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It is intuitive to think or abstract a physical device as a class (as-)in object-oriented programming. A good amount of code base exists in open source within scientific community that uses OOP to model physical devices, such as:
- Implementations of individual device drivers one may find in GitHub repositories.
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Interactions with a device can be segregated into properties, actions and events and operations on these interactions (for example, `readproperty`, `invokeaction`, `subscribeevent`). See W3C WoT for an elaborate theory - [Homepage](https://www.w3.org/WoT/). Such interactions can be described in a JSON format in a [WoT Thing Description](https://www.w3.org/TR/wot-thing-description/).
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