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Godogen Source Repo

This repository is not a published game repo. It is the source that publish.sh renders into a runtime game repo for a chosen engine and host agent.

Source Layout

  • prompts/runtime.md — the engine-agnostic runtime manifest text
  • asset-gen/ — the asset-generation skill (CLI tools + docs), the one skill every published repo carries
  • engines/babylon.md, engines/godot.md, engines/bevy.md — per-engine guides (stack, project sketch, capture recipe, silent-failure traps)
  • publish.sh — renders a runtime repo with --engine {godot,bevy,babylon}, --agent {claude,codex}
  • scripts/ — render helpers: render_dir.py (token substitution), generate_codex_metadata.py (Codex openai.yaml)

Editing Rules

  • Do not create or maintain .claude/skills/ or .agents/skills/ in this source repo.
  • Don't give obvious guidance. The agent is a highly capable LLM, and the deliverable (a recorded video, or a live URL the user watches) surfaces its own mistakes — so keep the guides to what the model can't infer or discover fast.
  • When you change or remove a feature, describe the new state on its own terms. Name the new thing as if it were always the design.