From 0f66fae7bea3f97288799751d795a54b91acda69 Mon Sep 17 00:00:00 2001 From: irtimaled Date: Tue, 3 Feb 2015 01:58:32 +0000 Subject: [PATCH] Update README.md --- README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index aa3e6691..474205a9 100644 --- a/README.md +++ b/README.md @@ -20,6 +20,7 @@ This mod highlights in a variety of colours and styles the different structures - Mine Shafts; light gray boxes illustrate each of the mine shafts. Cobwebs... grrr! - Villages; multicoloured spheres encircle the village, with boxes marking if and where iron golems will spawn. You should see the iron titan... CRAZY! - Slime chunks; bright green boxes highlight where slimes will spawn, with a dynamic box that rises to where the players feet are to help find them from the surface. Bouncy... bouncy... +- World Spawn & spawn chunks; red boxes outline the world spawn and the spawn chunks. # How it works @@ -56,11 +57,17 @@ Villages | Both | Process/Render Villages | drawVillages | true/false | true Village spheres | Client | Render Villages as spheres instead of cuboids | renderVillageAsSphere | true/false | true Village Iron Golem Spawn Area | Client | Render Iron Golem Spawn Area within valid Villages | drawIronGolemSpawnArea | true/false | true Slime Chunks | Both | Process/Render Slime Chunks | drawSlimeChunks | true/false | true -Slime Chunks Maximum Y | Client | Maximum Y value of the dynamic slime chunk boxes | slimeChunkMaxY | 0/40-255 (0 = no limit) | 0 +Slime Chunks Maximum Y | Client | Maximum Y value of the dynamic slime chunk boxes | slimeChunkMaxY | -1-255 (see below) | 0 +World Spawn | Both | Process/Render World Spawn & Spawn Chunks | drawWorldSpawn | true/false | true +World Spawn Maximum Y | Client | Maximum Y value of the world spawn & spawn chunk boxes | worldSpawnMaxY | -1-255 (see below) | 0 Fill | Client | Fill the bounding boxes (except village ones) | fill | true/false | false Always Visible | Client | Bounding boxes are visible through blocks - kinda messes with perspective tho! | alwaysVisible | true/false | false Keep Cache Between Sessions | Client | Bounding box caches are not cleared when disconnecting from single or multiplayer worlds. | keepCacheBetweenSessions | true/false | false +The Maximum Y value configuration options have some special values, these are:- +* -1 = the Y value of the players feet when the bounding boxes were activated. +* 0 = the current Y value of the players feet. + ### In game *Note: In game editing is incomplete.*