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snaptut-loadandselect.html
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snaptut-loadandselect.html
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<!DOCTYPE html>
<html>
<head>
<title>Snap.svg Tutorial</title>
<script src="analytics.js"></script>
</head>
<body>
<link href="/snapstyle.css" rel="stylesheet">
<div id="container"></div>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
<script src="snap.svg.js"></script>
<a href="http://snapsvg.io/docs/">Snap Docs</a> <a href="/">More SVG Dabbles</a>
<article>
<h1 class="heading">Loading SVG</h1>
<div class="intro">Lets get an SVG shape loaded and displayed. We need a callback for when the file is loaded, then we can add it to our canvas.<br/>
Note, it gets loaded into Snap as a fragment.</div>
<pre class="codestuff"><code contenteditable="true">
// Tux image is from creative commons, I didn't create it!
var s = Snap("#svgout");
var tux = Snap.load("Dreaming_tux.svg", function ( loadedFragment ) {
s.append( loadedFragment );
var tux = s.select("#tux");
console.log( tux );
console.log( tux.innerSVG() );
} );
</code>
<button class="run">Edit/Run</button>
</pre>
</article>
<div class="intro">SVGout area...</div>
<div class="output">
<svg id="svgout" width="400" height="400"></svg>
</div>
<div class="intro">The actual svg markup looks like this (when you've clicked on run)....</div>
<div id="htmlraw"></div>
<script src="snaptut.js"></script></script>
<script src="hijs.js"></script>
</body>