Add inout workaround for GLSL on NVIDIA drivers #6
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Some NVIDIA GLSL compilers have a discrepancy causing array-typed function arguments declared with the "out" parameter qualifier to not update the caller's input. Whether this is a driver bug or not is debatable, but in any event this workaround should support all cases.
This was reported on the NVIDIA forums a little while ago by someone else: https://devtalk.nvidia.com/default/topic/777925/opengl/varying-array-set-inside-function-using-quot-out-quot-fails/
@xthexder thanks for finding this one!