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airplane.c
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airplane.c
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// This example demonstrates the usage of superinterfaces/interface requirements.
#include <interface99.h>
#include <stdio.h>
#define Vehicle_IFACE \
vfunc(void, move_forward, VSelf, int distance) \
vfunc(void, move_back, VSelf, int distance)
interface(Vehicle);
#define Airplane_IFACE \
vfunc(void, move_up, VSelf, int distance) \
vfunc(void, move_down, VSelf, int distance)
#define Airplane_EXTENDS (Vehicle)
interface(Airplane);
typedef struct {
int x, y;
} MyAirplane;
void MyAirplane_log(MyAirplane *self, const char *command, int distance) {
printf("%s(%d): x = %d, y = %d\n", command, distance, self->x, self->y);
}
void MyAirplane_move_forward(VSelf, int distance) {
VSELF(MyAirplane);
self->x += distance;
MyAirplane_log(self, "move_forward", distance);
}
void MyAirplane_move_back(VSelf, int distance) {
VSELF(MyAirplane);
self->x -= distance;
MyAirplane_log(self, "move_back", distance);
}
impl(Vehicle, MyAirplane);
void MyAirplane_move_up(VSelf, int distance) {
VSELF(MyAirplane);
self->y += distance;
MyAirplane_log(self, "move_up", distance);
}
void MyAirplane_move_down(VSelf, int distance) {
VSELF(MyAirplane);
self->y -= distance;
MyAirplane_log(self, "move_down", distance);
}
impl(Airplane, MyAirplane);
/*
* Output:
* move_forward(10): x = 10, y = 0
* move_back(3): x = 7, y = 0
* move_up(7): x = 7, y = 7
* move_down(11): x = 7, y = -4
*/
int main(void) {
Airplane my_airplane = DYN_LIT(MyAirplane, Airplane, {.x = 0, .y = 0});
VCALL_SUPER(my_airplane, Vehicle, move_forward, 10);
VCALL_SUPER(my_airplane, Vehicle, move_back, 3);
VCALL(my_airplane, move_up, 7);
VCALL(my_airplane, move_down, 11);
return 0;
}