|
| 1 | +import sys |
| 2 | +import math |
| 3 | +import pygame |
| 4 | +import numpy as np |
| 5 | + |
| 6 | +rows = 3 |
| 7 | +cols = 3 |
| 8 | +squaresize = 250 |
| 9 | +width = cols * squaresize |
| 10 | +height = rows * squaresize |
| 11 | +size = (width, height) |
| 12 | +game_over = False |
| 13 | +black = (0, 0, 0) |
| 14 | +white = (255, 255, 255) |
| 15 | +turn = 0 |
| 16 | + |
| 17 | +pygame.init() |
| 18 | +pygame.display.set_caption('Tic Tac Toe | code-monk08') |
| 19 | + |
| 20 | +crossimg = pygame.image.load('CROSS.png') |
| 21 | +noughtimg = pygame.image.load('NOUGHT.png') |
| 22 | +square = [[0 for i in range(3)] for j in range(3)] |
| 23 | +for c in range(cols): |
| 24 | + for r in range(rows): |
| 25 | + square[r][c] = pygame.Rect( |
| 26 | + r*squaresize, c*squaresize, squaresize, squaresize) |
| 27 | + |
| 28 | + |
| 29 | +def nought(x, y): |
| 30 | + screen.blit(noughtimg, (x, y)) |
| 31 | + |
| 32 | + |
| 33 | +def cross(x, y): |
| 34 | + screen.blit(crossimg, (x, y)) |
| 35 | + |
| 36 | + |
| 37 | +def winning_move(board, piece): |
| 38 | + for c in range(cols-2): |
| 39 | + for r in range(rows): |
| 40 | + if board[r][c] == piece and board[r][c+1] == piece and board[r][c+2] == piece: |
| 41 | + print("player "+str(piece)+" wins!") |
| 42 | + return True |
| 43 | + |
| 44 | + for c in range(cols): |
| 45 | + for r in range(rows-2): |
| 46 | + if board[r][c] == piece and board[r+1][c] == piece and board[r+2][c] == piece: |
| 47 | + print("player "+str(piece)+" wins!") |
| 48 | + return True |
| 49 | + |
| 50 | + for r in range(rows-2): # 0 |
| 51 | + if board[r][2-r] == piece and board[r+1][2-r-1] == piece and board[r+2][2-r-2] == piece: |
| 52 | + print("player "+str(piece)+" wins!") |
| 53 | + return True |
| 54 | + |
| 55 | + for c in range(cols-2): |
| 56 | + for r in range(rows-2): |
| 57 | + if board[r][c] == piece and board[r+1][c+1] == piece and board[r+2][c+2] == piece: |
| 58 | + print("player "+str(piece)+" wins!") |
| 59 | + return True |
| 60 | + |
| 61 | + |
| 62 | +def draw_board(board): |
| 63 | + for c in range(cols): |
| 64 | + for r in range(rows): |
| 65 | + pygame.draw.rect(screen, black, square[r][c], 8) |
| 66 | + pygame.display.update() |
| 67 | + |
| 68 | + for c in range(cols): |
| 69 | + for r in range(rows): |
| 70 | + if board[r][c] == 1: |
| 71 | + nought(int(c*squaresize) + 6, int(r*squaresize)+6) |
| 72 | + elif board[r][c] == 2: |
| 73 | + cross(int(c*squaresize)+5, int(r*squaresize)+5) |
| 74 | + pygame.display.update() |
| 75 | + |
| 76 | + |
| 77 | +def tie_move(): |
| 78 | + pass |
| 79 | + |
| 80 | + |
| 81 | +def create_board(): |
| 82 | + board = np.zeros((rows, cols)) |
| 83 | + return board |
| 84 | + |
| 85 | + |
| 86 | +def play_move(board, row, col, piece): |
| 87 | + board[row][col] = piece |
| 88 | + |
| 89 | + |
| 90 | +def is_valid_location(board, row, col): |
| 91 | + return board[row][col] == 0 |
| 92 | + |
| 93 | + |
| 94 | +def print_board(board): |
| 95 | + print(board) |
| 96 | + print(" ----------") |
| 97 | + print(" "+str([1, 2, 3])) |
| 98 | + print() |
| 99 | + |
| 100 | + |
| 101 | +board = create_board() |
| 102 | +print_board(board) |
| 103 | +screen = pygame.display.set_mode(size) |
| 104 | +screen.fill(white) |
| 105 | +draw_board(board) |
| 106 | + |
| 107 | + |
| 108 | +while not game_over: |
| 109 | + for event in pygame.event.get(): |
| 110 | + |
| 111 | + if event.type == pygame.QUIT: |
| 112 | + sys.exit() |
| 113 | + |
| 114 | + if event.type == pygame.MOUSEBUTTONDOWN: |
| 115 | + if turn == 0: # disc |
| 116 | + posx = event.pos[0] |
| 117 | + posy = event.pos[1] |
| 118 | + row = int(math.floor(posy/squaresize)) |
| 119 | + col = int(math.floor(posx/squaresize)) |
| 120 | + print(row, col) |
| 121 | + if is_valid_location(board, row, col): |
| 122 | + play_move(board, row, col, 1) |
| 123 | + turn += 1 |
| 124 | + turn = turn % 2 |
| 125 | + print_board(board) |
| 126 | + draw_board(board) |
| 127 | + if winning_move(board, 1): |
| 128 | + game_over = True |
| 129 | + else: |
| 130 | + posx = event.pos[0] |
| 131 | + posy = event.pos[1] |
| 132 | + row = int(math.floor(posy/squaresize)) |
| 133 | + col = int(math.floor(posx/squaresize)) |
| 134 | + print(row, col) |
| 135 | + if is_valid_location(board, row, col): |
| 136 | + play_move(board, row, col, 2) |
| 137 | + turn += 1 |
| 138 | + turn = turn % 2 |
| 139 | + print_board(board) |
| 140 | + draw_board(board) |
| 141 | + if winning_move(board, 2): |
| 142 | + game_over = True |
| 143 | + |
| 144 | + if game_over: |
| 145 | + pygame.time.wait(3000) |
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