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net_unix.go
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// Copyright (c) 2020 Meng Huang ([email protected])
// This package is licensed under a MIT license that can be found in the LICENSE file.
//go:build linux || darwin || dragonfly || freebsd || netbsd || openbsd
// +build linux darwin dragonfly freebsd netbsd openbsd
package netpoll
import (
ctx "context"
"errors"
"github.com/hslam/buffer"
"github.com/hslam/reuse"
"github.com/hslam/scheduler"
"github.com/hslam/sendfile"
"github.com/hslam/splice"
"io"
"net"
"os"
"runtime"
"sync"
"sync/atomic"
"syscall"
"time"
)
const (
maxIdles = 16
idleTime = time.Second
)
var (
numCPU = runtime.NumCPU()
)
// Server defines parameters for running a server.
type Server struct {
Network string
Address string
// Handler responds to a single request.
Handler Handler
// NoAsync disables async.
NoAsync bool
UnsharedWorkers int
SharedWorkers int
// If Control is not nil, it is called after creating the network
// connection but before binding it to the operating system.
//
// Network and address parameters passed to Control method are not
// necessarily the ones passed to Listen. For example, passing "tcp" to
// Listen will cause the Control function to be called with "tcp4" or "tcp6".
Control func(network, address string, c syscall.RawConn) error
addr net.Addr
ln net.Listener
netServer *netServer
file *os.File
fd int
poll *Poll
workers []*worker
heap []*worker
rescheduled bool
lock sync.Mutex
wake bool
rescheduling int32
list list
adjust list
unsharedWorkers uint
sharedWorkers uint
wg sync.WaitGroup
closed int32
done chan struct{}
}
// ListenAndServe listens on the network address and then calls
// Serve with handler to handle requests on incoming connections.
//
// ListenAndServe always returns a non-nil error.
// After Close the returned error is ErrServerClosed.
func (s *Server) ListenAndServe() error {
if atomic.LoadInt32(&s.closed) != 0 {
return ErrServerClosed
}
var listenConfig = net.ListenConfig{
Control: func(network, address string, c syscall.RawConn) (err error) {
var control = s.Control
if control != nil {
if err = control(network, address, c); err != nil {
return err
}
}
return reuse.Control(network, address, c)
},
}
ln, err := listenConfig.Listen(ctx.Background(), s.Network, s.Address)
if err != nil {
return err
}
return s.Serve(ln)
}
// Serve accepts incoming connections on the listener l,
// and registers the conn fd to poll. The poll will trigger the fd to
// read requests and then call handler to reply to them.
//
// The handler must be not nil.
//
// Serve always returns a non-nil error.
// After Close the returned error is ErrServerClosed.
func (s *Server) Serve(l net.Listener) (err error) {
if atomic.LoadInt32(&s.closed) != 0 {
return ErrServerClosed
}
if s.UnsharedWorkers == 0 {
s.unsharedWorkers = 16
} else if s.UnsharedWorkers > 0 {
s.unsharedWorkers = uint(s.UnsharedWorkers)
}
if s.SharedWorkers == 0 {
s.sharedWorkers = uint(numCPU)
} else if s.SharedWorkers > 0 {
s.sharedWorkers = uint(s.SharedWorkers)
} else {
panic("SharedWorkers < 0")
}
if l == nil {
return ErrListener
} else if s.Handler == nil {
return ErrHandler
}
switch netListener := l.(type) {
case *net.TCPListener:
if s.file, err = netListener.File(); err != nil {
l.Close()
return err
}
case *net.UnixListener:
if s.file, err = netListener.File(); err != nil {
l.Close()
return err
}
s.ln = l
default:
s.netServer = &netServer{Handler: s.Handler}
return s.netServer.Serve(l)
}
s.fd = int(s.file.Fd())
s.addr = l.Addr()
if s.ln == nil {
l.Close()
}
if err := syscall.SetNonblock(s.fd, true); err != nil {
return err
}
if s.poll, err = Create(); err != nil {
return err
}
s.poll.Register(s.fd)
if !s.NoAsync && s.unsharedWorkers > 0 {
s.rescheduled = true
}
for i := 0; i < int(s.unsharedWorkers+s.sharedWorkers); i++ {
p, err := Create()
if err != nil {
return err
}
var async bool
if i >= int(s.unsharedWorkers) && !s.NoAsync {
async = true
}
w := &worker{
index: i,
server: s,
conns: make(map[int]*conn),
poll: p,
events: make([]Event, 0x400),
async: async,
done: make(chan struct{}, 1),
}
s.workers = append(s.workers, w)
if i >= int(s.unsharedWorkers) {
s.heap = append(s.heap, w)
}
}
s.done = make(chan struct{}, 1)
var n int
var events = make([]Event, 1)
for err == nil {
if n, err = s.poll.Wait(events); n > 0 {
if events[0].Fd == s.fd {
err = s.accept()
}
s.wakeReschedule()
}
runtime.Gosched()
}
s.wg.Wait()
return err
}
func (s *Server) accept() (err error) {
nfd, sa, err := syscall.Accept(s.fd)
if err != nil {
if err == syscall.EAGAIN {
return nil
}
return err
}
if err := syscall.SetNonblock(nfd, true); err != nil {
return err
}
var raddr net.Addr
switch sockaddr := sa.(type) {
case *syscall.SockaddrUnix:
raddr = &net.UnixAddr{Net: "unix", Name: sockaddr.Name}
case *syscall.SockaddrInet4:
raddr = &net.TCPAddr{
IP: append([]byte{}, sockaddr.Addr[:]...),
Port: sockaddr.Port,
}
if err := syscall.SetsockoptInt(nfd, syscall.IPPROTO_TCP, syscall.TCP_NODELAY, 1); err != nil {
return err
}
case *syscall.SockaddrInet6:
var zone string
if ifi, err := net.InterfaceByIndex(int(sockaddr.ZoneId)); err == nil {
zone = ifi.Name
}
raddr = &net.TCPAddr{
IP: append([]byte{}, sockaddr.Addr[:]...),
Port: sockaddr.Port,
Zone: zone,
}
if err := syscall.SetsockoptInt(nfd, syscall.IPPROTO_TCP, syscall.TCP_NODELAY, 1); err != nil {
return err
}
}
s.lock.Lock()
w := s.assignWorker()
err = w.register(&conn{w: w, fd: nfd, raddr: raddr, laddr: s.addr})
s.lock.Unlock()
return
}
func (s *Server) assignWorker() (w *worker) {
if w := s.idleUnsharedWorkers(); w != nil {
return w
}
return s.leastConnectedSharedWorkers()
}
func (s *Server) idleUnsharedWorkers() (w *worker) {
if s.unsharedWorkers > 0 {
for i := 0; i < int(s.unsharedWorkers); i++ {
if s.workers[i].count < 1 {
return s.workers[i]
}
}
}
return nil
}
func (s *Server) leastConnectedSharedWorkers() (w *worker) {
minHeap(s.heap)
return s.heap[0]
}
func (s *Server) wakeReschedule() {
if !s.rescheduled {
return
}
s.lock.Lock()
if !s.wake {
s.wake = true
s.lock.Unlock()
go func() {
ticker := time.NewTicker(time.Millisecond * 100)
for {
select {
case <-ticker.C:
s.lock.Lock()
stop := s.reschedule()
if stop {
s.wake = false
ticker.Stop()
s.lock.Unlock()
return
}
s.lock.Unlock()
case <-s.done:
ticker.Stop()
return
}
runtime.Gosched()
}
}()
} else {
s.lock.Unlock()
}
}
func (s *Server) reschedule() (stop bool) {
if !s.rescheduled {
return
}
if !atomic.CompareAndSwapInt32(&s.rescheduling, 0, 1) {
return false
}
defer atomic.StoreInt32(&s.rescheduling, 0)
s.adjust = s.adjust[:0]
s.list = s.list[:0]
sum := int64(0)
for idx, w := range s.workers {
w.lock.Lock()
if !w.running {
w.lock.Unlock()
continue
}
for _, conn := range w.conns {
if uint(idx) < s.unsharedWorkers {
s.adjust = append(s.adjust, conn)
}
conn.score = atomic.LoadInt64(&conn.count)
atomic.StoreInt64(&conn.count, 0)
sum += conn.score
s.list = append(s.list, conn)
}
w.lock.Unlock()
}
if len(s.list) == 0 || sum == 0 {
return true
}
unsharedWorkers := s.unsharedWorkers
if uint(len(s.list)) < s.unsharedWorkers {
unsharedWorkers = uint(len(s.list))
}
topK(s.list, int(unsharedWorkers))
index := 0
for _, conn := range s.list[:unsharedWorkers] {
conn.lock.Lock()
if conn.w.async {
conn.lock.Unlock()
s.list[index] = conn
index++
} else {
conn.lock.Unlock()
if len(s.adjust) > 0 {
for i := 0; i < len(s.adjust); i++ {
if conn == s.adjust[i] {
if i < len(s.adjust)-1 {
copy(s.adjust[i:], s.adjust[i+1:])
}
s.adjust = s.adjust[:len(s.adjust)-1]
break
}
}
}
}
}
var reschedules = s.list[:index]
if len(reschedules) == 0 || len(reschedules) != len(s.adjust) {
return false
}
for i := 0; i < len(reschedules); i++ {
if atomic.LoadInt32(&s.adjust[i].ready) == 0 || atomic.LoadInt32(&reschedules[i].ready) == 0 {
continue
}
s.adjust[i].lock.Lock()
reschedules[i].lock.Lock()
unsharedWorker := s.adjust[i].w
sharedWorker := reschedules[i].w
unsharedWorker.lock.Lock()
sharedWorker.lock.Lock()
unsharedWorker.decrease(s.adjust[i])
s.adjust[i].w = sharedWorker
sharedWorker.increase(s.adjust[i])
sharedWorker.decrease(reschedules[i])
reschedules[i].w = unsharedWorker
unsharedWorker.increase(reschedules[i])
sharedWorker.lock.Unlock()
unsharedWorker.lock.Unlock()
s.adjust[i].lock.Unlock()
reschedules[i].lock.Unlock()
}
return false
}
// Close closes the server.
func (s *Server) Close() error {
if !atomic.CompareAndSwapInt32(&s.closed, 0, 1) {
return nil
}
if s.netServer != nil {
return s.netServer.Close()
}
for i := 0; i < len(s.workers); i++ {
s.workers[i].Close()
}
if err := s.file.Close(); err != nil {
return err
}
if s.ln != nil {
s.ln.Close()
}
if s.done != nil {
close(s.done)
}
return s.poll.Close()
}
type worker struct {
index int
server *Server
count int64
lock sync.Mutex
conns map[int]*conn
lastIdle time.Time
poll *Poll
events []Event
async bool
done chan struct{}
running bool
slept int32
closed int32
}
func (w *worker) run(wg *sync.WaitGroup) {
defer wg.Done()
var n int
var err error
var idles int
for err == nil {
n, err = w.poll.Wait(w.events)
if n > 0 {
idles = 0
w.poll.SetTimeout(0)
for i := range w.events[:n] {
ev := w.events[i]
if w.async {
wg.Add(1)
scheduler.Schedule(func() {
w.serve(ev)
wg.Done()
})
} else {
w.serve(ev)
}
}
} else {
idles++
if idles > maxIdles {
idles = 0
w.poll.SetTimeout(time.Second)
}
}
if atomic.LoadInt64(&w.count) < 1 {
w.lock.Lock()
if len(w.conns) == 0 && w.lastIdle.Add(idleTime).Before(time.Now()) {
w.sleep()
w.running = false
w.lock.Unlock()
return
}
w.lock.Unlock()
}
runtime.Gosched()
}
}
func (w *worker) serve(ev Event) error {
fd := ev.Fd
if fd == 0 {
return nil
}
w.lock.Lock()
c, ok := w.conns[fd]
if !ok {
w.lock.Unlock()
return nil
}
w.lock.Unlock()
if atomic.LoadInt32(&c.ready) == 0 {
return nil
}
switch ev.Mode {
case WRITE:
case READ:
w.serveConn(c)
}
return nil
}
func (w *worker) serveConn(c *conn) error {
for {
err := w.server.Handler.Serve(c.context)
if err != nil {
if err == syscall.EAGAIN {
return nil
}
if !atomic.CompareAndSwapInt32(&c.closing, 0, 1) {
return nil
}
w.Decrease(c)
c.Close()
return nil
}
}
}
func (w *worker) register(c *conn) error {
w.Increase(c)
go func(w *worker, c *conn) {
var err error
defer func() {
if err != nil {
w.Decrease(c)
c.Close()
}
}()
if err = syscall.SetNonblock(c.fd, false); err != nil {
return
}
if c.context, err = w.server.Handler.Upgrade(c); err != nil {
return
}
if err = syscall.SetNonblock(c.fd, true); err != nil {
return
}
atomic.StoreInt32(&c.ready, 1)
w.serveConn(c)
}(w, c)
return nil
}
func (w *worker) Increase(c *conn) {
w.lock.Lock()
w.increase(c)
w.lock.Unlock()
}
func (w *worker) increase(c *conn) {
w.conns[c.fd] = c
atomic.AddInt64(&w.count, 1)
w.poll.Register(c.fd)
w.wake()
}
func (w *worker) Decrease(c *conn) {
w.lock.Lock()
w.decrease(c)
w.lock.Unlock()
}
func (w *worker) decrease(c *conn) {
w.poll.Unregister(c.fd)
delete(w.conns, c.fd)
if atomic.AddInt64(&w.count, -1) < 1 {
w.lastIdle = time.Now()
}
}
func (w *worker) wake() {
if !w.running {
w.running = true
w.done = make(chan struct{}, 1)
atomic.StoreInt32(&w.slept, 0)
w.server.wg.Add(1)
go w.run(&w.server.wg)
}
}
func (w *worker) sleep() {
if !atomic.CompareAndSwapInt32(&w.slept, 0, 1) {
return
}
close(w.done)
}
func (w *worker) Close() {
if !atomic.CompareAndSwapInt32(&w.closed, 0, 1) {
return
}
w.lock.Lock()
for _, c := range w.conns {
c.Close()
delete(w.conns, c.fd)
}
w.sleep()
w.poll.Close()
w.lock.Unlock()
}
type conn struct {
lock sync.Mutex
w *worker
rlock sync.Mutex
wlock sync.Mutex
fd int
laddr net.Addr
raddr net.Addr
context Context
ready int32
count int64
score int64
closing int32
closed int32
}
// Read reads data from the connection.
func (c *conn) Read(b []byte) (n int, err error) {
if len(b) == 0 {
return 0, nil
}
c.lock.Lock()
if c.w.server.rescheduled {
c.lock.Unlock()
atomic.AddInt64(&c.count, 1)
} else {
c.lock.Unlock()
}
c.rlock.Lock()
n, err = syscall.Read(c.fd, b)
c.rlock.Unlock()
if err != nil && err != syscall.EAGAIN || err == nil && n == 0 {
err = EOF
}
if n < 0 {
n = 0
}
return
}
// Write writes data to the connection.
func (c *conn) Write(b []byte) (n int, err error) {
if len(b) == 0 {
return 0, nil
}
var remain = len(b)
c.wlock.Lock()
for remain > 0 {
n, err = syscall.Write(c.fd, b[len(b)-remain:])
if n > 0 {
remain -= n
continue
}
if err != syscall.EAGAIN {
c.wlock.Unlock()
return len(b) - remain, EOF
}
}
c.wlock.Unlock()
return len(b), nil
}
// Close closes the connection.
func (c *conn) Close() (err error) {
if !atomic.CompareAndSwapInt32(&c.closed, 0, 1) {
return
}
return syscall.Close(c.fd)
}
// LocalAddr returns the local network address.
func (c *conn) LocalAddr() net.Addr {
return c.laddr
}
// RemoteAddr returns the remote network address.
func (c *conn) RemoteAddr() net.Addr {
return c.raddr
}
func (c *conn) SetDeadline(t time.Time) error {
return errors.New("not supported")
}
func (c *conn) SetReadDeadline(t time.Time) error {
return errors.New("not supported")
}
func (c *conn) SetWriteDeadline(t time.Time) error {
return errors.New("not supported")
}
func (c *conn) ok() bool { return c != nil && c.fd > 0 && atomic.LoadInt32(&c.closed) == 0 }
// SyscallConn returns a raw network connection.
// This implements the syscall.Conn interface.
func (c *conn) SyscallConn() (syscall.RawConn, error) {
return &rawConn{uintptr(c.fd), c}, nil
}
// ReadFrom implements the io.ReaderFrom ReadFrom method.
func (c *conn) ReadFrom(r io.Reader) (int64, error) {
var remain int64
if lr, ok := r.(*io.LimitedReader); ok {
remain, r = lr.N, lr.R
if remain <= 0 {
return 0, nil
}
}
if syscallConn, ok := r.(syscall.Conn); ok {
if src, ok := r.(net.Conn); ok {
if remain <= 0 {
remain = bufferSize
}
var n int64
var err error
n, err = splice.Splice(c, src, remain)
if err != splice.ErrNotHandled {
return n, err
}
}
if raw, err := syscallConn.SyscallConn(); err == nil {
var src int
raw.Control(func(fd uintptr) {
src = int(fd)
})
if pos, err := syscall.Seek(src, 0, io.SeekCurrent); err == nil {
size, _ := syscall.Seek(src, 0, io.SeekEnd)
syscall.Seek(src, pos, io.SeekStart)
if remain <= 0 || remain > size-pos {
remain = size - pos
}
if remain <= 0 {
return 0, nil
}
return sendfile.SendFile(c, src, pos, remain)
}
}
}
return genericReadFrom(c, r, remain)
}
func genericReadFrom(w io.Writer, r io.Reader, remain int64) (n int64, err error) {
if remain < 0 {
return
}
if remain == 0 {
remain = bufferSize
} else if remain > bufferSize {
remain = bufferSize
}
pool := buffer.AssignPool(int(remain))
buf := pool.GetBuffer(int(remain))
defer pool.PutBuffer(buf)
var nr int
nr, err = r.Read(buf)
if err != nil {
return 0, err
}
var out int
var pos int
for nr > 0 {
out, err = w.Write(buf[pos : pos+nr])
if out > 0 {
nr -= out
n += int64(out)
pos += out
continue
}
if err != syscall.EAGAIN {
return n, EOF
}
}
return n, nil
}
type rawConn struct {
fd uintptr
c *conn
}
func (c *rawConn) Control(f func(fd uintptr)) error {
if !c.c.ok() {
return syscall.EINVAL
}
f(c.fd)
return nil
}
func (c *rawConn) Read(f func(fd uintptr) (done bool)) error {
if !c.c.ok() {
return syscall.EINVAL
}
f(c.fd)
return nil
}
func (c *rawConn) Write(f func(fd uintptr) (done bool)) error {
if !c.c.ok() {
return syscall.EINVAL
}
f(c.fd)
return nil
}
type workers []*worker
func (l workers) Len() int { return len(l) }
func (l workers) Less(i, j int) bool {
return l[i].count < l[j].count
}
func (l workers) Swap(i, j int) { l[i], l[j] = l[j], l[i] }
func minHeap(h workers) {
n := h.Len()
for i := n/2 - 1; i >= 0; i-- {
heapDown(h, i, n)
}
}
type list []*conn
func (l list) Len() int { return len(l) }
func (l list) Less(i, j int) bool {
return atomic.LoadInt64(&l[i].score) < atomic.LoadInt64(&l[j].score)
}
func (l list) Swap(i, j int) { l[i], l[j] = l[j], l[i] }
func topK(h list, k int) {
n := h.Len()
if k > n {
k = n
}
for i := k/2 - 1; i >= 0; i-- {
heapDown(h, i, k)
}
if k < n {
for i := k; i < n; i++ {
if h.Less(0, i) {
h.Swap(0, i)
heapDown(h, 0, k)
}
}
}
}
type sort interface {
// Len is the number of elements in the collection.
Len() int
// Less reports whether the element with
// index i should sort before the element with index j.
Less(i, j int) bool
// Swap swaps the elements with indexes i and j.
Swap(i, j int)
}
func heapDown(h sort, i, n int) bool {
parent := i
for {
leftChild := 2*parent + 1
if leftChild >= n || leftChild < 0 { // leftChild < 0 after int overflow
break
}
lessChild := leftChild
if rightChild := leftChild + 1; rightChild < n && h.Less(rightChild, leftChild) {
lessChild = rightChild
}
if !h.Less(lessChild, parent) {
break
}
h.Swap(parent, lessChild)
parent = lessChild
}
return parent > i
}