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Wrong attack direction when facing up #46
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Hi, please provide more details on this issue. Yes, when the character moves up it can attack. |
@hippogamesunity Hello, I am currently using version 5.5 of the plugin. In the QuickStart.scene, I've noticed an issue with the character's attack direction. When my character is facing upwards and I press the attack button, the weapon swing direction is downwards, which is the same as when the character is facing downwards to attack. I would like the character's attack to swing the weapon upwards when facing up, for a more accurate and intuitive gameplay experience. |
Yes, i agreed, i have the exact same problem. |
Hello! I consider that a regular Slash is a sword movement from top to down, no matter in what direction. |
That is a ridiculous answer, the sword should not swing in the same direction, regardless of the direction of the character swinging it. The sword is behind and below the character when swung. |
I'm not sure if it's possible to adjust animations as you want. It's not a 3D object. If some weapon sprite is large/long, it's possible that it will appear below the character. If you have any ideas how to improve, please tell here. |
The weapon will be below the character unless it's very short, it doesn't need to be particularly long. Using what exists now as an attack is also not functional for a 4d character who has a sword. An up-to-down slash just doesn't translate well to 4d. A horizontal slash translates much better to the medium, and would be more usable. If the animation is angled properly, a longer sword should be better. |
Do you mean making Slash from the right to the left? |
Correct, with a very small angle to help the side views work. |
QuickStart.scene,When the character moves up, the attack direction is down
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