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CHANGELOG.md

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# Change Log
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## [2.5.18] - 2023-09-16
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- Improvements
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- Reduced the amount of memory used temporarily when loading.
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- Changes
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- `VgoImporter.ReflectSkybox()` method has been deprecated. Use `VgoModelAsset.ReflectSkybox()` method instead.
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## [2.5.17] - 2023-08-27
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- Features

Documentation~/UniVGO/Installation.ja.md

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@@ -44,7 +44,7 @@ Unity 2021.1 以下のバージョンを使用する場合
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|com.izayoi.liltoon.shader.utility|IzayoiJiichan|GitHub||1.4.0|2023年5月30日|
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|com.izayoi.unishaders|IzayoiJiichan|GitHub||1.6.1|2023年8月1日|
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|com.izayoi.vgospringbone|IzayoiJiichan|GitHub||1.1.2|2022年8月24日|
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|com.izayoi.univgo|IzayoiJiichan|GitHub|VGO 2.5|2.5.17|2023年8月27日|
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|com.izayoi.univgo|IzayoiJiichan|GitHub|VGO 2.5|2.5.18|2023年9月16日|
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#### 追加パッケージ
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"dependencies": {
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"com.izayoi.liltoon.shader.utility": "https://github.com/izayoijiichan/lilToonShaderUtility.git#v1.4.0",
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"com.izayoi.unishaders": "https://github.com/izayoijiichan/UniShaders.git#v1.6.1",
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"com.izayoi.univgo": "https://github.com/izayoijiican/VGO.git#v2.5.17",
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"com.izayoi.univgo": "https://github.com/izayoijiican/VGO.git#v2.5.18",
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"com.izayoi.vgospringbone": "https://github.com/izayoijiichan/VgoSpringBone.git#v1.1.2",
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"com.unity.nuget.newtonsoft-json": "3.2.1",
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"com.unity.ugui": "1.0.0",
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|2022.3.0f1|BRP|UniVGO + UniVRM|[Link](https://github.com/izayoijiichan/univgo2.sample.unity.project/tree/unity2022.3.brp.univrm)|
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___
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最終更新日:2023年8月27日
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最終更新日:2023年9月16日
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編集者:十六夜おじいちゃん
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*Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.*

Documentation~/UniVGO/Installation.md

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|com.izayoi.liltoon.shader.utility|IzayoiJiichan|GitHub||1.4.0|30 May, 2023|
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|com.izayoi.unishaders|IzayoiJiichan|GitHub||1.6.1|1 Aug, 2023|
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|com.izayoi.vgospringbone|IzayoiJiichan|GitHub||1.1.2|24 Aug, 2022|
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|com.izayoi.univgo|IzayoiJiichan|GitHub|VGO 2.5|2.5.17|27 Aug, 2023|
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|com.izayoi.univgo|IzayoiJiichan|GitHub|VGO 2.5|2.5.18|16 Sep, 2023|
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#### Additional Packages
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"dependencies": {
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"com.izayoi.liltoon.shader.utility": "https://github.com/izayoijiichan/lilToonShaderUtility.git#v1.4.0",
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"com.izayoi.unishaders": "https://github.com/izayoijiichan/UniShaders.git#v1.6.1",
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"com.izayoi.univgo": "https://github.com/izayoijiican/VGO.git#v2.5.17",
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"com.izayoi.univgo": "https://github.com/izayoijiican/VGO.git#v2.5.18",
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"com.izayoi.vgospringbone": "https://github.com/izayoijiichan/VgoSpringBone.git#v1.1.2",
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"com.unity.nuget.newtonsoft-json": "3.2.1",
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"com.unity.ugui": "1.0.0",
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|2022.3.0f1|BRP|UniVGO + UniVRM|[Link](https://github.com/izayoijiichan/univgo2.sample.unity.project/tree/unity2022.3.brp.univrm)|
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___
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Last updated: 27 August, 2023
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Last updated: 16 September, 2023
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Editor: Izayoi Jiichan
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*Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.*

Documentation~/UniVGO/Usage.ja.md

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|No|項目||
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|:---:|:---|:---:|
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|1|Unity バージョン|2022.3|
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|2|UniVGO バージョン|2.5.15|
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|2|UniVGO バージョン|2.5.18|
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|3|VGO 仕様バージョン|2.5|
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### 対応 Unity コンポーネント
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using UnityEngine;
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using UniVgo2;
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public class RuntimeLoadBehaviour : MonoBehaviour
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public class RuntimeLoader : MonoBehaviour
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{
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[SerializeField]
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private string _FilePath = string.Empty;
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private readonly VgoImporter _VgoImporter = new();
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private IDisposable _VgoModelAssetDisposer;
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private VgoModelAsset? _VgoModelAsset;
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private void Start()
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{
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VgoModelAsset vgoModelAsset = _VgoImporter.Load(filePath);
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//_VgoImporter.ReflectSkybox(Camera.main, vgoModelAsset);
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vgoModelAsset.ReflectSkybox(Camera.main);
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_VgoModelAsset = _VgoImporter.Load(_FilePath);
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_VgoModelAssetDisposer = vgoModelAsset;
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_VgoModelAsset.ReflectSkybox(Camera.main);
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}
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private void OnDestroy()
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{
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_VgoModelAssetDisposer?.Dispose();
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_VgoModelAsset?.Dispose();
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}
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}
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~~~
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https://vgohub.azurewebsites.net
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___
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最終更新日:2023年8月18日
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最終更新日:2023年9月16日
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編集者:十六夜おじいちゃん
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*Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.*

Documentation~/UniVGO/Usage.md

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|No|item|value|
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|:---:|:---|:---:|
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|1|Unity version|2022.3|
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|2|UniVGO version|2.5.15|
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|2|UniVGO version|2.5.18|
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|3|VGO spec version|2.5|
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### Supported Unity components
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using UnityEngine;
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using UniVgo2;
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public class RuntimeLoadBehaviour : MonoBehaviour
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public class RuntimeLoader : MonoBehaviour
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{
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[SerializeField]
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private string _FilePath = string.Empty;
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private readonly VgoImporter _VgoImporter = new();
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private IDisposable _VgoModelAssetDisposer;
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private IVgoModelAsset? _VgoModelAsset;
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private void Start()
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{
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VgoModelAsset vgoModelAsset = _VgoImporter.Load(filePath);
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//_VgoImporter.ReflectSkybox(Camera.main, vgoModelAsset);
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vgoModelAsset.ReflectSkybox(Camera.main);
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_VgoModelAsset = _VgoImporter.Load(_FilePath);
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_VgoModelAssetDisposer = vgoModelAsset;
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_VgoModelAsset.ReflectSkybox(Camera.main);
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}
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private void OnDestroy()
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{
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_VgoModelAssetDisposer?.Dispose();
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_VgoModelAsset?.Dispose();
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}
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}
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~~~
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https://vgohub.azurewebsites.net
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___
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Last updated: 18 August, 2023
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Last updated: 16 September, 2023
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Editor: Izayoi Jiichan
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*Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.*

NewtonVgo/Runtime/Buffers/IByteBuffer.cs

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// ----------------------------------------------------------------------
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// @Namespace : NewtonVgo.Buffers
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// @Class : IByteBuffer
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// @Interface : IByteBuffer
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// ----------------------------------------------------------------------
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#nullable enable
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namespace NewtonVgo.Buffers

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