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Add new Syntax Highlighting for Godot 4 #15

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Maximinodotpy opened this issue Mar 19, 2023 · 3 comments
Open

Add new Syntax Highlighting for Godot 4 #15

Maximinodotpy opened this issue Mar 19, 2023 · 3 comments

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@Maximinodotpy
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@Calinou
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Calinou commented Dec 8, 2023

Note that this likely has to be done in a way that remains compatible with Godot 3.x GDScript, so that existing highlighting isn't broken. This means highlighting for keywords removed in Godot 4.x should be kept.

@accidentallyc
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Hi there! I also started using this library. And I quickly realized it was missing gdscript-4 stuff.

I'd be happy to contribute/add godot4 changes if nobodys doing it, unless someone else was already doing it

@Calinou
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Calinou commented Nov 1, 2024

I'm not currently working on this, so feel free to open a PR 🙂

Other highlighters to use as a reference:

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3 participants