Basic steps required to bootstrap a vulkan application.
Taken from https://vulkan-tutorial.com/
Should be platform independent as using glfw and cmake build system
Shader compilation done through cmake
Install cmake
Install vcpkg (https://github.com/Microsoft/vcpkg)
Install the vulkan SDK (https://vulkan.lunarg.com/sdk/home)
vcpkg install glfw3:x64-windows
vcpkg install vulkan:x64-windows
Run the provided build.bat
from within the MSVC command prompt (vcvarsall.bat
)