@@ -9,89 +9,89 @@ class Globals {
9
9
/**
10
10
* The Global plugins variable containing all plugins in the plugin manager.
11
11
*/
12
- @:expose (" $plugins" )
12
+ // @:expose("$plugins")
13
13
@:native (" $plugins" )
14
14
public static var Plugins : Array <PluginSettings >;
15
15
16
16
/**
17
17
* The Global game variables in rm.
18
18
*/
19
- @:expose (" $gameVariables" )
19
+ // @:expose("$gameVariables")
20
20
@:native (" $gameVariables" )
21
21
public static var GameVariables : Game_Variables ;
22
22
23
23
/**
24
24
* The global game switches in rm.
25
25
*/
26
- @:expose (" $gameSwitches" )
26
+ // @:expose("$gameSwitches")
27
27
@:native (" $gameSwitches" )
28
28
public static var GameSwitches : Game_Switches ;
29
29
30
30
/**
31
31
* RPGMakerMZ system game data.
32
32
*/
33
- @:expose (" $gameSystem" )
33
+ // @:expose("$gameSystem")
34
34
@:native (" $gameSystem" )
35
35
public static var GameSystem : Game_System ;
36
36
37
37
/**
38
38
* RPGMakerMZ temporary game data.
39
39
*/
40
- @:expose (" $gameTemp" )
40
+ // @:expose("$gameTemp")
41
41
@:native (" $gameTemp" )
42
42
public static var GameTemp : Game_Temp ;
43
43
44
44
/**
45
45
* Functions to update the RPGMakerMZ message window.
46
46
*/
47
- @:expose (" $gameMessage" )
47
+ // @:expose("$gameMessage")
48
48
@:native (" $gameMessage" )
49
49
public static var GameMessage : Game_Message ;
50
50
51
51
/**
52
52
* Functions to update the self switches in game.
53
53
*/
54
- @:expose (" $gameSelfSwitches" )
54
+ // @:expose("$gameSelfSwitches")
55
55
@:native (" $gameSelfSwitches" )
56
56
public static var GameSelfSwitches : Game_SelfSwitches ;
57
57
58
58
/**
59
59
* Game Actor utility functionality for RPGMakerMZ.
60
60
*/
61
- @:expose (" $gameActors" )
61
+ // @:expose("$gameActors")
62
62
@:native (" $gameActors" )
63
63
public static var GameActors : Game_Actors ;
64
64
65
65
/**
66
66
* Game Timers in RPGMakerMZ.
67
67
*/
68
- @:expose (" $gameTimer" )
68
+ // @:expose("$gameTimer")
69
69
@:native (" $gameTimer" )
70
70
public static var GameTimer : Game_Timer ;
71
71
72
72
/**
73
73
* Controls and functionality for the RPGMakerMZ game map.
74
74
*/
75
- @:expose (" $gameMap" )
75
+ // @:expose("$gameMap")
76
76
@:native (" $gameMap" )
77
77
public static var GameMap : Game_Map ;
78
78
79
79
/**
80
80
* Controls and functionality for interacting with the game party.
81
81
*/
82
- @:expose (" $gameParty" )
82
+ // @:expose("$gameParty")
83
83
@:native (" $gameParty" )
84
84
public static var GameParty : Game_Party ;
85
85
86
86
/**
87
87
* Controls and functionality for interacting with the game player
88
88
* data while the game is running.
89
89
*/
90
- @:expose (" $gamePlayer" )
90
+ // @:expose("$gamePlayer")
91
91
@:native (" $gamePlayer" )
92
92
public static var GamePlayer : Game_Player ;
93
93
94
- @:expose (" $testEvent" )
94
+ // @:expose("$testEvent")
95
95
@:native (" $testEvent" )
96
96
public static var TestEvent : Array <EventCommand >;
97
97
@@ -100,77 +100,77 @@ class Globals {
100
100
/**
101
101
* RPGMakerMZ database actor data.
102
102
*/
103
- @:expose (" $dataActors" )
103
+ // @:expose("$dataActors")
104
104
@:native (" $dataActors" )
105
105
public static var DataActors : Array <Actor >;
106
106
107
107
/**
108
108
* RPGMakerMZ database map data.
109
109
*/
110
- @:expose (" $dataMap" )
110
+ // @:expose("$dataMap")
111
111
@:native (" $dataMap" )
112
112
public static var DataMap : RPGMap ;
113
113
114
114
/**
115
115
* RPGMakerMZ database item data.
116
116
*/
117
- @:expose (" $dataItems" )
117
+ // @:expose("$dataItems")
118
118
@:native (" $dataItems" )
119
119
public static var DataItems : Array <Item >;
120
120
121
121
/**
122
122
* RPGMakerMZ database state data.
123
123
*/
124
- @:expose (" $dataStates" )
124
+ // @:expose("$dataStates")
125
125
@:native (" $dataStates" )
126
126
public static var DataStates : Array <State >;
127
127
128
128
/**
129
129
* RPGMakerMZ database enemy data.
130
130
*/
131
- @:expose (" $dataEnemies" )
131
+ // @:expose("$dataEnemies")
132
132
@:native (" $dataEnemies" )
133
133
public static var DataEnemies : Array <Enemy >;
134
134
135
135
/**
136
136
* RPGMakerMZ database armor data.
137
137
*/
138
- @:expose (" $dataArmors" )
138
+ // @:expose("$dataArmors")
139
139
@:native (" $dataArmors" )
140
140
public static var DataArmor : Array <Armor >;
141
141
142
142
/**
143
143
* RPGMakerMZ database weapon data.
144
144
*/
145
- @:expose (" $dataWeapons" )
145
+ // @:expose("$dataWeapons")
146
146
@:native (" $dataWeapons" )
147
147
public static var DataWeapons : Array <Weapon >;
148
148
149
149
/**
150
150
* RPGMakerMZ database troop data.
151
151
*/
152
- @:expose (" $dataTroops" )
152
+ // @:expose("$dataTroops")
153
153
@:native (" $dataTroops" )
154
154
public static var DataTroops : Array <Troop >;
155
155
156
156
/**
157
157
* RPGMakerMZ database common event data.
158
158
*/
159
- @:expose (" $dataCommonEvents" )
159
+ // @:expose("$dataCommonEvents")
160
160
@:native (" $dataCommonEvents" )
161
161
public static var DataCommonEvents : Array <CommonEvent >;
162
162
163
163
/**
164
164
* RPGMakerMZ database system data.
165
165
*/
166
- @:expose (" $dataSystem" )
166
+ // @:expose("$dataSystem")
167
167
@:native (" $dataSystem" )
168
168
public static var DataSystem : System ;
169
169
170
170
/**
171
171
* RPGMakerMZ database maps information.
172
172
*/
173
- @:expose (" $dataMapInfos" )
173
+ // @:expose("$dataMapInfos")
174
174
@:native (" $dataMapInfos" )
175
175
public static var DataMapInfos : Array <MapInfo >;
176
176
}
0 commit comments