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CordCube.pas
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CordCube.pas
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unit CordCube;
interface
uses CubiCube, CubeDefs, graphics;
//+++++++++++++++++Extract pruning value from Pruning Tables++++++++++++++++++++
function GetPruningP(index:Integer):Integer;
{$IF not QTM}
function GetPruningPhase2P(index: Integer): Integer;
{$IFEND}
function GetPruningBigP(index: LongWord):Integer;
function GetPruningCentP(index: LongWord):Integer;
function GetPruningUBigP(index: LongWord;p:Pointer):Integer;
function GetPruningFullCorner(index: Integer):Integer;
{$IF FULLPHASE2}
function GetPruningFullPhase2(index:LongWord;slice:Integer):Integer;
{$IFEND}
//++++++++++++++++Find the Phase2 initial pruning value+++++++++++++++++++++++++
{$IF not QTM}
function GetPrunPhase2(cPos,e8Pos:Integer):Integer;
{$IFEND}
//+++++++++++Initial values for the incomplete Solver ++++++++++++++++++++++++
function GetPrunFullCorner(cPos,cOri:Integer):Integer;
//Create table used to extract phase 2 edge permutation coordinate from+++++++++
//RLSliceSorted and FBSliceSorted coordinates+++++++++++++++++++++++++++++++++++
procedure CreateGetEdge8PermTable;
//+++++++++++++++++++++Tables for the Huge Optimal Solver+++++++++++++++++++++++
procedure CreateBigPruningTable;
procedure CreateUltraBigPruningTable;
{$IF FULLPHASE2}
procedure CreateFullPhase2PruningTable;
{$IFEND}
procedure CreateFlipConjugateTable;
procedure CreateGetCorn8PermTable;//für den Coset-Explorer
procedure CreateFlipUDSliceCentPruningTable;
procedure CreateCenTwistUDSliceSortedPruningTable;
procedure CreateFullCornerPruningTable(useSlice:Boolean);
type
SymCoord= record n: Integer; s: Integer; end;//the parts of a sym-coordinate
//n is the class index, s the symmetry index
//++++++++++++++++Class for the cubes on the Coordinate Level+++++++++++++++++++
CoordCube = class
public
//+++++++++++++++First phase and Optimal Solver coordinates+++++++++++++++++
flipUDSlice,flipRLSlice,flipFBSlice: SymCoord;
UDTwist,RLTwist,FBTwist: Word;//corner orientation coordinates
UDTetra,RLTetra,FBTetra: Word;//Tetra coordinate, used in ultrabig solver
//++++++++++++++++++Second phase coordinates++++++++++++++++++++++++++++++++
UDSliceSorted,RLSliceSorted,FBSliceSorted,cornPos: Word;
edge8Pos: Word;
//+++++++++++++++++++Big Optimal Solver coordinates+++++++++++++++++++++++++
UDSliceSortedSym,RLSliceSortedSym,FBSliceSortedSym: SymCoord;
UDFlip,RLFlip,FBFlip: Word;
//+++++++++++++++++++Parity used only in QTM++++++++++++++++++++++++++++++++
parityEven: Boolean;
//+++++++++++++++++++Symmetries of this Cube++++++++++++++++++++++++++++++++
sym: Int64; //bit n = 1: has symmetry n (0<=n<=47)
//+++++++++++++++++++Twist of the centers+++++++++++++++++++++++++++++++++++
UDCenTwist,RLCenTwist,FBCenTwist: Word;
// UDSlice, RLSlice, FBSlice: Word;//also needed for oriented Cubes WIEDER ENTFERNEN !!!!!!!!!!!!!!!!!!!!!!!
UDCentRFLBMod2Twist,RLCentRFLBMod2Twist,FBCentRFLBMod2Twist:Word;
isOriented: Boolean;//Center orientation included?
//++++++++++++++Routines used only for debugging++++++++++++++++++++++++++++
procedure DoMove(m: Move);
procedure DoMovePhase2(m: Move);
procedure Print(c:TCanvas;x,y:Longint);
//+++++Find the Phase 1 and Big Optimals Solver initial pruning value+++++++
function GetPrun(direction:Integer):Integer;
function GetCentPrun(direction:Integer):Integer;
function GetPrunBig(direction: Integer):Integer;
function GetPrunUBig(direction: Integer):Integer;
//+++++++++++++++++++++++++++++++++constructors+++++++++++++++++++++++++++++
constructor Create; overload;
constructor Create(cc: CubieCube); overload;
end;
//++++++++++++End Class for the cubes on the Coordinate Level+++++++++++++++++++
//++++++++++++++Arrays for the Move Tables++++++++++++++++++++++++++++++++++++++
var TwistMove: array[0..2187-1,Ux1..Fsx3] of Word;//auf slice moves erweitert
FlipMove: array[0..2048-1,Ux1..Fsx3] of Word;
UDSliceMove: array[0..495-1,Ux1..Fsx3] of Word;
CentOriMove: array[0..4096-1,Ux1..Fsx3] of Word;//auf slice moves erweitert
CentOriRFLBMod2Move: array[0..16-1,Ux1..Fsx3] of Word;
TetraMove: array[0..70-1,Ux1..Fsx3] of Word;
CornPermMove: array[0..40320-1,Ux1..Fsx3] of Word;//auf slice moves erweitert
UDSliceSortedMove: array[0..11880-1,Ux1..Fsx3] of Word;
UDSliceSortedSymMove: array[0..788-1,Ux1..Fsx3] of Integer;
Edge8PermMove: array[0..40320-1,Ux1..Fsx3] of Word;
FlipSliceMove: array of array{[0..64430-1,Ux1..Fsx3]} of Integer;//dynamic creation
//++++++++++++++++Arrays for the Conjugation by symmetries++++++++++++++++++++++
TwistConjugate: array[0..2187-1,0..15] of Word;
TetraConjugate: array[0..70-1,0..15] of Word;
FlipConjugate: array of array of array {[0..2048-1,0..15,0..788-1]}of Word;
Edge8PosConjugate: array[0..40320-1,0..15] of Word;
CornPermConjugate: array[0..40320-1,0..15] of Word;
UDSliceSortedConjugate: array[0..24-1,0..15] of Word;//eingeschränkt auf phase2!
CentOriRFLBMod2Conjugate: array[0..16-1,0..15] of Word;
// UDSliceConjugate: array[0..495-1,0..15] of Word;
// ++++++Array for the computation of the phase 2 edge coordinate+++++++++++++++
GetEdge8Perm: array[0..11880-1,0..24-1] of Word;
//+++++++++++++++++++++++Pruning Table arrays+++++++++++++++++++++++++++++++++++
Pruning: array {*[0..64430*2187 div 16+1]*} of Integer;//phase 1/optimal unpacked
PruningP: array {*[0..64430*2187 div 5]*} of Byte;//phase 1/optimal packed
PruningCent: array {*[0..64430*2187*16 div 16]*} of Integer;//oriented phase 1/optimal unpacked
PruningCentP: array {*[0..64430*2187*16 div 5]*} of Byte;//oriented phase 1/optimal packed
PruningFullCorner: array {*[0..2768*2187 div 16+1]*} of Integer;//Die kompletten Ecken
{$IF not QTM}
PruningPhase2: array {*[0..2768*40320 div 16+1]*} of Integer;//phase 2
PruningPhase2P: array {*[0..2768*40320 div 5]*} of Byte;
{$ELSE}
PruningPhase2Q: array {*[0..2768*40320-1]*} of Byte;//phase 2 in QTM
depthmod2Remain: array(*[0..2768-1]*) of Byte;
{$IFEND}
PruningBig: array {*[0..788*2187*2048 div 16+1]*} of Integer;//big optima solver
PruningBigP: array {*[0..788*2187*2048 div 5+1]*} of Byte;
PruningCornPermPh2: array[0..40320-1] of Byte;//for pre-check in phase 2
PruningUBig: array[0..70-1] of array of Integer;
PruningUBigP: array[0..70-1] of array of Byte;
PruningCenTwistUDSliceSorted: array {[0..11880*4096-1]} of Byte;
{$IF FULLPHASE2}
PruningFullPhase2: array[0..24-1] of array of Byte;
{$IFEND}
//+++++++GetPacked[i,j] extracts value for entry j from byte value i++++++++++++
GetPacked: array [0..243-1,0..4] of Byte;
//++++++++++++++++++++++++++Für den Coset-Explorer++++++++++++++++++++++++++++++
BitVector: array {[0..24*40320*288/32-1]} of Integer;//für den Bitvektor 24*40320*288
BitVectorPS: array {[0..24*40320*288/32-1]} of Integer;//für den Bitvektor 24*40320*288
GetCorn8Perm: array[0..40320-1] of Word;//Eckenpermutationen in den Tetraedern
//++++++++++++++++++++++++++Für phase 2 bei orientierten Cubes++++++++++++++++++
UDSliceParity: array [0..24-1] of Byte;
RFLBCentOriParity: array [0..4096-1] of Byte;
//+++++++++++++++++++++++++++Table Generation Routines++++++++++++++++++++++++++
procedure CreateMoveTables;
procedure CreatePruningTables;
procedure CreateConjugateTables;
procedure CreateUDSliceSortedSymMoveTable;
procedure CreateGetPackedTable;
implementation
uses Symmetries, classes, SysUtils, RubikMain, Forms,Windows,OptOptions, FaceCube; /////////FaceCube wieder rausnehmen!!!!!!!!
//+++++++++++++++++++++++++++Default Constructor++++++++++++++++++++++++++++++++
constructor CoordCube.Create;
begin
flipUDSlice.n:=0;flipRLSlice.n:=0;flipFBSlice.n:=0;
flipUDSlice.s:=0;flipRLSlice.s:=0;flipFBSlice.s:=0;
UDTwist:=0;RLTwist:=0;FBTwist:=0;
UDTetra:=0;RLTetra:=0;FBTetra:=0;
UDSliceSorted:=0;RLSliceSorted:=0;FBSliceSorted:=0;cornPos:=0;
edge8Pos:= 0;
UDSliceSortedSym.n:=0;RLSliceSortedSym.n:=0;FBSliceSortedSym.n:=0;
UDSliceSortedSym.s:=0;RLSliceSortedSym.s:=0;FBSliceSortedSym.s:=0;
parityEven:=true;
sym:=1;//Identity :=0;
UDCenTwist:=0;RLCenTwist:=0;FBCenTwist:=0; //needed for oriented Cubes
UDCentRFLBMod2Twist:=0;RLCentRFLBMod2Twist:=0;FBCentRFLBMod2Twist:=0;
isOriented:= false;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++Create CoordCube from CubieCube++++++++++++++++++++++++++++
constructor CoordCube.Create(cc:CubieCube);
var prodC: CornerCubie; prodE: EdgeCubie; prodCn: CenterCubie;
s: Integer; hasSym:Boolean;
c1:Corner; e1:Edge; cn1: TurnAxis;
begin
//++++++++++++++++++++++++Initialize the symmetry+++++++++++++++++++++++++++++
sym:=0;
isOriented:= cc.isOriented;
for s:= 0 to 47 do
begin
hasSym:=true; //dies muss jetzt widerlegt werden!
CornMult(CornSym[s],cc.PCorn^,cc.PCornTemp^);
CornMult(cc.PCornTemp^,CornSym[InvIdx[s]],prodC);
EdgeMult(EdgeSym[s],cc.PEdge^,cc.PEdgeTemp^);
EdgeMult(cc.PEdgeTemp^,EdgeSym[InvIdx[s]],prodE);
if isOriented then
begin
CentMult(CentSym[s],cc.PCent^,cc.PCentTemp^);
CentMult(cc.PCentTemp^,CentSym[InvIdx[s]],prodCn);
end;
for c1:= URF to DRB do
if (prodC[c1].c<>cc.PCorn^[c1].c) or (ProdC[c1].o<>cc.PCorn^[c1].o) then
begin
hasSym:=false;
break;
end;
for e1:= UR to BR do
begin
if not hasSym then break;
if (prodE[e1].e<>cc.PEdge^[e1].e) or (prodE[e1].o<>cc.PEdge^[e1].o) then
begin
hasSym:=false;
break;
end;
end;
if isOriented then
for cn1:= U to B do//nur wenn
begin
if not hasSym then break;
if (prodCn[cn1].c<>cc.PCent^[cn1].c) or (prodCn[cn1].o<>cc.PCent^[cn1].o) then
begin
hasSym:=false;
break;
end;
end;
if hasSym then sym:= sym or ( Int64(1) shl s);
end;
//++++++++++++++++++++Initialize the coordinates++++++++++++++++++++++++++++++
cornPos:= cc.CornPermCoord;
UDTwist:= cc.CornOriCoord;
UDFlip:= cc.EdgeOriCoord;
UDTetra:= cc.TetraCoord;
UDSliceSorted:= cc.UDSliceSortedCoord;
UDCenTwist:= cc.CentOriCoord;
UDCentRFLBMod2Twist:=cc.CentOriRFLBMod2Coord;
flipUDSlice.n:= cc.FlipUDSliceCoord;
flipUDSlice.s:= flipUDSlice.n and 15;
flipUDSlice.n:=flipUDSlice.n shr 4;
UDSliceSortedSym.n:= cc.UDSliceSortedSymCoord;
UDSliceSortedSym.s:= UDSliceSortedSym.n and 15;
UDSliceSortedSym.n:=UDSliceSortedSym.n shr 4;
EdgeMult(EdgeSym[16],cc.PEdge^,prodE); //Apply S_URF3*X*S_URF3^-1 to edges
EdgeMult(prodE,EdgeSym[InvIdx[16]],cc.PEdge^);
CornMult(CornSym[16],cc.PCorn^,prodC); //Apply S_URF3*X*S_URF3^-1 to corners
CornMult(prodC,CornSym[InvIdx[16]],cc.PCorn^);
CentMult(CentSym[16],cc.PCent^,prodCn); //Apply S_URF3*X*S_URF3^-1 to centers
CentMult(prodCn,CentSym[InvIdx[16]],cc.PCent^);
RLTwist:= cc.CornOriCoord;
RLFlip:= cc.EdgeOriCoord;
RLTetra:= cc.TetraCoord;
RLSliceSorted:= cc.UDSliceSortedCoord;
RLCenTwist:= cc.CentOriCoord;
RLCentRFLBMod2Twist:=cc.CentOriRFLBMod2Coord;
flipRLSlice.n:= cc.FlipUDSliceCoord;
flipRLSlice.s:= flipRLSlice.n and 15;
flipRLSlice.n:= flipRLSlice.n shr 4;
RLSliceSortedSym.n:= cc.UDSliceSortedSymCoord;
RLSliceSortedSym.s:= RLSliceSortedSym.n and 15;
RLSliceSortedSym.n:=RLSliceSortedSym.n shr 4;
EdgeMult(EdgeSym[16],cc.PEdge^,prodE);
EdgeMult(prodE,EdgeSym[InvIdx[16]],cc.PEdge^);
CornMult(CornSym[16],cc.PCorn^,prodC);
CornMult(prodC,CornSym[InvIdx[16]],cc.PCorn^);
CentMult(CentSym[16],cc.PCent^,prodCn);
CentMult(prodCn,CentSym[InvIdx[16]],cc.PCent^);
FBTwist:= cc.CornOriCoord;
FBFlip:= cc.EdgeOriCoord;
FBTetra:= cc.TetraCoord;
FBSliceSorted:= cc.UDSliceSortedCoord;
FBCenTwist:= cc.CentOriCoord;
FBCentRFLBMod2Twist:=cc.CentOriRFLBMod2Coord;
edge8Pos:= GetEdge8Perm[RLSliceSorted,FBSliceSorted mod 24];
//correct only if cube is in phase2
flipFBSlice.n:= cc.FlipUDSliceCoord;
flipFBSlice.s:= flipFBSlice.n and 15;
flipFBSlice.n:= flipFBSlice.n shr 4;
FBSliceSortedSym.n:= cc.UDSliceSortedSymCoord;
FBSliceSortedSym.s:= FBSliceSortedSym.n and 15;
FBSliceSortedSym.n:= FBSliceSortedSym.n shr 4;
EdgeMult(EdgeSym[16],cc.PEdge^,prodE); //restore cc
EdgeMult(prodE,EdgeSym[InvIdx[16]],cc.PEdge^);
CornMult(CornSym[16],cc.PCorn^,prodC);
CornMult(prodC,CornSym[InvIdx[16]],cc.PCorn^);
CentMult(CentSym[16],cc.PCent^,prodCn);
CentMult(prodCn,CentSym[InvIdx[16]],cc.PCent^);
parityEven:= cc.CornParityEven;
end;
//++++++++++++++++End Create CoordCube from CubieCube+++++++++++++++++++++++++++
procedure CreateCentOriRFLBMod2MoveTable;
var c: CubieCube; i,k: Integer; j: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 16-1 do
begin
c.InvCentOriRFLBMod2Coord(i);
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
if k<>3 then CentOriRFLBMod2Move[i,Move(3*Ord(j)+k)]:=c.CentOriRFLBMod2Coord;
end;
end;
end;
c.Free;
end;
procedure CreateRFLBCentOriParityTable;
var c: CubieCube; i: Integer;
begin
c:= CubieCube.Create;
for i:= 0 to 4096-1 do
begin
c.InvCentOriCoord(i);
if c.RFLBCentOriParityEven
then RFLBCentOriParity[i]:=0
else RFLBCentOriParity[i]:=1;
end;
c.Free;
end;
procedure CreateUDSliceParityTable;
var c: CubieCube; i: Integer;
begin
c:= CubieCube.Create;
for i:= 0 to 24-1 do
begin
c.InvUDSliceSortedCoord(i);
if c.UDSliceParityEven
then UDSliceParity[i]:=0
else UDSliceParity[i]:=1;
end;
c.Free;
end;
//++++++++++++++Create Move Table for the centers+++++++++++++++++++++++++++++++
procedure CreateCentOriMoveTable;
var c: CubieCube; i,k: Integer; j,j1: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 4096-1 do
begin
if i and $fff =0 then Application.ProcessMessages;
c.InvCentOriCoord(i);
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
if k<>3 then CentOriMove[i,Move(3*Ord(j)+k)]:=c.CentOriCoord;
end;
end;
end;
c.Free;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++Create Move Table for the UDSliceCoord+++++++++++++++++++++++++++++++
procedure CreateUDSliceMoveTable;
var c: CubieCube; i,k: Integer; j: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 495-1 do
begin
c.InvUDSliceCoord(i);
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
if k<>3 then UDSliceMove[i,Move(3*Ord(j)+k)]:=c.UDSliceCoord;
end;
end;
end;
c.Free;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++Create Move Table for the corner orientations+++++++++++++++++++
procedure CreateTwistMoveTable;
var c: CubieCube; i,k: Integer; j,j1: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 2187-1 do
begin
if i and $fff =0 then Application.ProcessMessages;
c.InvCornOriCoord(i);
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
if k<>3 then TwistMove[i,Move(3*Ord(j)+k)]:=c.CornOriCoord;
end;
end;
end;
c.Free;
Form1.ProgressBar.Position:=30;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++Create Move Table for the edge orientations+++++++++++++++++++++
procedure CreateFlipMoveTable;
var c: CubieCube; i,k: Integer; j: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 2048-1 do
begin
c.InvEdgeOriCoord(i);
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
if k<>3 then FlipMove[i,Move(3*Ord(j)+k)]:=c.EdgeOriCoord;
end;
end;
end;
c.Free;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++Create Move Table for the tetraeder coordinate+++++++++++++++++++++
procedure CreateTetraMoveTable;
var c: CubieCube; i,k: Integer; j: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 70-1 do
begin
c.InvTetraCoord(i);
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
if k<>3 then TetraMove[i,Move(3*Ord(j)+k)]:=c.TetraCoord;
end;
end;
end;
c.Free;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++Create Move Table for the Corner Permutations+++++++++++++++++
procedure CreateCornPermMoveTable;
var c: CubieCube; i,k: Integer; j,j1: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 40320-1 do
begin
if i and $fff = 0 then Application.ProcessMessages;
c.InvCornPermCoord(i);
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
if k<>3 then CornPermMove[i,Move(3*Ord(j)+k)]:=c.CornPermCoord;
end;
end;
end;
c.Free;
Form1.ProgressBar.Position:=60;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++Create Move Table for the FlipUDSlice sym-coordinate++++++++++++++
procedure CreateFlipUDSliceMoveTable;
var c: CubieCube; i,k,n: Integer; j: TurnAxis;
fstr: TFileStream;
const filename = 'flipUDslice.move';
begin
SetLength(FlipSliceMove,64430,27);//27 is number of different moves
if FileExists(filename) then
begin
fstr := TFileStream.Create(filename, fmOpenRead);
for k:= 0 to 64430-1 do
begin
fstr.ReadBuffer(FlipSliceMove[k][0],27*4);
if k and $fff =0 then Application.ProcessMessages;
end;
Form1.ProgressBar.Position:=40;
end
else
begin
c:= CubieCube.Create;
Form1.SetUpProgressBar(0,64430-1,'Creating '+filename+' (6.6 MB)');
for i:=0 to 64430-1 do
begin
Form1.ProgressBar.Position:=i;
if i and $fff =0 then Application.ProcessMessages;
n:= FlipUDSliceToRawFlipUDSlice[i];
c.InvUDSliceCoord(n div 2048);
c.InvEdgeOriCoord(n mod 2048);
for j:= U to Fs do
begin
for k:= 0 to 3 do //X1,X2,X3 (and X4=ID to restore Cube)
begin
c.Move(j);
if k<>3 then FlipSliceMove[i,3*Ord(j)+k]:= c.FlipUDSliceCoord;
end;
end;
end;
fstr := TFileStream.Create(filename, fmCreate);
for k:= 0 to 64430-1 do
fstr.WriteBuffer(FlipSliceMove[k][0],27*4);
c.Free;
Form1.SetUpProgressBar(0,100,'Loading...');
end;
fstr.Free;
end;
//++++++++++End Create Move Table for the FlipUDSlice sym-coordinate++++++++++++
//+++++++++++++Create Move Table for the UDSliceSorted raw-coordinate+++++++++++
procedure CreateUDSliceSortedMoveTable;
var c: CubieCube; i,k: Integer; j: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 11879 do
begin
if i and $fff = 0 then Application.ProcessMessages;
c.InvUDSliceSortedCoord(i);
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
if k<>3 then UDSliceSortedMove[i,Move(3*Ord(j)+k)]:=c.UDSliceSortedCoord;
end;
end;
end;
c.Free;
Form1.ProgressBar.Position:=50;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++Create Move Table for the UDSliceSorted sym-coordinate+++++++++++
//+++++++++++++++++used only in Big Optimal Solver++++++++++++++++++++++++++++++
procedure CreateUDSliceSortedSymMoveTable;
var c: CubieCube; i,k: Integer; j: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 788-1 do
begin
c.InvUDSliceSortedSymCoord(i shl 4);//use the representants!!
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
if k<>3 then UDSliceSortedSymMove[i,Move(3*Ord(j)+k)]:=c.UDSliceSortedSymCoord;
end;
end;
end;
c.Free;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++Create Move Table for the phase 2 edge permutation coordinate+++++++
procedure CreateEdge8PermMoveTable;
var c: CubieCube; i,k: Integer; j: TurnAxis;
begin
c:= CubieCube.Create;
for i:=0 to 40320-1 do
begin
if i and $fff = 0 then Application.ProcessMessages;
c.InvPhase2EdgePermCoord(i);
for j:= U to Fs do
begin
for k:= 0 to 3 do
begin
c.Move(j);
case j of
U,D,Us:
if k<3 then Edge8PermMove[i,Move(3*Ord(j)+k)]:=c.Phase2EdgePermCoord;
R,L,F,B,Rs,Fs:
if k=1 then Edge8PermMove[i,Move(3*Ord(j)+k)]:=c.Phase2EdgePermCoord;
end;
end;
end;
end;
c.Free;
Form1.ProgressBar.Position:=70;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//Create table used to extract phase 2 edge permutation coordinate from+++++++++
//RLSliceSorted and FBSliceSorted coordinates+++++++++++++++++++++++++++++++++++
procedure CreateGetEdge8PermTable;
var i,j,x,y:Word; c:CubieCube;prodE: EdgeCubie;
begin
c:= CubieCube.Create;
for i:=0 to 11880-1 do
for j:= 0 to 24-1 do
GetEdge8Perm[i,j]:=55555;//magic number used for empty entry
for i:=0 to 40320-1 do
begin
if i and $fff =0 then Application.ProcessMessages;
c.InvPhase2EdgePermCoord(i);
EdgeMult(EdgeSym[16],c.PEdge^,prodE); //Apply S_URF3*X*S_URF3^-1 to edges
EdgeMult(prodE,EdgeSym[InvIdx[16]],c.PEdge^);
x:= c.UDSliceSortedCoord;//the RLSliceSortedCoord
EdgeMult(EdgeSym[16],c.PEdge^,prodE);
EdgeMult(prodE,EdgeSym[InvIdx[16]],c.PEdge^);//the FBSliceSortedCoord
y:= c.UDSliceSortedCoord mod 24;//do not need the positional part
Assert(GetEdge8Perm[x,y]=55555);
GetEdge8Perm[x,y]:=i;
end;
c.free;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
procedure CreateGetCorn8PermTable;//falls Slicekoordinate
Type Tetra1Corner = (URF1,UFL1,URB1,UBR1);
// Tetra2Corner = (DFR1,DLF1,DBL1,DRB1);
var c:CubieCube; k,x1,x2,s: Integer; i1,j1: Tetra1Corner;
test: array[URF..DRB] of Integer; cc: Corner;
const
Tetra1ToCorner: array [URF1..UBR1] of Corner =
(URF,UFL,ULB,UBR);
begin
c:= CubieCube.Create;
for k:=0 to 40320-1 do
begin
if k and $fff =0 then Application.ProcessMessages;
c.InvCornPermCoord(k);
//testen ob die ersten vier Koordinaten überhaupt im Tetraeder liegen
for cc:= URF to DRB do test[cc]:=0;
for i1:= URF1 to UBR1 do Inc(test[c.PCorn^[Tetra1ToCorner[i1]].c]);
if test[URF]*test[UFL]*test[ULB]*test[UBR]<>1 then x1:=-1
else
begin
x1:= 0;
for i1:= UBR1 downto Succ(URF1) do
begin
s:=0;
for j1:= Pred(i1) downto URF1 do
begin
if c.PCorn^[Tetra1ToCorner[j1]].c>c.PCorn^[Tetra1ToCorner[i1]].c then Inc(s);
end;
x1:= (x1+s)*Ord(i1);
end;
end;
//ich habe ein besseres Gefühl, das auf die Position von zwei Steinen zu beziehen.
if (c.PCorn^[DFR].c=DFR) and (c.PCorn^[DLF].c=DLF) then x2:=0
else if (c.PCorn^[DFR].c=DFR) and (c.PCorn^[DBL].c=DLF) then x2:=1
else if (c.PCorn^[DFR].c=DFR) and (c.PCorn^[DRB].c=DLF) then x2:=2
else if (c.PCorn^[DLF].c=DFR) and (c.PCorn^[DFR].c=DLF) then x2:=3
else if (c.PCorn^[DLF].c=DFR) and (c.PCorn^[DBL].c=DLF) then x2:=4
else if (c.PCorn^[DLF].c=DFR) and (c.PCorn^[DRB].c=DLF) then x2:=5
else if (c.PCorn^[DBL].c=DFR) and (c.PCorn^[DFR].c=DLF) then x2:=6
else if (c.PCorn^[DBL].c=DFR) and (c.PCorn^[DLF].c=DLF) then x2:=7
else if (c.PCorn^[DBL].c=DFR) and (c.PCorn^[DRB].c=DLF) then x2:=8
else if (c.PCorn^[DRB].c=DFR) and (c.PCorn^[DFR].c=DLF) then x2:=9
else if (c.PCorn^[DRB].c=DFR) and (c.PCorn^[DLF].c=DLF) then x2:=10
else if (c.PCorn^[DRB].c=DFR) and (c.PCorn^[DBL].c=DLF) then x2:=11
else x2:=-1;
if (x1=-1) or (x2=-1) then GetCorn8Perm[k]:=288 else GetCorn8Perm[k]:=12*x1+x2;
end;
c.free;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
procedure CreateMoveTables;
begin
CreateTwistMoveTable;
CreateFlipMoveTable;
CreateTetraMoveTable;
CreateFlipUDSliceMoveTable;
CreateUDSliceSortedMoveTable;
CreateCornPermMoveTable;
CreateGetCorn8PermTable;//für Coset-Explorer
// CreateCorn8PermMoveTable; //für den Coset Explorer (Prescan)
CreateEdge8PermMoveTable;
CreateUDSliceSortedSymMoveTable;
CreateCentOriMoveTable; //needed for oriented Cubes
CreateCentOriRFLBMod2MoveTable;
CreateRFLBCentOriParityTable;
CreateUDSliceParityTable;
CreateUDSliceMoveTable;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++Set entry in unpacked phase 1 pruning table++++++++++++++++++++++
procedure SetPruning(index,value:Integer);
var mask,base,offset: Integer;
begin
mask:=3;//00000000 00000000 00000000 00000011
base:= index shr 4;
offset:= index and $f;
value:= value shl (offset*2);
mask:= mask shl (offset*2);
mask:= not mask;
Pruning[base]:= Pruning[base] and mask;//zero the important bits
Pruning[base]:= Pruning[base] or value;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++Set entry in unpacked phase 2 pruning table++++++++++++++++++++++
{$IF not QTM}
procedure SetPruningPhase2(index,value:Integer);
var mask,base,offset: Integer;
begin
mask:=3;//00000000 00000000 00000000 00000011
base:= index shr 4;
offset:= index and $f;
value:= value shl (offset*2);
mask:= mask shl (offset*2);
mask:= not mask;
PruningPhase2[base]:= PruningPhase2[base] and mask;//zero the important bits
PruningPhase2[base]:= PruningPhase2[base] or value;
end;
{$IFEND}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++Set entry in unpacked full Corner pruning table++++++++++++++++++++++
procedure SetPruningFullCorner(index,value:Integer);
var mask,base,offset: Integer;
begin
mask:=3;//00000000 00000000 00000000 00000011
base:= index shr 4;
offset:= index and $f;
value:= value shl (offset*2);
mask:= mask shl (offset*2);
mask:= not mask;
PruningFullCorner[base]:= PruningFullCorner[base] and mask;//zero the important bits
PruningFullCorner[base]:= PruningFullCorner[base] or value;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++Set entry in unpacked cent pruning table++++++++++++++++++++++++++
procedure SetPruningCent(index:LongWord;value:Integer);
var mask,base,offset: Integer;
begin
mask:=3;//00000000 00000000 00000000 00000011
base:= index shr 4;
offset:= index and $f;
value:= value shl (offset*2);
mask:= mask shl (offset*2);
mask:= not mask;
PruningCent[base]:= PruningCent[base] and mask;//zero the important bits
PruningCent[base]:= PruningCent[base] or value;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++Set entry in unpacked big pruning table++++++++++++++++++++++++++
procedure SetPruningBig(index:LongWord;value:Integer);
var mask,base,offset: Integer;
begin
mask:=3;//00000000 00000000 00000000 00000011
base:= index shr 4;
offset:= index and $f;
value:= value shl (offset*2);
mask:= mask shl (offset*2);
mask:= not mask;
PruningBig[base]:= PruningBig[base] and mask;//zero the important bits
PruningBig[base]:= PruningBig[base] or value;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++Set entry in unpacked ultrabig pruning tables++++++++++++++++++++
procedure SetPruningUBig(index:LongWord;value,tetra:Integer);
var mask,base,offset: Integer;
begin
mask:=3;//00000000 00000000 00000000 00000011
base:= index shr 4;
offset:= index and $f;
value:= value shl (offset*2);
mask:= mask shl (offset*2);
mask:= not mask;
PruningUBig[tetra][base]:= PruningUBig[tetra][base] and mask;//zero the important bits
PruningUBig[tetra][base]:= PruningUBig[tetra][base] or value;
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++Get entry in unpacked phase 1 pruning table+++++++++++++++++++
function GetPruning(index: Integer):Integer;
//var mask,base,offset: Integer; //Delphi version of asseembler code
{*begin
mask:=3;//00000000 00000000 00000000 00000011
base:= index shr 4;
offset:= index and $f;
mask:= mask shl (offset*2);
mask:= mask and Pruning[base];
Result:= mask shr (offset*2)
end;*}
asm
mov ecx,eax
shr eax,$4 {base}
and ecx,$f
add ecx,ecx {offset*2}
mov edx,[Pruning]
mov eax,[edx+eax*4] {Pruning[base]}
mov edx,$3;
shl edx,cl {mask shl offset*2}
and eax,edx
shr eax,cl
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++Get entry in packed phase 1 pruning table+++++++++++++++++++
function GetPruningP(index: Integer):Integer;
asm
cmp eax,(64430/5)*2187*4
jae @x5
mov edx,eax
and edx,3 //offset
shr eax,2 //base
mov ecx,[PruningP]
movzx eax, BYTE PTR[ecx+eax] {eax:=Pruning[base]}
lea eax,[eax+eax*4] {multiply by 5 to find offset in GetPacked}
add eax,OFFSET GetPacked {eax:=GetPacked[Pruning[base]]}
movzx eax,BYTE PTR[eax+edx] {eax:=GetPacked[Pruning[base],offset]}
ret
@x5:
sub eax,(64430/5)*2187*4 //base, offset is 4
mov ecx,[PruningP]
movzx eax, BYTE PTR[ecx+eax]
lea eax,[eax+eax*4]
add eax,OFFSET GetPacked
movzx eax,BYTE PTR[eax+4]
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++Get entry in unpacked phase 2 pruning table+++++++++++++++++++
{$IF not QTM}
function GetPruningPhase2(index: Integer):Integer;
asm
mov ecx,eax
shr eax,$4 {base}
and ecx,$f
add ecx,ecx {offset*2}
mov edx,[PruningPhase2]
mov eax,[edx+eax*4] {Pruning[base]}
mov edx,$3;
shl edx,cl {mask shl offset*2}
and eax,edx
shr eax,cl
end;
{$IFEND}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++Get entry in packed phase 2 pruning table+++++++++++++++++++++
{$IF not QTM}
function GetPruningPhase2P(index: Integer):Integer;
asm
cmp eax,(40320/5)*2768*4
jae @x5
mov edx,eax
and edx,3 //offset
shr eax,2 //base
mov ecx,[PruningPhase2P]
movzx eax, BYTE PTR[ecx+eax] {eax:=Pruning[base]}
lea eax,[eax+eax*4] {multiply by 5 to find offset in GetPacked}
add eax,OFFSET GetPacked {eax:=GetPacked[Pruning[base]]}
movzx eax,BYTE PTR[eax+edx] {eax:=GetPacked[Pruning[base],offset]}
ret
@x5:
sub eax,(40320/5)*2768*4 //base, offset is 4
mov ecx,[PruningPhase2P]
movzx eax, BYTE PTR[ecx+eax]
lea eax,[eax+eax*4]
add eax,OFFSET GetPacked
movzx eax,BYTE PTR[eax+4]
end;
{$IFEND}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++Get entry in unpacked fullCorner table+++++++++++++++++++
function GetPruningFullCorner(index: Integer):Integer;
asm
mov ecx,eax
shr eax,$4 {base}
and ecx,$f
add ecx,ecx {offset*2}
mov edx,[PruningFullCorner]
mov eax,[edx+eax*4] {Pruning[base]}
mov edx,$3;
shl edx,cl {mask shl offset*2}
and eax,edx
shr eax,cl
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++Get entry in unpacked cent pruning table+++++++++++++++++++++++
function GetPruningCent(index: LongWord):Integer;
asm
mov ecx,eax
shr eax,$4 {base}
and ecx,$f
add ecx,ecx {offset*2}
mov edx,[PruningCent]
mov eax,[edx+eax*4] {Pruning[base]}
mov edx,$3;
shl edx,cl {mask shl offset*2}
and eax,edx
shr eax,cl
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++Get entry in unpacked big pruning table+++++++++++++++++++++++
function GetPruningBig(index: LongWord):Integer;
asm
mov ecx,eax
shr eax,$4 {base}
and ecx,$f
add ecx,ecx {offset*2}
mov edx,[PruningBig]
mov eax,[edx+eax*4] {Pruning[base]}
mov edx,$3;
shl edx,cl {mask shl offset*2}
and eax,edx
shr eax,cl
end;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++Get entry in unpacked big pruning table+++++++++++++++++++++++
function GetPruningUBig(index: LongWord; p: Pointer):Integer;
asm
mov ecx,eax
shr eax,$4 {base}
and ecx,$f
add ecx,ecx {offset*2}