Real time rendering on Windows 11 with Intel GPU #6565
shaharyuval
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I'm trying to overlay my webcam output with a rendered mesh and am using Open3D for this purpose.
The target platform is a Windows 11 laptop with an Intel integrated GPU.
I have tried following instructions for headless rendering, but it appears this is not supported for Windows?
I have resorted to opening a visualizer windows and capturing its contents, but the frame rate is an abysmal 2 fps. Is there a better way of doing this?
Here's my code:
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