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mini_environment.h
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mini_environment.h
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#pragma once
#include <ATen/core/jit_type.h>
#include <torch/csrc/jit/ir/ir.h>
namespace torch {
namespace jit {
// Simple data structure for containing a type T in nested control blocks
// Should only be used after initial compilation where type checking and
// loads and stores are emitted
template <typename T>
struct MiniEnvironment {
MiniEnvironment(Block* b, std::shared_ptr<MiniEnvironment> next = nullptr)
: next(std::move(next)) {}
// NOLINTNEXTLINE(cppcoreguidelines-non-private-member-variables-in-classes)
std::shared_ptr<MiniEnvironment<T>> next;
T findInThisFrame(const std::string& name) {
auto it = table.find(name);
if (it != table.end()) {
return it->second;
}
return nullptr;
}
T findInAnyFrame(const std::string& name) {
for (auto runner = this; runner; runner = runner->next.get()) {
if (auto r = runner->findInThisFrame(name)) {
return r;
}
}
return nullptr;
}
void setVar(const std::string& name, T value) {
table[name] = value;
}
std::vector<std::string> definedVariables() {
std::vector<std::string> result;
result.reserve(table.size());
for (auto& kv : table) {
result.push_back(kv.first);
}
std::sort(result.begin(), result.end());
return result;
}
private:
std::unordered_map<std::string, T> table;
};
} // namespace jit
} // namespace torch