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In Arknights for whatever reason, some enemies have the same filenames for their spine images such as enemy_1027_mob and enemy_1027_mob_2. For your project, these images appear separately in the unpacked folder. But when the transparency is applied, the project seems to only use the first one. Could you make it so all the images are processed?
I cant read Python or Chinese very well, but my first guess would be that it's because the alpha image is named "enemy_1027_mob[alpha]_#0" instead of "enemy_1027_mob_#0[alpha]".
Example:
Unpacked folder (red shirt guy is here)
Combined folder (red shirt guy is missing)
The text was updated successfully, but these errors were encountered:
I just realized that if you are able to save files based on their actual enemy ID instead of the image filenames, so enemy_1027_mob and enemy_1027_mob_2 are in separate folders, then that would resolve this issue better.
Thank you for your investigation. It is confirm that these enemies can cause this bug :
1027_mob & 1027_mob_2
1036_amraoe & 1036_amraoe_2
1046_agent & 1046_agent_2
1047_sagent & 1047_sagent_2
1049_eagent & 1049_eagent_2
1286_dumcy & 1286_dumcy_2
In these cases, the "_2" model was named without the suffix "_2", so that they are recognized as the "non-2" models by our program. So, the suffix "#0" was automatically added to these different image files in the unpacking stage. However, the skel/atlas files of "_2" and "non-_2" have the same content, so they are not unpacked because of the same-file-conflict.
This circumstance we talking about is a historical problem of Arknights. Your advice is a helpful approach to solve this bug. To temporarily solve this bug, you can manually rename the conflicted files after the unpacking stage.
Internationalization of our Unpacker tool will be carried out in the next versions.
isHarryh
changed the title
Identical image filenames are combined incorrectly
[Bug] Identical enemy model textures are combined incorrectly
Sep 2, 2023
In Arknights for whatever reason, some enemies have the same filenames for their spine images such as enemy_1027_mob and enemy_1027_mob_2. For your project, these images appear separately in the unpacked folder. But when the transparency is applied, the project seems to only use the first one. Could you make it so all the images are processed?
I cant read Python or Chinese very well, but my first guess would be that it's because the alpha image is named "enemy_1027_mob[alpha]_#0" instead of "enemy_1027_mob_#0[alpha]".
Example:
Unpacked folder (red shirt guy is here)
Combined folder (red shirt guy is missing)
The text was updated successfully, but these errors were encountered: