diff --git a/Assets/Resources/Fonts/UISymbols.asset b/Assets/Resources/Fonts/UISymbols.asset
index 17f0e01c55..36fd65e8d8 100644
--- a/Assets/Resources/Fonts/UISymbols.asset
+++ b/Assets/Resources/Fonts/UISymbols.asset
@@ -532,9 +532,9 @@ MonoBehaviour:
m_Metrics:
m_Width: 13
m_Height: 13
- m_HorizontalBearingX: -2
+ m_HorizontalBearingX: 0
m_HorizontalBearingY: 13
- m_HorizontalAdvance: 17
+ m_HorizontalAdvance: 12
m_GlyphRect:
m_X: 78
m_Y: 56
diff --git a/Assets/Resources/Prefabs/Powerup/IceFlower.prefab b/Assets/Resources/Prefabs/Powerup/IceFlower.prefab
index 73e64f4c1d..f4115aa311 100644
--- a/Assets/Resources/Prefabs/Powerup/IceFlower.prefab
+++ b/Assets/Resources/Prefabs/Powerup/IceFlower.prefab
@@ -116,7 +116,6 @@ MonoBehaviour:
bouncePower: 0
terminalVelocity: 8
blinkingRate: 6
- passthrough: 1
avoidPlayers: 0
followMe: {fileID: 0}
followMeCounter: 0
diff --git a/Assets/Resources/Prefabs/Static/CloudPlatform.prefab b/Assets/Resources/Prefabs/Static/CloudPlatform.prefab
index e557f44118..9090a060c5 100644
--- a/Assets/Resources/Prefabs/Static/CloudPlatform.prefab
+++ b/Assets/Resources/Prefabs/Static/CloudPlatform.prefab
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2.2, y: 1, z: 0}
- m_LocalScale: {x: 1.44, y: 0.94031227, z: 1}
+ m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8010249587262149990}
diff --git a/Assets/Scenes/Levels/DefaultCastle.unity b/Assets/Scenes/Levels/DefaultCastle.unity
index a83c51464a..dfad4ad21c 100644
--- a/Assets/Scenes/Levels/DefaultCastle.unity
+++ b/Assets/Scenes/Levels/DefaultCastle.unity
@@ -3939,7 +3939,7 @@ GameObject:
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m_Layer: 8
m_Name: Tilemap_Squishy
- m_TagString: Untagged
+ m_TagString: Squishy
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -4181,7 +4181,7 @@ Tilemap:
second:
serializedVersion: 2
m_TileIndex: 6
- m_TileSpriteIndex: 10
+ m_TileSpriteIndex: 6
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
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type: 3}
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- m_Data: {fileID: 0}
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diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity
index d4f1bb03b8..d0d90f1c5d 100644
--- a/Assets/Scenes/MainMenu.unity
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 20, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 1}
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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+ m_SizeDelta: {x: 260, y: 24}
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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+ m_AnchoredPosition: {x: 130, y: -15}
+ m_SizeDelta: {x: 260, y: 22}
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MonoBehaviour:
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+ Level Design\nSkarph\nTheCyVap\nmindnomad\n\nQA Testing\nShadow_Walker13\nTheCyVap\n\nOriginal
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+ m_SizeDelta: {x: 260, y: 22}
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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+ m_AnchoredPosition: {x: 130, y: -166}
+ m_SizeDelta: {x: 260, y: 24}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &256353508
MonoBehaviour:
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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+ m_AnchoredPosition: {x: 130, y: -387}
+ m_SizeDelta: {x: 260, y: 22}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &402645375
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m_AnchorMax: {x: 0, y: 1}
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+ m_AnchoredPosition: {x: 130, y: -62}
+ m_SizeDelta: {x: 260, y: 40}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &438218786
MonoBehaviour:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 1}
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+ m_AnchoredPosition: {x: 130, y: -32}
+ m_SizeDelta: {x: 260, y: 24}
m_Pivot: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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- m_SizeDelta: {x: 259.99994, y: 24}
+ m_AnchoredPosition: {x: 130, y: -108}
+ m_SizeDelta: {x: 260, y: 24}
m_Pivot: {x: 0.5, y: 1}
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MonoBehaviour:
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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+ m_AnchoredPosition: {x: 130, y: -226}
+ m_SizeDelta: {x: 260, y: 24}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &745954561
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m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_TargetGraphic: {fileID: 47220571}
m_HandleRect: {fileID: 47220570}
m_Direction: 2
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m_AnchorMax: {x: 1, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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type: 3}
propertyPath: m_Mesh
value:
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+ objectReference: {fileID: 1352838548}
- target: {fileID: 2500780753419200967, guid: 2dd296828f2080541ab2b41eeda650a7,
type: 3}
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m_AnchorMax: {x: 0, y: 1}
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diff --git a/Assets/Scripts/Entity/FireballMover.cs b/Assets/Scripts/Entity/FireballMover.cs
index f8b4dbec39..f6c960b09f 100644
--- a/Assets/Scripts/Entity/FireballMover.cs
+++ b/Assets/Scripts/Entity/FireballMover.cs
@@ -15,7 +15,7 @@ void Start() {
object[] data = photonView.InstantiationData;
left = (bool) data[0];
- if (data.Length > 1)
+ if (data.Length > 1 && isIceball)
speed += Mathf.Abs((float) data[1] / 3f);
body.velocity = new Vector2(speed * (left ? -1 : 1), -speed);
diff --git a/Assets/Scripts/Entity/Player/PlayerController.cs b/Assets/Scripts/Entity/Player/PlayerController.cs
index 7598054f6a..a11cb12333 100644
--- a/Assets/Scripts/Entity/Player/PlayerController.cs
+++ b/Assets/Scripts/Entity/Player/PlayerController.cs
@@ -6,6 +6,7 @@
using Photon.Pun;
using ExitGames.Client.Photon;
using TMPro;
+using UnityEngine.SceneManagement;
public class PlayerController : MonoBehaviourPun, IFreezableEntity, ICustomSerializeView, IOnPhotonViewPreNetDestroy {
@@ -721,7 +722,7 @@ private void ActivatePowerupAction() {
if (Utils.IsTileSolidAtWorldLocation(pos)) {
photonView.RPC("SpawnParticle", RpcTarget.All, $"Prefabs/Particle/{projectile}Wall", pos);
} else {
- PhotonNetwork.Instantiate($"Prefabs/{projectile}", pos, Quaternion.identity, 0, new object[] { !facingRight ^ animator.GetCurrentAnimatorStateInfo(0).IsName("turnaround") });
+ PhotonNetwork.Instantiate($"Prefabs/{projectile}", pos, Quaternion.identity, 0, new object[] { !facingRight ^ animator.GetCurrentAnimatorStateInfo(0).IsName("turnaround"), body.velocity.x });
}
photonView.RPC("PlaySound", RpcTarget.All, sound);
@@ -1692,7 +1693,7 @@ void HandleCrouching(bool crouchInput) {
return;
}
bool prevCrouchState = crouching || groundpound;
- crouching = ((onGround && crouchInput && !groundpound) || (!onGround && crouchInput && crouching) || ForceCrouchCheck()) && !holding;
+ crouching = ((onGround && crouchInput && !groundpound) || (!onGround && crouchInput && crouching) || (crouching && ForceCrouchCheck())) && !holding;
if (crouching && !prevCrouchState) {
//crouch start sound
photonView.RPC("PlaySound", RpcTarget.All, state == Enums.PowerupState.BlueShell ? Enums.Sounds.Powerup_BlueShell_Enter : Enums.Sounds.Player_Sound_Crouch);
@@ -1700,19 +1701,19 @@ void HandleCrouching(bool crouchInput) {
}
bool ForceCrouchCheck() {
- if (!(state == Enums.PowerupState.BlueShell && (crouching || groundpound || inShell) && !onGround))
+ if (state == Enums.PowerupState.BlueShell && onGround && SceneManager.GetActiveScene().buildIndex != 4)
return false;
if (state <= Enums.PowerupState.MiniMushroom)
return false;
float width = MainHitbox.bounds.extents.x;
- //bool triggerState = Physics2D.queriesHitTriggers;
- //Physics2D.queriesHitTriggers = false;
+ bool triggerState = Physics2D.queriesHitTriggers;
+ Physics2D.queriesHitTriggers = false;
- bool ret = Physics2D.BoxCast(body.position + Vector2.up * 0.025f, new(width + 0.05f, 0.05f), 0, Vector2.up, MainHitbox.size.y * 2f, ONLY_GROUND_MASK);
+ bool ret = Physics2D.BoxCast(body.position + Vector2.up * 0.1f, new(width - 0.05f, 0.05f), 0, Vector2.up, MainHitbox.size.y * 2f, ONLY_GROUND_MASK);
- //Physics2D.queriesHitTriggers = triggerState;
+ Physics2D.queriesHitTriggers = triggerState;
return ret;
}
@@ -1994,7 +1995,7 @@ bool HandleStuckInBlock() {
Vector2 checkSize = MainHitbox.size * transform.lossyScale * new Vector2(1, 0.75f);
Vector2 checkPos = transform.position + (Vector3) (Vector2.up * checkSize / 2f);
- if (!Utils.IsAnyTileSolidBetweenWorldBox(checkPos, checkSize * 0.9f)) {
+ if (!Utils.IsAnyTileSolidBetweenWorldBox(checkPos, checkSize * 0.9f, false)) {
stuckInBlock = false;
return false;
}
@@ -2012,11 +2013,11 @@ bool HandleStuckInBlock() {
bool orig = Physics2D.queriesStartInColliders;
Physics2D.queriesStartInColliders = false;
- var hitTop = Physics2D.BoxCast(body.position + (size.y + 0.5f) * Vector2.up, new(size.x, 0.01f), 0, Vector2.down, size.y + 0.5f, ONLY_GROUND_MASK);
+ var hitTop = Physics2D.BoxCast(body.position + (size.y + 0.75f) * Vector2.up, new(size.x, 0.01f), 0, Vector2.down, size.y + 0.75f, ONLY_GROUND_MASK);
if (hitTop) {
Vector2 newPoint = new(body.position.x, hitTop.point.y);
- if (hitTop.point.y > body.position.y && hitTop.point.y < body.position.y + MainHitbox.size.y && !Utils.IsTileSolidAtWorldLocation(newPoint + Vector2.up * 0.25f)) {
+ if (hitTop.point.y > body.position.y && hitTop.point.y < body.position.y + (size.y + 0.35f) && !Utils.IsTileSolidAtWorldLocation(newPoint + Vector2.up * 0.25f)) {
transform.position = body.position = newPoint;
} else {
var hitBottom = Physics2D.BoxCast(body.position, new(size.x, 0.01f), 0, Vector2.down, size.y, ONLY_GROUND_MASK);
@@ -2461,10 +2462,11 @@ void HandleMovement(float delta) {
}
}
- if (!inShell && !(sliding && Mathf.Abs(floorAngle) > slopeSlidingAngle * 2)) {
+ bool uphill = sliding && (floorAngle != 0 && Mathf.Sign(floorAngle) == Mathf.Sign(body.velocity.x));
+ if (!inShell && !(sliding && Mathf.Abs(floorAngle) > slopeSlidingAngle * 2 && !uphill)) {
bool abovemax = false;
float invincibleSpeedBoost = invincible > 0 ? 1.5f : 1;
- float uphillChange = (floorAngle != 0 && Mathf.Sign(floorAngle) == Mathf.Sign(body.velocity.x)) ? (1 - (Mathf.Abs(floorAngle) / 360f)) : 1;
+ float uphillChange = uphill ? (1 - (Mathf.Abs(floorAngle) / 360f)) : 1;
float max;
if (onGround) {
max = functionallyRunning ? runningMaxSpeed * invincibleSpeedBoost : walkingMaxSpeed;
diff --git a/Assets/Scripts/Entity/StarBouncer.cs b/Assets/Scripts/Entity/StarBouncer.cs
index 0ab07b71a1..90672c5f20 100644
--- a/Assets/Scripts/Entity/StarBouncer.cs
+++ b/Assets/Scripts/Entity/StarBouncer.cs
@@ -18,8 +18,7 @@ public class StarBouncer : MonoBehaviourPun {
private BoxCollider2D worldCollider;
- private int? becomeCollectibleAt = null;
- private bool alreadyCollectible, canBounce;
+ private bool collectable, canBounce;
void Start() {
body = GetComponent();
@@ -44,9 +43,6 @@ void Start() {
left = direction <= 1;
fast = direction == 0 || direction == 3;
creator = (int) data[1];
- becomeCollectibleAt = (int) data[2];
- if (becomeCollectibleAt < PhotonNetwork.ServerTimestamp)
- alreadyCollectible = true;
body.velocity = new Vector2(moveSpeed * (left ? -1 : 1), deathBoostAmount);
if ((bool) data[3]) {
body.velocity += Vector2.up * 3;
@@ -55,10 +51,9 @@ void Start() {
worldCollider.enabled = true;
} else {
GetComponent().enabled = true;
- alreadyCollectible = true;
+ collectable = true;
body.isKinematic = true;
body.velocity = Vector2.zero;
- becomeCollectibleAt = PhotonNetwork.ServerTimestamp;
GetComponent().enabled = false;
if (GameManager.Instance.musicEnabled)
@@ -97,7 +92,9 @@ void FixedUpdate() {
return;
body.velocity = new Vector2(moveSpeed * (left ? -1 : 1) * (fast ? 1.5f : 1f), body.velocity.y);
+
canBounce |= body.velocity.y < 0;
+ collectable |= body.velocity.y < 0;
HandleCollision();
@@ -148,6 +145,6 @@ public void Turnaround(bool hitLeft) {
}
public bool IsCollectible() {
- return becomeCollectibleAt == null || alreadyCollectible || PhotonNetwork.ServerTimestamp - becomeCollectibleAt > 0;
+ return collectable;
}
}
diff --git a/Assets/Scripts/Networking/UpdateChecker.cs b/Assets/Scripts/Networking/UpdateChecker.cs
index 31b8952f14..39f108b029 100644
--- a/Assets/Scripts/Networking/UpdateChecker.cs
+++ b/Assets/Scripts/Networking/UpdateChecker.cs
@@ -27,7 +27,7 @@ public async static void IsUpToDate(Action callback) {
try {
- bool ret = false;
+ bool ret = true;
//get the latest release version number from github
string json = new StreamReader(response.GetResponseStream()).ReadToEnd();
@@ -55,7 +55,7 @@ public async static void IsUpToDate(Action callback) {
if (local == remote)
continue;
- ret = local > remote;
+ ret &= local >= remote;
}
callback(ret, tag);
diff --git a/Assets/Scripts/UI/Menu/MainMenuManager.cs b/Assets/Scripts/UI/Menu/MainMenuManager.cs
index 15586d73bf..46d186491a 100644
--- a/Assets/Scripts/UI/Menu/MainMenuManager.cs
+++ b/Assets/Scripts/UI/Menu/MainMenuManager.cs
@@ -688,10 +688,12 @@ public void OpenPrivatePrompt() {
EventSystem.current.SetSelectedGameObject(privateSelected);
}
public void OpenErrorBox(string text) {
+ if (!errorBox.activeSelf)
+ sfx.PlayOneShot(Enums.Sounds.UI_Error.GetClip());
+
errorBox.SetActive(true);
errorText.text = text;
EventSystem.current.SetSelectedGameObject(errorButton);
- sfx.PlayOneShot(Enums.Sounds.UI_Error.GetClip());
}
public void BackSound() {
diff --git a/Assets/Scripts/UI/Menu/RoomIcon.cs b/Assets/Scripts/UI/Menu/RoomIcon.cs
index cf1861c0eb..55c7733b53 100644
--- a/Assets/Scripts/UI/Menu/RoomIcon.cs
+++ b/Assets/Scripts/UI/Menu/RoomIcon.cs
@@ -30,18 +30,19 @@ public void UpdateUI(RoomInfo newRoom) {
string symbols = "";
Utils.GetCustomProperty(Enums.NetRoomProperties.StarRequirement, out int stars, newRoom.CustomProperties);
Utils.GetCustomProperty(Enums.NetRoomProperties.CoinRequirement, out int coins, newRoom.CustomProperties);
- bool lives = ((int) prop[Enums.NetRoomProperties.Lives]) >= 1;
+ Utils.GetCustomProperty(Enums.NetRoomProperties.Lives, out int lives, newRoom.CustomProperties);
bool powerups = (bool) prop[Enums.NetRoomProperties.NewPowerups];
bool time = ((int) prop[Enums.NetRoomProperties.Time]) >= 1;
//bool password = ((string) prop[Enums.NetRoomProperties.Password]) != "";
- if (lives)
- symbols += "";
if (powerups)
symbols += "";
if (time)
symbols += "";
+ if (lives >= 1)
+ symbols += "" + Utils.GetSymbolString(lives.ToString(), Utils.smallSymbols);
+
symbols += "" + Utils.GetSymbolString(stars.ToString(), Utils.smallSymbols);
symbols += "" + Utils.GetSymbolString(coins.ToString(), Utils.smallSymbols);
//if (password)
diff --git a/Assets/Scripts/Utils.cs b/Assets/Scripts/Utils.cs
index fa0999f3b0..44e0b90e3f 100644
--- a/Assets/Scripts/Utils.cs
+++ b/Assets/Scripts/Utils.cs
@@ -107,13 +107,14 @@ private static Tile.ColliderType GetColliderType(Vector3Int tileLocation) {
return Tile.ColliderType.None;
}
- public static bool IsTileSolidBetweenWorldBox(Vector3Int tileLocation, Vector2 worldLocation, Vector2 worldBox) {
- Collider2D collision = Physics2D.OverlapPoint(worldLocation, LayerMask.GetMask("Ground"));
- if (collision && !collision.isTrigger && !collision.CompareTag("Player"))
- return true;
+ public static bool IsTileSolidBetweenWorldBox(Vector3Int tileLocation, Vector2 worldLocation, Vector2 worldBox, bool boxcast = true) {
+ if (boxcast) {
+ Collider2D collision = Physics2D.OverlapPoint(worldLocation, LayerMask.GetMask("Ground"));
+ if (collision && !collision.isTrigger && !collision.CompareTag("Player"))
+ return true;
+ }
Vector2 ogWorldLocation = worldLocation;
- Vector3Int ogTileLocation = tileLocation;
while (GetTileAtTileLocation(tileLocation) is TileInteractionRelocator it) {
worldLocation += (Vector2)(Vector3) it.offset * 0.5f;
tileLocation += it.offset;
@@ -337,7 +338,7 @@ static bool IsInside(List polygon, Vector2 p) {
return (count % 2 == 1); // Same as (count%2 == 1)
}
- public static bool IsAnyTileSolidBetweenWorldBox(Vector2 checkPosition, Vector2 checkSize) {
+ public static bool IsAnyTileSolidBetweenWorldBox(Vector2 checkPosition, Vector2 checkSize, bool boxcast = true) {
Vector3Int minPos = WorldToTilemapPosition(checkPosition - (checkSize / 2), wrap: false);
Vector3Int size = WorldToTilemapPosition(checkPosition + (checkSize / 2), wrap: false) - minPos;
@@ -347,7 +348,7 @@ public static bool IsAnyTileSolidBetweenWorldBox(Vector2 checkPosition, Vector2
Vector3Int tileLocation = new(minPos.x + x, minPos.y + y, 0);
WrapTileLocation(ref tileLocation);
- if (IsTileSolidBetweenWorldBox(tileLocation, checkPosition, checkSize))
+ if (IsTileSolidBetweenWorldBox(tileLocation, checkPosition, checkSize, boxcast))
return true;
}
}
diff --git a/Assets/Sprites/UI/ui.png b/Assets/Sprites/UI/ui.png
index fa3c3ee558..f1f1bde1f2 100644
Binary files a/Assets/Sprites/UI/ui.png and b/Assets/Sprites/UI/ui.png differ
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 3ad8d10103..bbd0ded090 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -137,7 +137,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 1.6.6.0-beta
+ bundleVersion: 1.6.6.1-beta
preloadedAssets:
- {fileID: 0}
- {fileID: 0}