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Shooting.cs
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Shooting.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class Shooting : MonoBehaviourPunCallbacks
{
public Scriptable[] WeaponInformations;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Mouse1))
{
photonView.RPC("CreateBullets", RpcTarget.All, gameObject.GetComponent<Rigidbody>().rotation);
}
else if (Input.GetKeyDown(KeyCode.C))
{
photonView.RPC("ChangeTransform", RpcTarget.All, 3f);
}
}
[PunRPC]
public void CreateBullets(Quaternion quaternion)
{
GameObject go = Instantiate(WeaponInformations[1].bulletType, transform.position, Quaternion.identity);
Vector3 bulletDirection = quaternion * Vector3.forward;
go.transform.forward = bulletDirection;
go.GetComponent<Rigidbody>().velocity = bulletDirection * 20f;
Destroy(go, 5f);
}
[PunRPC]
public void ChangeTransform(float x)
{
gameObject.transform.position = new Vector3(0f, 1f, 0f);
}
}