@@ -67,15 +67,11 @@ block.biotech-needle.name = Needle
6767block.biotech-needle.description = A small, spammable turret useful for setting up temporary bases.
6868block.biotech-glisten.name = Glisten
6969block.biotech-glisten.description = EMP turret. Slow and damages air and ground units.
70- block.biotech-retch.name = Retch
71- block.biotech-retch.description = oooo wavy
7270
7371block.biotech-hematic-sieve.name = Hematic Sieve
7472block.biotech-hematic-sieve.description = Filters potash from blood.
7573block.biotech-hemo-crystallizer.name = Hemo Crystallizer
7674block.biotech-hemo-crystallizer.description = Condenses blood into carminite.
77- block.biotech-paste-compactor.name = Paste Compactor
78- block.biotech-paste-compactor.description = Compresses dust clumps into Yummy baby food.
7975
8076block.biotech-core-sight.name = Core: Sight
8177block.biotech-core-sight.description = Core of the base. Made with some biological materials. Once destroyed, the sector is lost.
@@ -101,8 +97,6 @@ block.biotech-bio-piercer.name = Tissue Piercer
10197block.biotech-bio-piercer.description = Breaks off chunks of flesh from flesh floors.
10298block.biotech-drill-upgrader.name = Drill Upgrader
10399block.biotech-drill-upgrader.description = Boosts connected drill' s with a higher durability to allow the mining of rougher materials.
104- block.biotech-filter.name = Filter
105- block.biotech-filter.description = Filters particles in the air into small clumps of dust.
106100
107101block.biotech-magnesium-convayor.name = Magnesium Belt
108102block.biotech-magnesium-convayor.description = Transports items.
@@ -127,6 +121,7 @@ block.biotech-cable-pole.description = Power distributor, only connects to other
127121block.biotech-cable-accumulator.name = Cable Accumulator
128122block.biotech-cable-accumulator.description = Power Buffer.
129123
124+
130125item.biotech-carbonic-tissue.name = Carbonic Tissue
131126item.biotech-carbonic-tissue.description = Used for basic biological technology and ammunition, soft but durable.
132127item.biotech-calcitic-fragment.name = Calcitic Fragment
@@ -141,19 +136,12 @@ item.biotech-carminite.name = Carminite
141136item.biotech-carminite.description = Condensed Blood. Used mainly to power tier 2 infrastructure.
142137item.biotech-stem-capsule.name = Stem Capsule
143138item.biotech-stem-capsule.description = A capsule used mostly for ammo.
144- item.biotech-stem-capsule.detail = Struggling in STEM major.
145- item.biotech-dust-clump.name = Dust Clump
146- item.biotech-dust-clump.description = A clump of dust.
147- item.biotech-proteic-paste.name = Proteic Paste
148- item.biotech-proteic-paste.description = A proteic paste.
139+ item.biotech-heratic-acid.name = Heratic Acid
140+ item.biotech-heratic-acid.description = Highly corrosive acid found on the surface of Andori.
149141
150142liquid.biotech-hemo-fluid.name = Hemo Fluid
151143liquid.biotech-hemo-fluid.description = Used for ammunition and basic biotechnology, hot.
152144liquid.biotech-hemo-fluid.details = Substance made from dead creatures who lived in Andori.
153- liquid.biotech-plasmoid.name = Plasmoid
154- liquid.biotech-plasmoid.description = Liquid found in the environment of Andori. Useful for tier 2 mechanisms
155- liquid.biotech-heratic-acid.name = Heratic Acid
156- liquid.biotech-heratic-acid.description = Highly corrosive acid found on the surface of Andori.
157145
158146unit.biotech-carrier.name = Carrier
159147unit.biotech-watcher.name = Watcher
@@ -164,13 +152,13 @@ unit.biotech-scout.details = tf2 reference real.
164152unit.biotech-strider.name = Strider
165153unit.biotech-strider.description = Fires semi-homing missiles. Capable of being mass-produced
166154unit.biotech-seer.name = Seer
167- unit.biotech-seer.description = A tier two assault air unit. Shoots 4 homing missiles that is devastating for conveyor belts.
155+ unit.biotech-seer.description = A tier two assult air unit. Shoots 4 homing missiles that is devastating for conveyor belts.
168156unit.biotech-nomad.name = Nomad
169- unit.biotech-nomad.description = A tier two assault specialty unit. Shoots two melting lasers and one bullet that causes burning to the buildings hit. Pierces two times.
157+ unit.biotech-nomad.description = A tier two assult specialty unit. Shoots two melting lasers and one bullet that causes burning to the buildings hit. Pierces two times.
170158unit.biotech-smith.name = Smith
171159unit.biotech-smith.description = A suicide bomber hovercraft that gathers its energy into a big laser when exploding.
172160unit.biotech-anvil.name = Anvil
173- unit.biotech-anvil.description = The tier 2 of an experimental line of units. Deals catastrophic blows to any blocks in its way. Very weak, kill it before it fires .
161+ unit.biotech-anvil.description = A tier two ranged sniper, takes long to charge, but deals a devastating blow .
174162unit.biotech-rectifier.name = Rectifier
175163unit.biotech-rectifier.description = Extremely durable repair unit.
176164
@@ -184,19 +172,38 @@ unit.biotech-kaph31.description = Scarier Spooder dweller.
184172unit.biotech-ima.name = 2-12 "Ima"
185173unit.biotech-a-91-shomeret.name = A-91 "Shomeret"
186174
187- biotech.bar.speed-up = Speed Up: +{0}%
188-
189175team.septaris.name = Septaris
190176
191177planet.biotech-andori.name = Andori
192178sector.biotech-ankle.name = Ankle
193179sector.biotech-crus.name = Crus
194180sector.biotech-femur.name = Femur
195- sector.biotech-putridum.name = Putridum
181+ sector.biotech-putridum
196182
197183setting.biotech-category = Heart Of Andori
198184setting.biotech-clear-campaign = [red]Irritate Immune System
199185setting.biotech-clear-tech-tree = Abandon Research Progress
200186setting.biotech-clear-campaign.confirm = [red]Irritate Immune System? (Reset Campaign Progress)
201187setting.biotech-clear-tech-tree.confirm = Abandon Research Progress? (Reset Tech Tree Progress)
202- setting.biotech-clear-campaign-close.confirm = [red]The game will now exit, irritation module initiated.
188+ setting.biotech-clear-campaign-close.confirm = [red]The game will now exit, irritation module initiated.
189+
190+ # Map target setting
191+ ankle.mining-magnesium-ore = [accent]Left Click [white]here to mine [accent]Magnesium [white]from the ore vein.
192+ ankle.mining-calcite-fragments = [accent]Left click [white]here to extract pieces of [accent]Calcitic Fragments [white]from the walls.
193+ ankle.automatic-mining-of-magnesium-ore = To automate mining magnesium, research and place the [accent]Biotic Borer [white]here.
194+ ankle.transport-magnesium-to-the-core = Now, [accent] research magnesium conveyors [white] to bring the mined magnesium into the [accent]core[white].
195+ ankle.automatic-mining-of-calcite-fragments = To automate [accent]calcitic fragments [white], research and place a [accent]Biotic Reamer [white].
196+ ankle.transport-calcite-fragments = To transport items through uneven terrain, research the [accent]Unit Docker [white]and place it here.
197+ ankle.unloading-calcite-fragments = After that, research and place the [accent]Unit Discharger [white]here.
198+ ankle.core-detectable = [accent] Core detectable in {0}
199+ rotten-wounds.countdown-of-unit-production = Enemy will escalate production in [red]3 minutes.
200+ rotten-wounds.countdown-of-unit-production.two = Enemy escalating production in [red]2 minutes.
201+ rotten-wounds.reinforcements = Reinforcements will start arriving in [orange]5 minutes.
202+ rotten-wounds.attack-core = Utilize air units to take down the less defended core, from then [red]finish the enemy...
203+ [white]Enemy will escalate their production and are on high alert, get defenses as soon as possible.
204+ pelvis.core-detection-countdown = [accent] Core detectable in {0}
205+ pelvis.enemy-reinforcement = [accent] Additional enemy reinforcement active in {0}
206+ pelvis.enemy-reinforcement-two = [accent] Additional enemy reinforcement active in {0}
207+ pelvis.enemy-reinforcement-three = [accent] Additional enemy reinforcement active in {0}
208+ pelvis.enemy-reinforcement-four = [accent] Additional enemy reinforcement active in {0}
209+ femur.something-is-rising = [red]Something is rising.
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