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example script
private static void addAchievement(string key, bool generateToken) { if (!generateToken) { SaveManager.AddInt(key, 1); } int num = 0; int num2 = UnityEngine.Random.Range(0, generateToken ? 1 : 0); string str; string text = "" + str; num++; AchievementManager achievementManager = AchievementManager.instance; int <>int v = 1__; state; AchievementManager.d__22 d__ = new AchievementManager.d__22(<>1__state); <>1__state = 0; d__.key = key; d__.token = text; Coroutine coroutine = achievementManager.StartCoroutine(d__); SaveManager.AddString(key, text); SaveManager.SaveFileAsync(); }
have this error
error CS1519: Invalid token '<' in class, struct, or interface member declaration
what do you mean?
The text was updated successfully, but these errors were encountered:
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example script
private static void addAchievement(string key, bool generateToken)
{
if (!generateToken)
{
SaveManager.AddInt(key, 1);
}
int num = 0;
int num2 = UnityEngine.Random.Range(0, generateToken ? 1 : 0);
string str;
string text = "" + str;
num++;
AchievementManager achievementManager = AchievementManager.instance;
int <>int v = 1__; state;
AchievementManager.d__22 d__ = new AchievementManager.d__22(<>1__state);
<>1__state = 0;
d__.key = key;
d__.token = text;
Coroutine coroutine = achievementManager.StartCoroutine(d__);
SaveManager.AddString(key, text);
SaveManager.SaveFileAsync();
}
have this error
error CS1519: Invalid token '<' in class, struct, or interface member declaration
what do you mean?
The text was updated successfully, but these errors were encountered: