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ProgressionTester.gd
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extends Node2D
var Circle = preload("res://objects/Circle.tscn")
var font = preload("res://assets/fonts/default.tres")
var level
var last_circle_position
var level_markers = []
func _ready():
randomize()
last_circle_position = $Camera2D.position
level = 0
for i in 100:
if i % 5 == 0:
level += 1
level_markers.append(last_circle_position)
spawn_circle()
update()
func _process(delta):
if Input.is_action_pressed("ui_up"):
print('up', $Camera2D.position.y)
$Camera2D.position.y -= 35
if Input.is_action_pressed("ui_down"):
$Camera2D.position.y += 35
if Input.is_action_pressed("ui_left"):
$Camera2D.position.x -= 15
if Input.is_action_pressed("ui_right"):
$Camera2D.position.x += 15
func spawn_circle(_position=null):
var c = Circle.instance()
if !_position:
var x = rand_range(-150, 150)
var y = rand_range(-500, -400)
_position = last_circle_position + Vector2(x, y)
add_child(c)
c.init(_position, level)
last_circle_position = _position
func _draw():
var l = 1
for pos in level_markers:
var s = Vector2(pos.x-480, pos.y-200)
var e = Vector2(pos.x-80, pos.y-200)
draw_line(s, e, Color(1, 1, 1), 15)
draw_string(font, s - Vector2(0, 50), str(l), Color(1, 1, 1))
l += 1