-
-
Notifications
You must be signed in to change notification settings - Fork 39
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The plugin can support capture fluid vector field? #17
Comments
Not sure if your timing is good or bad on that one... there are some crazy storms going on in the area at the moment. I haven't found a way for the addon to interact with more advanced fluid simulations, but you can change the vector field's particle system settings to the Fluid Physics Type to get the particles to act like they're suspended in a fluid. Keep in mind that editing any of the particle system settings will reset any settings that the addon's script edited, so you'll need to set them manually. The important ones are Emit From (needs to be Verts), Frame End (to 1.0 to only emit everything once), and the Number of particles (set it to the number of verts in the vector field = density x * y * z). |
Thank you, I will have a try. |
I'll take a look at it later tonight. I know it was possible in Blender 2.78 but haven't needed to do anything with smoke since then. |
My blender version is 2.82, Thank you for helping me! |
Something changed about the way smoke simulations work that seems to prevent them from affecting vector fields the way they used to. I'll keep investigating and will update as soon as I figure it out, but it may require some rewrites to the addon to get working. |
I want simulate wind effect, How can capture fluid to vector field?
The text was updated successfully, but these errors were encountered: