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SSC: Lock access to Vashj if prenerf
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  • src/game/AI/ScriptDevAI/scripts/outland/coilfang_reservoir/serpent_shrine

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Diff for: src/game/AI/ScriptDevAI/scripts/outland/coilfang_reservoir/serpent_shrine/serpent_shrine.cpp

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Original file line numberDiff line numberDiff line change
@@ -118,6 +118,9 @@ void instance_serpentshrine_cavern::OnObjectCreate(GameObject* pGo)
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m_goEntryGuidStore[pGo->GetEntry()] = pGo->GetObjectGuid();
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break;
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case GO_CONSOLE_VASHJ:
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#ifdef PRENERF_2_3
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pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT);
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#endif
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m_goEntryGuidStore[pGo->GetEntry()] = pGo->GetObjectGuid();
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EngageBridgeConsole(pGo);
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break;

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