@@ -574,12 +574,12 @@ void CG_AddParticleToScene (cparticle_t *p, vec3_t org, float alpha)
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{
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vec3_t rr , ru ;
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vec3_t rotate_ang ;
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- float alpha ;
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+ float pAlpha ;
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- alpha = p -> alpha ;
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+ pAlpha = p -> alpha ;
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if ( cgs .glconfig .hardwareType == GLHW_RAGEPRO )
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- alpha = 1 ;
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+ pAlpha = 1 ;
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if (p -> roll )
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{
@@ -601,7 +601,7 @@ void CG_AddParticleToScene (cparticle_t *p, vec3_t org, float alpha)
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verts [0 ].modulate [0 ] = 111 ;
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verts [0 ].modulate [1 ] = 19 ;
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verts [0 ].modulate [2 ] = 9 ;
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- verts [0 ].modulate [3 ] = 255 * alpha ;
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+ verts [0 ].modulate [3 ] = 255 * pAlpha ;
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VectorMA (org , - p -> height , ru , point );
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VectorMA (point , p -> width , rr , point );
@@ -611,7 +611,7 @@ void CG_AddParticleToScene (cparticle_t *p, vec3_t org, float alpha)
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verts [1 ].modulate [0 ] = 111 ;
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verts [1 ].modulate [1 ] = 19 ;
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verts [1 ].modulate [2 ] = 9 ;
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- verts [1 ].modulate [3 ] = 255 * alpha ;
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+ verts [1 ].modulate [3 ] = 255 * pAlpha ;
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VectorMA (org , p -> height , ru , point );
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VectorMA (point , p -> width , rr , point );
@@ -621,7 +621,7 @@ void CG_AddParticleToScene (cparticle_t *p, vec3_t org, float alpha)
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verts [2 ].modulate [0 ] = 111 ;
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verts [2 ].modulate [1 ] = 19 ;
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verts [2 ].modulate [2 ] = 9 ;
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- verts [2 ].modulate [3 ] = 255 * alpha ;
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+ verts [2 ].modulate [3 ] = 255 * pAlpha ;
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VectorMA (org , p -> height , ru , point );
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VectorMA (point , - p -> width , rr , point );
@@ -631,7 +631,7 @@ void CG_AddParticleToScene (cparticle_t *p, vec3_t org, float alpha)
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verts [3 ].modulate [0 ] = 111 ;
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verts [3 ].modulate [1 ] = 19 ;
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verts [3 ].modulate [2 ] = 9 ;
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- verts [3 ].modulate [3 ] = 255 * alpha ;
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+ verts [3 ].modulate [3 ] = 255 * pAlpha ;
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}
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else if (p -> type == P_FLAT_SCALEUP )
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