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2205 lines (1483 loc) · 55.3 KB
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const test = require('brittle')
const fs = require('bare-fs')
const tcp = require('bare-tcp')
const Pipe = require('.')
const isWindows = Bare.platform === 'win32'
const isLinux = Bare.platform === 'linux' || Bare.platform === 'android'
const ipcHandle = Symbol.for('bare.ipc.handle')
test('server + client', async (t) => {
t.plan(2)
const n = name()
const lc = t.test('lifecycle')
lc.plan(6)
const server = Pipe.createServer()
server
.on('close', () => t.pass('server closed'))
.on('connection', (pipe) => {
pipe
.on('close', () => lc.pass('server socket closed'))
.on('data', (data) => lc.alike(data, Buffer.from('hello server')))
.on('end', () => lc.pass('server ended'))
.end('hello client')
})
.listen(n)
const client = new Pipe(n)
client
.on('close', () => lc.pass('client socket closed'))
.on('data', (data) => lc.alike(data, Buffer.from('hello client')))
.on('end', () => lc.pass('client ended'))
.end('hello server')
await lc
server.close()
})
test('server + client, only server writes', async (t) => {
t.plan(2)
const n = name()
const lc = t.test('lifecycle')
lc.plan(5)
const server = Pipe.createServer()
server
.on('close', () => t.pass('server closed'))
.on('connection', (pipe) => {
pipe
.on('close', () => lc.pass('server socket closed'))
.on('data', (data) => lc.alike(data, Buffer.from('hello server')))
.on('end', () => lc.pass('server ended'))
.end('hello client')
})
.listen(n)
const client = new Pipe(n)
client
.on('close', () => lc.pass('client socket closed'))
.on('data', (data) => lc.alike(data, Buffer.from('hello client')))
.on('end', () => {
lc.pass('client ended')
client.end()
})
await lc
server.close()
})
test('server + client, only client writes', async (t) => {
t.plan(2)
const n = name()
const lc = t.test('lifecycle')
lc.plan(5)
const server = Pipe.createServer()
server
.on('close', () => t.pass('server closed'))
.on('connection', (pipe) => {
pipe
.on('close', () => lc.pass('server socket closed'))
.on('data', (data) => lc.alike(data, Buffer.from('hello server')))
.on('end', () => {
lc.pass('server ended')
pipe.end()
})
})
.listen(n)
const client = new Pipe(n)
client
.on('close', () => lc.pass('client socket closed'))
.on('end', () => lc.pass('client ended'))
.end('hello server')
await lc
server.close()
})
test('socket, read buffer size must be an integer', (t) => {
t.plan(4)
t.exception(() => new Pipe({ readBufferSize: 'abc' }), /INVALID_ARGUMENT/)
t.exception(() => new Pipe({ readBufferSize: 0 }), /INVALID_ARGUMENT/)
t.exception(() => new Pipe({ readBufferSize: 1.5 }), /INVALID_ARGUMENT/)
t.exception(() => Pipe.createServer({ readBufferSize: null }), /INVALID_ARGUMENT/)
})
test('socket, read buffer size bounds the chunk size', async (t) => {
t.plan(2)
const n = name()
const payload = Buffer.alloc(64 * 1024, 3)
const readBufferSize = 1024
const server = Pipe.createServer({ allowHalfOpen: false }, (pipe) => pipe.end(payload))
server.listen(n)
await waitForListening(server)
const client = new Pipe(n, { readBufferSize, allowHalfOpen: false })
const chunks = []
client.on('data', (data) => chunks.push(data))
await new Promise((resolve) => client.on('close', resolve))
t.alike(Buffer.concat(chunks), payload, 'received the whole payload')
t.ok(
chunks.every((chunk) => chunk.byteLength <= readBufferSize),
'no chunk exceeded the read buffer size'
)
await new Promise((resolve) => server.close(resolve))
})
test('socket, ipc is coerced to a boolean', async (t) => {
t.plan(2)
const socket = new Pipe({ ipc: 1 })
t.ok(socket.pending, 'constructed with a truthy ipc option')
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
const server = Pipe.createServer({ ipc: 0 })
t.absent(server.listening, 'constructed with a falsy ipc option')
await new Promise((resolve) => server.close(resolve))
})
test('socket, readyState and pending before connecting', async (t) => {
t.plan(3)
const socket = new Pipe()
t.is(socket.readyState, 'closed', 'closed before connect, as in Node')
t.ok(socket.pending, 'pending while unconnected')
t.absent(socket.connecting, 'not connecting until asked to')
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, readyState and pending while connected', async (t) => {
t.plan(6)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end())
server.listen(n)
await waitForListening(server)
const client = new Pipe(n)
t.ok(client.connecting, 'connecting once asked to')
t.ok(client.pending, 'pending until connected')
await new Promise((resolve) => client.on('connect', resolve))
t.is(client.readyState, 'open', 'open once connected')
t.absent(client.pending, 'not pending once connected')
client.destroy()
await waitFor(client, 'close')
t.is(client.readyState, 'closed', 'closed once destroyed')
t.ok(client.pending, 'pending again once the handle is gone, as in Node')
await new Promise((resolve) => server.close(resolve))
})
test('socket, readyState as the halves end', async (t) => {
t.plan(4)
const n = name()
const server = Pipe.createServer((pipe) => {
pipe.resume().on('end', () => pipe.end())
})
server.listen(n)
await waitForListening(server)
const client = new Pipe(n)
t.is(client.readyState, 'opening', 'opening while connecting')
await new Promise((resolve) => client.on('connect', resolve))
t.is(client.readyState, 'open', 'open once connected')
client.end()
await new Promise((resolve) => client.on('finish', resolve))
t.is(client.readyState, 'readOnly', 'read only once the writable half has ended')
client.destroy()
await new Promise((resolve) => client.on('close', resolve))
t.is(client.readyState, 'closed', 'closed once destroyed')
await new Promise((resolve) => server.close(resolve))
})
test('socket, readyState after the peer ends', async (t) => {
t.plan(1)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end())
server.listen(n)
await waitForListening(server)
const client = new Pipe(n)
client.resume()
await new Promise((resolve) => client.on('end', resolve))
t.is(client.readyState, 'writeOnly', 'write only once the peer has ended')
client.destroy()
await new Promise((resolve) => server.close(resolve))
})
test('socket, readyState once an unconnected pipe is destroyed', async (t) => {
t.plan(1)
const socket = new Pipe()
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
t.is(socket.readyState, 'closed', 'closed without ever connecting')
})
test('socket, readyState after a failed connect', async (t) => {
t.plan(2)
// An empty path is rejected by the underlying handle right away, but the
// failure is still reported asynchronously, so the pipe stays connecting
// until it settles, as in Node.
const socket = new Pipe()
socket.on('error', () => {})
socket.connect('')
t.is(socket.readyState, 'opening', 'still opening while the failure settles')
await new Promise((resolve) => socket.on('close', resolve))
t.is(socket.readyState, 'closed', 'closed once the connect has failed')
})
test('socket, readyState while a connect is in flight', async (t) => {
t.plan(2)
const socket = new Pipe(name())
socket.on('error', () => {})
t.is(socket.readyState, 'opening', 'opening while the connect is in flight')
await new Promise((resolve) => socket.on('close', resolve))
t.is(socket.readyState, 'closed', 'closed once the connect has failed')
})
test('socket, connecting is false after failed connect', async (t) => {
const socket = new Pipe()
socket.on('error', () => {})
socket.connect(name())
await new Promise((resolve) => socket.on('close', resolve))
t.absent(socket.connecting, 'not connecting after failed connect')
})
test('socket, connect with callback', async (t) => {
t.plan(2)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end())
server.listen(n)
await waitForListening(server)
const client = new Pipe()
client.connect(n, () => t.pass('connected'))
await new Promise((resolve) => client.on('connect', resolve))
t.absent(client.connecting, 'not connecting once connected')
client.destroy()
await new Promise((resolve) => server.close(resolve))
})
test('socket, connect with options', async (t) => {
t.plan(1)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end('hello client'))
server.listen(n)
await waitForListening(server)
const client = new Pipe()
client.connect({ path: n })
client.on('data', (data) => t.alike(data, Buffer.from('hello client')))
await new Promise((resolve) => client.on('end', resolve))
client.destroy()
await new Promise((resolve) => server.close(resolve))
})
test('socket, connect while already connecting', async (t) => {
t.plan(1)
const socket = new Pipe(name())
socket.on('error', () => {})
t.exception(() => socket.connect(name()), /PIPE_ALREADY_CONNECTED/)
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, connect while already connected', async (t) => {
t.plan(1)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end())
server.listen(n)
await waitForListening(server)
const client = new Pipe(n)
await new Promise((resolve) => client.on('connect', resolve))
t.exception(() => client.connect(name()), /PIPE_ALREADY_CONNECTED/)
client.destroy()
await new Promise((resolve) => server.close(resolve))
})
test('socket, connect with a path that is too long', { skip: isWindows }, async (t) => {
t.plan(2)
const socket = new Pipe('/tmp/' + 'a'.repeat(512) + '.sock')
socket.on('error', (err) => {
t.is(err.code, 'EINVAL')
t.absent(socket.connecting, 'not connecting after a rejected path')
})
await new Promise((resolve) => socket.on('close', resolve))
})
test(
'socket, connect with a path that is too long, without an eager open',
{ skip: isWindows },
async (t) => {
t.plan(1)
const socket = new Pipe('/tmp/' + 'a'.repeat(512) + '.sock', { eagerOpen: false })
socket.on('error', (err) => t.is(err.code, 'EINVAL'))
await new Promise((resolve) => socket.on('close', resolve))
}
)
test('socket, connect with a path longer than the maximum', async (t) => {
t.plan(2)
const socket = new Pipe()
t.exception(() => socket.connect('a'.repeat(Pipe.constants.path.MAX_LENGTH + 1)), /INVALID_PATH/)
t.exception(() => socket.connect(42), /INVALID_PATH/)
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, connect with a path measured in bytes', async (t) => {
t.plan(1)
// Every character takes three bytes, so the byte length is over the limit
// while the character length is well under it.
const path = '\u3042'.repeat(Math.floor(Pipe.constants.path.MAX_LENGTH / 3) + 1)
const socket = new Pipe()
t.exception(() => socket.connect(path), /INVALID_PATH/)
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, connect after a rejected path', async (t) => {
t.plan(2)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end())
server.listen(n)
await waitForListening(server)
const client = new Pipe()
t.exception(() => client.connect(42), /INVALID_PATH/)
client.connect(n)
await new Promise((resolve) => client.on('connect', resolve))
t.absent(client.pending, 'connecting still works after a rejected path')
client.destroy()
await new Promise((resolve) => server.close(resolve))
})
test('socket, connect failure without an eager open', async (t) => {
t.plan(1)
const socket = new Pipe(name(), { eagerOpen: false })
socket.on('error', (err) => t.ok(err.code, 'connect failed with ' + err.code))
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, connect after a failed connect', async (t) => {
t.plan(1)
const socket = new Pipe(name())
socket.on('error', () => {})
await new Promise((resolve) => socket.on('close', resolve))
t.exception(() => socket.connect(name()), /PIPE_IS_CLOSED/)
})
test('socket, connect while a failed connect is still settling', async (t) => {
t.plan(2)
// An empty path is the one input the underlying handle rejects synchronously
// on every platform, though the failure is only reported once it settles.
const socket = new Pipe()
socket.on('error', () => {})
socket.connect('')
// The pipe is still connecting until the failure settles, as in Node, so
// another connect is rejected as a duplicate rather than as a closed pipe.
// Either way it must not be accepted, as the deferred failure would tear it
// down again.
t.ok(socket.connecting, 'still connecting while the failure settles')
t.exception(() => socket.connect(name()), /PIPE_ALREADY_CONNECTED/)
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, open while a failed open is still settling', async (t) => {
t.plan(1)
const socket = new Pipe(1 << 24)
socket.on('error', () => {})
const [read, write] = Pipe.pipe()
t.exception(() => socket.open(read), /PIPE_IS_CLOSED/)
// Neither descriptor was adopted, so close them by hand.
fs.closeSync(read)
fs.closeSync(write)
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, connect after being destroyed', async (t) => {
t.plan(2)
const socket = new Pipe()
socket.on('error', () => {})
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
t.exception(() => socket.connect(name()), /PIPE_IS_CLOSED/)
t.exception(() => socket.open(Pipe.pipe()[0]), /PIPE_IS_CLOSED/)
})
test('socket, connect after being destroyed while connected', async (t) => {
t.plan(1)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end())
server.listen(n)
await waitForListening(server)
const client = new Pipe(n)
await new Promise((resolve) => client.on('connect', resolve))
client.destroy()
await new Promise((resolve) => client.on('close', resolve))
// Being closed takes precedence over being connected, otherwise the error is
// misleading.
t.exception(() => client.connect(n), /PIPE_IS_CLOSED/)
await new Promise((resolve) => server.close(resolve))
})
test('socket, no connect event once destroyed', async (t) => {
t.plan(1)
const [readFd, writeFd] = Pipe.pipe()
const read = new Pipe(readFd)
read.on('connect', () => t.fail('connect emitted on a destroyed socket'))
read.destroy()
const write = new Pipe(writeFd)
write.destroy()
await new Promise((resolve) => read.on('close', resolve))
await new Promise((resolve) => setTimeout(resolve, 50))
t.pass('no connect event on a destroyed socket')
})
test('socket, destroy with a connect in flight', async (t) => {
t.plan(2)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end())
server.listen(n)
await waitForListening(server)
const client = new Pipe(n)
client.on('connect', () => t.fail('connect emitted after destroy'))
client.on('error', () => {})
// Destroy before the connect has had a chance to complete.
client.destroy()
await new Promise((resolve) => client.on('close', resolve))
t.pass('closed cleanly with a connect in flight')
t.absent(client.connecting, 'not connecting')
await new Promise((resolve) => server.close(resolve))
})
test('socket, open with callback and options', async (t) => {
t.plan(3)
const [readFd, writeFd] = Pipe.pipe()
const read = new Pipe()
read.open(readFd, () => t.pass('read end opened'))
const write = new Pipe()
write.open({ fd: writeFd }, () => {
t.pass('write end opened')
write.end('hello pipe')
})
read.on('data', (data) => t.alike(data, Buffer.from('hello pipe')))
await new Promise((resolve) => read.on('end', resolve))
read.destroy()
write.destroy()
})
test('socket, open with an invalid fd', async (t) => {
t.plan(1)
const socket = new Pipe(1 << 24)
socket.on('error', (err) => t.is(err.code, 'EBADF'))
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, open with an invalid fd type', async (t) => {
t.plan(4)
const socket = new Pipe()
t.exception(() => socket.open('3'), /INVALID_FD/)
t.exception(() => socket.open({ fd: '3' }), /INVALID_FD/)
t.exception(() => socket.open(-1), /INVALID_FD/)
t.exception(() => socket.open(1.5), /INVALID_FD/)
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, open while already connected', async (t) => {
t.plan(1)
const socket = new Pipe(Pipe.pipe()[0])
t.exception(() => socket.open(Pipe.pipe()[0]), /PIPE_ALREADY_CONNECTED/)
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, open with an invalid fd, without an eager open', async (t) => {
t.plan(1)
const socket = new Pipe(1 << 24, { eagerOpen: false })
socket.on('error', (err) => t.is(err.code, 'EBADF'))
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, open with an invalid fd after the socket has opened', async (t) => {
t.plan(1)
const socket = new Pipe()
socket.on('error', (err) => t.is(err.code, 'EBADF'))
// Give the eager open a chance to settle before opening the fd, so that the
// failure has to be reported against an already opened socket.
await new Promise((resolve) => setTimeout(resolve, 0))
socket.open(1 << 24)
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, open after the eager open has settled', async (t) => {
t.plan(2)
const [readFd, writeFd] = Pipe.pipe()
const read = new Pipe()
const write = new Pipe()
// Let the eager open settle so that both streams are already waiting on it.
await new Promise((resolve) => setTimeout(resolve, 0))
read.open(readFd)
write.open(writeFd)
write.end('hello pipe')
const received = await Promise.race([
new Promise((resolve) => read.on('data', resolve)),
new Promise((resolve) => setTimeout(() => resolve(null), 500))
])
t.alike(received, Buffer.from('hello pipe'), 'data flowed after opening')
t.absent(read.pending, 'no longer pending')
read.destroy()
write.destroy()
await new Promise((resolve) => read.on('close', resolve))
})
test('socket, write with callback', async (t) => {
t.plan(2)
const n = name()
const server = Pipe.createServer((pipe) => {
pipe.on('data', (data) => {
t.alike(data, Buffer.from('hello server'))
pipe.end()
})
})
server.listen(n)
await waitForListening(server)
const client = new Pipe(n)
client.write(Buffer.from('hello server'), () => t.pass('write flushed'))
await new Promise((resolve) => client.on('end', resolve))
client.destroy()
await new Promise((resolve) => server.close(resolve))
})
test('socket, write with encoding', async (t) => {
t.plan(2)
const n = name()
const server = Pipe.createServer((pipe) => {
const chunks = []
pipe
.on('data', (data) => chunks.push(data))
.on('end', () => {
t.alike(Buffer.concat(chunks), Buffer.from('hello serverhello again'))
pipe.end()
})
})
server.listen(n)
await waitForListening(server)
const client = new Pipe(n)
client.write(Buffer.from('hello server').toString('hex'), 'hex', () => t.pass('write flushed'))
client.write(Buffer.from('hello again').toString('base64'), 'base64')
client.end()
await new Promise((resolve) => client.on('end', resolve))
client.destroy()
await new Promise((resolve) => server.close(resolve))
})
test('socket, write with a handle on a non-ipc pipe', async (t) => {
t.plan(1)
const [readFd, writeFd] = Pipe.pipe()
const read = new Pipe(readFd)
const write = new Pipe(writeFd)
const target = new Pipe()
write.on('error', (err) => {
t.is(err.code, 'EINVAL')
read.destroy()
target.destroy()
})
write.write(Buffer.from('here'), target)
await new Promise((resolve) => write.on('close', resolve))
})
test('socket, write with an invalid handle', async (t) => {
t.plan(2)
const socket = new Pipe()
t.exception(() => socket.write(Buffer.from('here'), {}), /INVALID_IPC_TARGET/)
t.exception(() => socket.write(Buffer.from('here'), { [ipcHandle]: 42 }), /INVALID_IPC_TARGET/)
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, write with an invalid handle after destroy', async (t) => {
t.plan(1)
const socket = new Pipe()
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
// A destroyed pipe no longer queues handles, but the target is still checked.
t.exception(() => socket.write(Buffer.from('here'), {}), /INVALID_IPC_TARGET/)
})
test('socket, backpressure', async (t) => {
t.plan(1)
const n = name()
const payload = Buffer.alloc(1024 * 1024, 1)
const server = Pipe.createServer({ allowHalfOpen: false }, (pipe) => pipe.end(payload))
server.listen(n)
await waitForListening(server)
const client = new Pipe(n, { readBufferSize: 65536, allowHalfOpen: false })
const chunks = []
client.on('data', (data) => chunks.push(data))
// Stop consuming for a while so that the read buffer fills up and the
// underlying handle has to be paused.
client.pause()
await new Promise((resolve) => setTimeout(resolve, 100))
client.resume()
await new Promise((resolve) => client.on('close', resolve))
t.alike(Buffer.concat(chunks), payload, 'received the whole payload')
await new Promise((resolve) => server.close(resolve))
})
test('socket, allow half open false', async (t) => {
t.plan(2)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end('hello client'))
server.listen(n)
await waitForListening(server)
const client = new Pipe(n, { allowHalfOpen: false })
client
.on('end', () => t.pass('client ended'))
.on('finish', () => t.pass('client finished without being ended'))
.resume()
await new Promise((resolve) => client.on('close', resolve))
await new Promise((resolve) => server.close(resolve))
})
test('socket, allow half open is coerced to a boolean', async (t) => {
t.plan(1)
const n = name()
const server = Pipe.createServer((pipe) => pipe.end('hello client'))
server.listen(n)
await waitForListening(server)
// A falsy value disables half open, as in Node, so the peer ending also ends
// the writable half.
const client = new Pipe(n, { allowHalfOpen: 0 })
client.on('finish', () => t.pass('client finished without being ended')).resume()
await new Promise((resolve) => client.on('close', resolve))
await new Promise((resolve) => server.close(resolve))
})
test('socket, open error is forwarded as a stream error', { skip: isWindows }, async (t) => {
t.plan(1)
// A directory can't be watched by the event loop and so can't back a pipe.
const fd = fs.openSync('/tmp', 'r')
const socket = new Pipe(fd)
socket.on('error', (err) => t.is(err.code, 'EINVAL'))
socket.resume()
await new Promise((resolve) => socket.on('close', resolve))
fs.closeSync(fd)
})
test('socket, accept a target without the ipc handle protocol', async (t) => {
t.plan(1)
const socket = new Pipe()
t.exception(() => socket.accept({}), /INVALID_IPC_TARGET/)
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, accept a target with a forged handle', async (t) => {
t.plan(2)
const socket = new Pipe()
t.exception(() => socket.accept({ [ipcHandle]: 42 }), /INVALID_IPC_TARGET/)
t.exception(() => socket.accept({ [ipcHandle]: { byteLength: 4096 } }), /INVALID_IPC_TARGET/)
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, ref and unref', async (t) => {
t.plan(2)
const socket = new Pipe()
t.is(socket.unref(), socket, 'unref is chainable')
t.is(socket.ref(), socket, 'ref is chainable')
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
})
test('socket, ref and unref after destroy', async (t) => {
const socket = new Pipe()
socket.destroy()
await new Promise((resolve) => socket.on('close', resolve))
// Redundant during teardown rather than an error, matching the server.
t.is(socket.ref(), socket)
t.is(socket.unref(), socket)
})
test('socket, immediate destroy', async (t) => {
t.plan(2)
const n = name()
const lc = t.test('lifecycle')
lc.plan(3)
const server = Pipe.createServer()
server
.on('close', () => t.pass('server closed'))
.on('connection', (pipe) => {
pipe
.on('close', () => lc.pass('server socket closed'))
.on('end', () => {
lc.pass('server ended')
pipe.end()
})
})
.listen(n)
const client = new Pipe(n)
client
.on('close', () => lc.pass('client socket closed'))
.on('end', () => lc.pass('client ended'))
.destroy()
await lc
server.close()
})
test('socket, remote credentials on both ends', async (t) => {
const n = name()
let accepted = null
const server = Pipe.createServer()
const connection = new Promise((resolve) => {
server.on('connection', (pipe) => {
accepted = pipe
resolve(pipe.remoteCredentials())
})