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Defold bug with highramp prefab #6

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subsoap opened this issue Feb 14, 2022 · 5 comments
Open

Defold bug with highramp prefab #6

subsoap opened this issue Feb 14, 2022 · 5 comments
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bug Something isn't working

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@subsoap
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subsoap commented Feb 14, 2022

How the asset should look (looks in editor)

2022-02-14 02_54_40-Window

How it looks in engine

2022-02-14 02_55_11-Window
2022-02-14 02_55_02-Window

@JCash

@subsoap subsoap added the bug Something isn't working label Feb 14, 2022
@subsoap
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subsoap commented Feb 14, 2022

This happens on Windows build but not HTML5 build

https://indiesoftby.github.io/defold-scene3d/

I'd guess it doesn't happen on MacOS either

@JCash
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JCash commented Feb 14, 2022

@subsoap Isn't this a bob vs Editor build issue?
HTML5 is always built with bob.
What if you bundle for Windows?

@subsoap
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subsoap commented Feb 14, 2022

@JCash Looks like that is correct. Tested bundling with bob for Windows and the asset is as expected.

2022-02-14 09_45_32-Steam

@aglitchman
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@subsoap Many thanks for pointing the bug and for tagging @JCash!
I found that bug right before the release. So, I decided to go as is :)

Also, if you try changing "Rotation" values by +0.001 (that's why it is now 89.9, -179.99 - I tried to find a fix in a hurry...), it looks ok in the engine.

@JCash
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JCash commented Feb 15, 2022

I am currently working on replacing the model importer in the engine, and I'll use this project as well for making sure everything works as expected.

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