Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Emscripten URL cvars & Multiplayer #697

Open
KiralyCraft opened this issue Nov 27, 2024 · 0 comments
Open

Emscripten URL cvars & Multiplayer #697

KiralyCraft opened this issue Nov 27, 2024 · 0 comments

Comments

@KiralyCraft
Copy link

I'm trying to deploy a local, browser-based Quake 3 instance for people to play in their browser and connect with other people. So far, I've seen this is possible with QuakeJS, although it seems to be a different project with a different approach.

As part of this plan, I'm trying to let users choose their name and FOV before even launching Quake, which QuakeJS accomplishes by parsing URL arguments as cvars, and it works nicely.

It seems that this may not be possible with raw ioq3, but would probably be beneficial.

Moreover, it seems that Multiplayer support is currently lacking, and I assume this may have to do with the inability of obtaining a "network" connection. From what I've seen, QuakeJS accomplishes this by also compiling the server in a similar fashion, and serving networking information via WebSockets.

It could be out of the scope of ioq3, but it may be worth asking whether this could be added.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant