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Edit. There is a proper coloring in Open3DScene; incorrect data was being loaded to Open3DScene while correct data to DrawGeometries.
I have a point cloud object with assigned colors (based on some important property) and I need to display those (individual!) vertex colors in the GUI I've made using Open3D tools.
The point cloud object is being properly displayed by the visualization::DrawGeometries() function, but the Open3DScene in the SceneWidget of my GUI still displays a solid color, as defined in the default MaterialRecord struct.
I do not see how to set up the rendering::MaterialRecord so that it colors each vertex by a different color. How to achieve that result?
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Edit. There is a proper coloring in Open3DScene; incorrect data was being loaded to Open3DScene while correct data to DrawGeometries.
I have a point cloud object with assigned colors (based on some important property) and I need to display those (individual!) vertex colors in the GUI I've made using Open3D tools.
The point cloud object is being properly displayed by the visualization::DrawGeometries() function, but the Open3DScene in the SceneWidget of my GUI still displays a solid color, as defined in the default MaterialRecord struct.
I do not see how to set up the rendering::MaterialRecord so that it colors each vertex by a different color. How to achieve that result?
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