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flask_app.py
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flask_app.py
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import os
import click
import sqlite3
from flask import Flask, request, session, g, redirect, url_for, abort, render_template, flash
import random
from API.mpdforWebapp import player
import numpy as np
from copy import deepcopy
app = Flask(__name__)
app.config.from_object(__name__) # load config from this file , flaskr.py
DATABASE = './database.db'
app.config.update(dict(
DATABASE=os.path.join(app.root_path, 'database.db'),
))
app.config['SECRET_KEY'] = 'you never guess'
# def get_db():
# db = getattr(g, '_database', None)
# if db is None:
# db = g._database = sqlite3.connect(DATABASE)
# return db
def get_db():
"""Opens a new database connection if there is none yet for the
current application context.
"""
if not hasattr(g, 'sqlite_db'):
g.sqlite_db = connect_db()
return g.sqlite_db
def connect_db():
"""Connects to the specific database."""
rv = sqlite3.connect(app.config['DATABASE'])
rv.row_factory = sqlite3.Row
return rv
def init_db():
with app.app_context():
db = get_db()
with app.open_resource('schema.sql', mode='r') as f:
db.cursor().executescript(f.read())
db.commit()
@app.cli.command('initdb')
def initdb():
"""Initialize the database."""
init_db()
click.echo('Init the db')
@app.teardown_appcontext
def close_db(error):
"""Closes the database again at the end of the request."""
if hasattr(g, 'sqlite_db'):
g.sqlite_db.close()
#database
users={}
# room = 0 # room number
# number = 0 # the random number to generate room number
# score = 0 # the total score of me
# operation = None # the operation of me
# AI_player=None # the class of AI
# AI_type = None # the type of AI
# rm_mate = 0 # the number of people in the room
# rd_arr = [] # list of the of people,rd_arr[0] is me
# oppo_score = [] # the score of all opponents
# top5=[]
@app.route('/')
def index():
# init_db()
return render_template('index.html')
@app.route('/a.html')
def a():
global users
# db=get_db()
# global number
# global room
# global score
# global AI_player
# global rd_arr
# global oppo_score
# global rm_mate
# global top5
AI_player = player()
score = 0
number = random.randint(0,10000)
room = number%47
rm_mate = random.randint(10,20) # the number of people in the room
rd_arr = list((np.random.permutation(rm_mate)+1)) # list of the of people,rd_arr[0] is me
# print len(rd_arr)
# print rd_arr
oppo_score = list(np.zeros(rm_mate+1)) # the score of all opponents
# print len(oppo_score)
# print oppo_score
top5=[]
users[number]=[room,AI_player,rm_mate,rd_arr,oppo_score,score,-1,0] # room, opponent type, how many roommate, the array of idx of all, opponent scoreboard, oppo idx, if no.1
session['logged_in']=number
# print "session", number
# db.execute('insert into scores (room_num,name1,oper1,delta1,tot1,name2,oper2,delta2,tot2) values (?,?,?,?,?,?,?,?,?)',[c,0,0,0,0,0,0,0,0])
# db.commit()
return render_template("a.html",number=rd_arr[0],room=room)
@app.route('/b.html')
def wait():
return render_template("./b.html")
@app.route('/c.html',methods=['POST','GET'])
def complex():
# global rd_arr
# global rm_mate
# global score
# global number
# global AI_player
# global AI_type
# global oppo_score
global users
number = session['logged_in']
need_list = users[number] # [room,AI_player,rm_mate,rd_arr,oppo_score]
room = need_list[0]
AI_player = need_list[1]
rm_mate = need_list[2] # No. of people in one room
rd_arr = need_list[3]
oppo_score = need_list[4] # need update
score = need_list[5] # need update
check = need_list[7] # if the usr is No1, always betray, origin 0
flag = 0
# render_template('c.html',score=score,operation=operation,oppo=oppo, me = rd_arr[0],top=top5,flag=flag)
# print "number", number
top5=[(0,0),(0,0),(0,0),(0,0),(0,0)]
# idx = random.randint(1,rm_mate-1)
# oppo = rd_arr[idx] # my opponent's ID, and my ID is rd_arr[0]
db=get_db()
AI_type = AI_player._type
operation= -1 # opponent operation
if request.method=='POST':
idx = need_list[6]
oppo = rd_arr[idx]
score_add = 0
if request.form['bo']=='coop':
player_action=0 # my operation, 0 is cooperate
(action, delta_AI, score_add) = AI_player.playwith(player_action,check) # ai action, ai delta, my score delta
if request.form['bo']=='betr':
player_action = 1 # my operation, 1 is betray
(action, delta_AI, score_add) = AI_player.playwith(player_action,check)
oppo_score[oppo] += delta_AI
score += score_add
operation=action # opponent operation
# # print operation
list_scr=[-1,0,2,3]
for i in range(len(rd_arr)):
if (i != 0) and (i != idx):
man = rd_arr[i]
his_score = random.randint(0,3)
oppo_score[man] += list_scr[his_score]
dic = {rd_arr[0]:score}
for i in range(len(rd_arr)):
if i != 0:
man = rd_arr[i]
dic[man]=oppo_score[man]
top5 = sorted(dic.items(),key = lambda x:x[1],reverse = True)[:5]
users[number][4] = oppo_score
users[number][5] = score
if (rd_arr[0] ==top5[0][0]) and (int(top5[0][0] != int(top5[1][0]))):
flag = 1
users[number][7] = 1
else:
users[number][7] = 0
db.execute('insert into scores (idx,oppo_type,room_num,name1,oper1,delta1,tot1,name2,oper2,delta2,tot2,ifNo1) values (?,?,?,?,?,?,?,?,?,?,?,?)',[number,AI_type,room,rd_arr[0],player_action,score_add,score,oppo,operation,delta_AI,oppo_score[oppo],check])
db.commit()
db.execute('insert into scores (idx,oppo_type,room_num,name1,oper1,delta1,tot1,name2,oper2,delta2,tot2,ifNo1) values (?,?,?,?,?,?,?,?,?,?,?,?)',[number,AI_type,room,oppo,operation,delta_AI,oppo_score[oppo],rd_arr[0],player_action,score_add,score,check])
db.commit()
idx = random.randint(1,rm_mate-1)
users[number][6] = idx
oppo = rd_arr[idx]
return render_template('c.html',score=score,operation=operation,oppo=oppo, me = rd_arr[0],top=top5,flag=flag)
# print "op",operation
# print
# render_template('c.html',score=score,operation=operation,oppo=oppo,top=top5)
# db.execute('insert into scores (idx,room_num,name1,oper1,delta1,tot1,name2,oper2,delta2,tot2) values (?,?,?,?,?,?,?,?,?,?)',[number,0,0,0,0,0,0,0,0,0])
# db.commit()
# return render_template('c.html')
if request.method=='GET':
idx = random.randint(1,rm_mate-1)
users[number][6] = idx
oppo = rd_arr[idx]
return render_template('c.html',score=score,operation=operation,oppo=oppo, me = rd_arr[0],top=top5,flag=flag)
# # print "get"
# pass
return render_template('c.html',score=score,operation=operation,oppo=oppo, me = rd_arr[0],top=top5,flag=flag)
if __name__ == '__main__':
app.debug = True
app.run()