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docs(skills): teach the audio skill what the presets can do
The skill taught the four effect families and the carve, and never mentioned presets, jobs or profiles once — zero matches across all three of its files. So an agent reaching for it would hand-build a chain that `voice-clean` already is, or reach for a bare `peaking` where a named job arrives correctly aimed. `references/presets.md` carries the catalogue: all 18 presets with the chain each one writes, the 5 named jobs with their frequencies, the 5 one-knob profiles with what each sets, and the band vocabulary the rack shows. It leads with diagnosis rather than the effect list, because that is the order the work actually happens in: a symptom table mapping "muffled, like it is behind cardboard" to Reduce Mud at 250 Hz, and an order of operations — subtract before you add, level after you filter, relationships after level, character and ceiling last. Each step changes what the next one hears, and a compressor placed before a high-pass spends its time chasing rumble. SKILL.md gets a shorter version of the symptom table at the point where an agent decides what to reach for, pointing at the reference for the rest. Two things it says that are easy to get wrong, so they are stated explicitly: `room-gate` closes the gaps but does NOT remove noise under speech, and de-essing, tone matching and noise removal are not covered by anything shipped — say so rather than reaching for the nearest preset. Every preset id, job label and frequency, and every profile parameter was checked against the shipped catalogue rather than written from memory. That caught one overstatement of my own: "every profile is level-matched" is true of Evenness, Warmth and Space, and false of Tightness and Crush, which have no trim to move. Corrected rather than softened.
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‎skills/hyperframes-audio/SKILL.md‎

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Exact JSON for each, and the rules a lane must satisfy: `references/attributes.md`.
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Every effect with its parameters, ranges and units: `references/fx-registry.md`.
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**Presets, named jobs and one-knob profiles, plus a symptom-to-fix table:
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`references/presets.md`** — read that before hand-building a chain, because one
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of the 18 presets or 5 jobs usually already names the problem.
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## How it fits together
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A static carve is the same graph with fixed values and no lanes at all.
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## Start from the symptom
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Before choosing an effect, name what is wrong with the audio. Most bad audio is
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one or two of these, and each has a shipped answer:
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| It sounds like | Reach for |
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| --- | --- |
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| Hum or thump underneath | `rumble-cut`, or a `highpass` at 80 Hz |
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| Boomy, chesty | **Tame Boominess** job (200 Hz) |
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| Muffled, behind cardboard | **Reduce Mud** job (250 Hz) |
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| Words hard to make out | **Add Clarity** job (3 kHz), or carve the bed |
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| Harsh and tiring | **Soften Harshness** job (3.2 kHz) |
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| Some words much louder than others | **Evenness** on a compressor, or Even Out Levels |
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| Room tone between sentences | `room-gate` |
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| Voice and music fighting | **Voiceover carve** — not an EQ on either |
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| Dry, recorded nowhere | `room-tight` or `room-natural` |
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| Just "amateur" | `voice-clean`, which is four of the above in order |
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Full catalogue, what each preset contains, the band vocabulary, and what is
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deliberately NOT covered (de-essing, noise removal, tone match):
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`references/presets.md`.
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Subtract before you add, level after you filter, relationships after level,
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character and ceiling last. Each step changes what the next one hears — a
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compressor set before a high-pass spends its time chasing rumble.
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## Reach for a family by the problem, not the name
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**Filters** (`highpass`, `lowpass`, `peaking`, `lowshelf`, `highshelf`) decide
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# Presets, jobs and one-knob profiles
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Everything here is a shortcut to a chain you could have built by hand. A preset
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writes ordinary nodes tagged with `fromPreset`, a job writes one ordinary node
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with a name, and a profile is one control over several parameters of one effect.
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Nothing is opaque: open any of them and you find effects from
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[`fx-registry.md`](./fx-registry.md) with their parameters showing.
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Reach for one when it names the problem you actually have. Build by hand when
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none of them does — a preset applied because it was nearby is worse than three
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deliberate nodes.
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---
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## Diagnose first: what to listen for, and what fixes it
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Work from the symptom, not from the effect list. Most bad audio is one or two of
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these, and the fix is usually a job rather than a whole preset.
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| It sounds like | Where it lives | Reach for |
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| --- | --- | --- |
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| Hum, rumble, traffic, footsteps, handling | 20–80 Hz | `rumble-cut` preset, or a `highpass` at 80 Hz |
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| Boomy, chesty, too close to the mic | 80–250 Hz | **Tame Boominess** job (200 Hz, −4 dB) |
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| Muffled, like it is behind cardboard | 250–600 Hz | **Reduce Mud** job (250 Hz, −3 dB) |
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| Boxy, like a small room | ~400 Hz | **Reduce Boxiness** job (400 Hz, −3 dB) |
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| Words hard to make out, sits behind the music | 2–5 kHz | **Add Clarity** job (3 kHz, +2.5 dB), or carve the bed |
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| Harsh, brittle, tiring over a whole listen | 3–5 kHz | **Soften Harshness** job (3.2 kHz, −3 dB) |
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| Sibilant — `s` sounds spitting | 5–10 kHz | Nothing shipped does this properly; see "Not covered" below |
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| Dull, closed-in, lifeless | 10–20 kHz | `highshelf` lift, or `voice-broadcast` which includes one |
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| Some words much louder than others | not a band | **Evenness** profile on a `compressor`, or `levellingResult` |
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| Room tone audible between sentences | not a band | `room-gate` preset (**Tightness** profile) |
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| Peaks clipping or spiking | not a band | `limiter` last in the chain — every voice preset ends in one |
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| Voice and music fighting each other | 1–3 kHz mostly | **Voiceover carve**, not an EQ on either track |
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| Dry, stuck to the speaker, recorded nowhere | not a band | `room-tight` or `room-natural` |
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**The band vocabulary** these map onto — the same names the rack shows:
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| Range | Name | What lives there |
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| --- | --- | --- |
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| 20–80 Hz | Rumble | traffic, footsteps, handling |
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| 80–250 Hz | Weight | chest, body, warmth |
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| 250–600 Hz | Mud | boxy, muffled, cardboard |
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| 600–2000 Hz | Middle | the body of a voice |
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| 2000–5000 Hz | Presence | consonants, intelligibility |
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| 5000–10000 Hz | Edge | sibilance, harshness |
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| 10000–20000 Hz | Air | sparkle, openness |
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### Order of operations
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Diagnose in this order, because each step changes what the next one hears:
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1. **Subtract before you add.** Cut rumble and mud first. A voice that sounds
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dull often has too much low-mid, not too little top — lifting the top of a
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muddy voice makes it muddy *and* harsh.
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2. **Level after you filter.** A compressor reacts to whatever is loudest, and
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a rumble it can no longer see is a rumble it stops chasing.
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3. **Relationships after level.** Carve a bed against a voice once the voice
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itself is settled, or the analysis measures a problem you are about to fix.
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4. **Character, then ceiling.** Saturation and space go late; a `limiter` goes
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last, where it can actually act as a ceiling. Anything after it is not
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bounded by it.
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---
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## Presets
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18, in four families. Apply one and it **appends** — stacking a character preset
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onto an already-cleaned voice is a real thing to want. Re-applying one that is
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already present replaces its own nodes in place, because position in the chain
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is signal order.
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### Voice — make a real voice sound like its better self
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| Preset | Answers | Chain |
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| --- | --- | --- |
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| `voice-clean` | "My voice sounds amateur" | Remove Rumble → Reduce Mud → Even Out Loudness → Add Clarity → Peak Ceiling |
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| `voice-broadcast` | "I want it to sound like radio" | Remove Rumble → Reduce Boxiness → Even Out Loudness → Add Clarity → Add Air → Warmth → Peak Ceiling |
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| `voice-warm` | "I want it intimate and close" | Remove Rumble → Add Weight → Even Out Loudness → Add Clarity → Peak Ceiling |
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`voice-clean` is the default answer to "fix this voiceover". The other two are
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the same idea pushed in one direction: broadcast is denser and more forward,
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warm has body added rather than cut.
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### Repair — one problem, one node
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| Preset | Answers | Does |
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| --- | --- | --- |
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| `rumble-cut` | "There's a hum or thump underneath" | High-pass under the voice |
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| `room-gate` | "I can hear the room between sentences" | Closes the pauses. **Does not remove noise** — room tone under speech stays |
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| `boom-tame` | "My voice sounds boomy" | Cuts the chestiness of a too-close mic |
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| `harsh-tame` | "It's harsh and tiring to listen to" | Rounds a brittle upper-mid, broad and always-on |
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### Character — deliberate, not corrective
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`telephone`, `radio-am`, `megaphone`, `lofi-tape`, `pa-system` (Tannoy),
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`intercom`, `doofus-worble`.
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These are costumes. Each is a band restriction plus a resonance plus its own kind
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of dirt, and they are tuned to be distinguishable from one another — measured on
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a log sweep, no two sit closer than the signal itself. Do not stack two.
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### Space — put it somewhere
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`room-tight` (presence without wash), `room-natural` (recorded somewhere rather
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than nowhere), `hall` (far back and big), `slap-echo` (one quick repeat),
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`dub-throw` (repeats trailing well behind).
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Use these on whatever should sit *behind* something else, and keep the wet amount
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lower than sounds right in isolation — a tail occupies the room a voice needs.
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### The whole preset as one control
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A preset's nodes are wrapped in a wet/dry blend, so `presetAmount` (0..1) fades
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the entire thing in or out, and `fx.preset.<id>` is an automation target that
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ramps it over time. This is the only way to automate a preset as a unit: its
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nodes share no common parameter, and worklet effects (compressor, limiter, gate,
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bitcrush) expose no automatable parameters at all.
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---
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## Jobs — the range IS the module
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Five named peaking filters with the frequency already chosen. Picking the job is
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picking the range, which is what makes a single "how much" knob honest.
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| Job | Symptom | Sets |
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| --- | --- | --- |
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| Tame Boominess | Too much chest — it booms | 200 Hz, −4 dB, Q 1.4 |
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| Reduce Mud | Muffled, like it is behind cardboard | 250 Hz, −3 dB, Q 1.2 |
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| Reduce Boxiness | Sounds like a small room, or a box | 400 Hz, −3 dB, Q 1.4 |
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| Add Clarity | Words are hard to make out | 3 kHz, +2.5 dB, Q 1 |
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| Soften Harshness | Harsh and tiring to listen to | 3.2 kHz, −3 dB, Q 1.6 |
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Each is an ordinary `peaking` node underneath — the frequency is a starting
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point, not a cage. Prefer a job to a bare `peaking` when one matches: it arrives
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already aimed, and the rack names it for the work rather than the mechanism.
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---
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## One-knob profiles
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Five effects have no single parameter that can honestly be their face — a
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compressor's threshold means nothing without its ratio. They get a derived
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control instead, 0..1, which sets several parameters together.
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| Effect | Knob | 0 → 1 | Sets |
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| --- | --- | --- | --- |
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| `compressor` | Evenness | Barely touched → Very even, quite squashed | threshold, ratio, attack, release, makeup |
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| `gate` | Tightness | Only true silence → Cuts quiet words too | threshold, range, release |
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| `saturate` | Warmth | Just a sheen → Openly distorted | threshold, output |
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| `reverb` | Space | A small tight room → A big open hall | size, wet, dry |
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| `bitcrush` | Crush | Slightly gritty → Destroyed | bits, samples, mix |
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**Evenness, Warmth and Space are level-matched** — the make-up gain, the output
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trim and the dry leg move with the drive, so turning the knob up does not also
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turn the track up or down. Those figures were solved by measurement, not chosen:
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the compressor originally left a track 2.5 dB *quieter* at full evenness, and
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saturation's trim ran the wrong way entirely.
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Tightness and Crush are not level-matched, because neither has a trim to move —
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a gate only removes, and Crush's `mix` is the effect itself rather than a
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make-up.
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The chain stores the mechanism values, not the knob position; the knob is read
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back by inverting the curve. So hand-editing a parameter under a profile is
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allowed and will simply move the knob.
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---
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## Measuring scripts, not presets
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Two things measure the audio before they act, so they cannot be a fixed chain:
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- **Voiceover carve** — analyses the voice and cuts the bed in the bands the
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voice occupies. The answer to "the music is fighting the voice". See the
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carve section in `SKILL.md`.
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- **Even Out Levels** (`levellingResult`) — measures the track's own speaking
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windows and writes a gain envelope. Its target is the 80th percentile of that
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track, not an absolute level, so an already-even track is left alone. Use it
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over a compressor when the problem is passages drifting over a whole take
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rather than word-to-word dynamics.
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---
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## Not covered by anything shipped
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Say so rather than reaching for the nearest preset:
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- **De-essing.** `harsh-tame` is a broad always-on cut, not a de-esser. A real
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one needs a detector faster than the analysis hop available here.
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- **Tone matching** one track to another. The Tone EQ does the job predictably
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by hand instead.
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- **Noise removal.** `room-gate` closes the gaps; the noise under speech is
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untouched. A source with audible hiss under the voice needs a better source.

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