From d5b8c1c866386120959bcfc85547c1eb524fc3a8 Mon Sep 17 00:00:00 2001 From: WofWca Date: Mon, 29 Sep 2025 15:59:06 +0400 Subject: [PATCH] fix: don't make plasmagun explosion on body This partially reverts f011fe991416400b2332ff6aafdc9ff70a76922c, i.e. makes the plasmagun behave as in the original Quake III. That commit refers to "Bug 5066", but it's not clear where the bug tracker is, and what was the discussion behind that. The plasmagun explosion on body (flesh) hit makes quite a big difference gameplay-wise, due to its visibility impact, you cannot see the player being hit too well. For reference, in Quake Live the plasmagun also doesn't make its original explosion effect on body hit, but BFG does. So this commit also hopefully brings the behavior in line with the intent of the Quake III authors. --- code/cgame/cg_weapons.c | 1 - 1 file changed, 1 deletion(-) diff --git a/code/cgame/cg_weapons.c b/code/cgame/cg_weapons.c index 3906b4a04b..201959ca55 100644 --- a/code/cgame/cg_weapons.c +++ b/code/cgame/cg_weapons.c @@ -1950,7 +1950,6 @@ void CG_MissileHitPlayer( int weapon, vec3_t origin, vec3_t dir, int entityNum ) switch ( weapon ) { case WP_GRENADE_LAUNCHER: case WP_ROCKET_LAUNCHER: - case WP_PLASMAGUN: case WP_BFG: #ifdef MISSIONPACK case WP_NAILGUN: