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Merge pull request #23 from xhstoyea/master
2 parents e5e168d + 2d699b8 commit 9956da4

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assets/bundles/bundle.properties

Lines changed: 29 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -67,15 +67,11 @@ block.biotech-needle.name = Needle
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block.biotech-needle.description = A small, spammable turret useful for setting up temporary bases.
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block.biotech-glisten.name = Glisten
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block.biotech-glisten.description = EMP turret. Slow and damages air and ground units.
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block.biotech-retch.name = Retch
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block.biotech-retch.description = oooo wavy
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block.biotech-hematic-sieve.name = Hematic Sieve
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block.biotech-hematic-sieve.description = Filters potash from blood.
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block.biotech-hemo-crystallizer.name = Hemo Crystallizer
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block.biotech-hemo-crystallizer.description = Condenses blood into carminite.
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block.biotech-paste-compactor.name = Paste Compactor
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block.biotech-paste-compactor.description = Compresses dust clumps into Yummy baby food.
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block.biotech-core-sight.name = Core: Sight
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block.biotech-core-sight.description = Core of the base. Made with some biological materials. Once destroyed, the sector is lost.
@@ -101,8 +97,6 @@ block.biotech-bio-piercer.name = Tissue Piercer
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block.biotech-bio-piercer.description = Breaks off chunks of flesh from flesh floors.
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block.biotech-drill-upgrader.name = Drill Upgrader
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block.biotech-drill-upgrader.description = Boosts connected drill's with a higher durability to allow the mining of rougher materials.
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block.biotech-filter.name = Filter
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block.biotech-filter.description = Filters particles in the air into small clumps of dust.
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block.biotech-magnesium-convayor.name = Magnesium Belt
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block.biotech-magnesium-convayor.description = Transports items.
@@ -127,6 +121,7 @@ block.biotech-cable-pole.description = Power distributor, only connects to other
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block.biotech-cable-accumulator.name = Cable Accumulator
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block.biotech-cable-accumulator.description = Power Buffer.
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item.biotech-carbonic-tissue.name = Carbonic Tissue
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item.biotech-carbonic-tissue.description = Used for basic biological technology and ammunition, soft but durable.
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item.biotech-calcitic-fragment.name = Calcitic Fragment
@@ -141,19 +136,12 @@ item.biotech-carminite.name = Carminite
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item.biotech-carminite.description = Condensed Blood. Used mainly to power tier 2 infrastructure.
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item.biotech-stem-capsule.name = Stem Capsule
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item.biotech-stem-capsule.description = A capsule used mostly for ammo.
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item.biotech-stem-capsule.detail = Struggling in STEM major.
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item.biotech-dust-clump.name = Dust Clump
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item.biotech-dust-clump.description = A clump of dust.
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item.biotech-proteic-paste.name = Proteic Paste
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item.biotech-proteic-paste.description = A proteic paste.
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item.biotech-heratic-acid.name = Heratic Acid
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item.biotech-heratic-acid.description = Highly corrosive acid found on the surface of Andori.
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liquid.biotech-hemo-fluid.name = Hemo Fluid
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liquid.biotech-hemo-fluid.description = Used for ammunition and basic biotechnology, hot.
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liquid.biotech-hemo-fluid.details = Substance made from dead creatures who lived in Andori.
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liquid.biotech-plasmoid.name = Plasmoid
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liquid.biotech-plasmoid.description = Liquid found in the environment of Andori. Useful for tier 2 mechanisms
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liquid.biotech-heratic-acid.name = Heratic Acid
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liquid.biotech-heratic-acid.description = Highly corrosive acid found on the surface of Andori.
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unit.biotech-carrier.name = Carrier
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unit.biotech-watcher.name = Watcher
@@ -164,13 +152,13 @@ unit.biotech-scout.details = tf2 reference real.
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unit.biotech-strider.name = Strider
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unit.biotech-strider.description = Fires semi-homing missiles. Capable of being mass-produced
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unit.biotech-seer.name = Seer
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unit.biotech-seer.description = A tier two assault air unit. Shoots 4 homing missiles that is devastating for conveyor belts.
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unit.biotech-seer.description = A tier two assult air unit. Shoots 4 homing missiles that is devastating for conveyor belts.
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unit.biotech-nomad.name = Nomad
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unit.biotech-nomad.description = A tier two assault specialty unit. Shoots two melting lasers and one bullet that causes burning to the buildings hit. Pierces two times.
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unit.biotech-nomad.description = A tier two assult specialty unit. Shoots two melting lasers and one bullet that causes burning to the buildings hit. Pierces two times.
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unit.biotech-smith.name = Smith
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unit.biotech-smith.description = A suicide bomber hovercraft that gathers its energy into a big laser when exploding.
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unit.biotech-anvil.name = Anvil
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unit.biotech-anvil.description = The tier 2 of an experimental line of units. Deals catastrophic blows to any blocks in its way. Very weak, kill it before it fires.
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unit.biotech-anvil.description = A tier two ranged sniper, takes long to charge, but deals a devastating blow.
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unit.biotech-rectifier.name = Rectifier
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unit.biotech-rectifier.description = Extremely durable repair unit.
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@@ -184,19 +172,38 @@ unit.biotech-kaph31.description = Scarier Spooder dweller.
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unit.biotech-ima.name = 2-12 "Ima"
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unit.biotech-a-91-shomeret.name = A-91 "Shomeret"
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biotech.bar.speed-up = Speed Up: +{0}%
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team.septaris.name = Septaris
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planet.biotech-andori.name = Andori
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sector.biotech-ankle.name = Ankle
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sector.biotech-crus.name = Crus
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sector.biotech-femur.name = Femur
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sector.biotech-putridum.name = Putridum
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sector.biotech-putridum
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setting.biotech-category = Heart Of Andori
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setting.biotech-clear-campaign = [red]Irritate Immune System
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setting.biotech-clear-tech-tree = Abandon Research Progress
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setting.biotech-clear-campaign.confirm = [red]Irritate Immune System? (Reset Campaign Progress)
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setting.biotech-clear-tech-tree.confirm = Abandon Research Progress? (Reset Tech Tree Progress)
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setting.biotech-clear-campaign-close.confirm = [red]The game will now exit, irritation module initiated.
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setting.biotech-clear-campaign-close.confirm = [red]The game will now exit, irritation module initiated.
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# Map target setting
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ankle.mining-magnesium-ore = [accent]Left Click [white]here to mine [accent]Magnesium [white]from the ore vein.
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ankle.mining-calcite-fragments = [accent]Left click [white]here to extract pieces of [accent]Calcitic Fragments [white]from the walls.
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ankle.automatic-mining-of-magnesium-ore = To automate mining magnesium, research and place the [accent]Biotic Borer [white]here.
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ankle.transport-magnesium-to-the-core = Now, [accent] research magnesium conveyors [white] to bring the mined magnesium into the [accent]core[white].
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ankle.automatic-mining-of-calcite-fragments = To automate [accent]calcitic fragments [white], research and place a [accent]Biotic Reamer [white].
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ankle.transport-calcite-fragments = To transport items through uneven terrain, research the [accent]Unit Docker [white]and place it here.
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ankle.unloading-calcite-fragments = After that, research and place the [accent]Unit Discharger [white]here.
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ankle.core-detectable = [accent] Core detectable in {0}
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rotten-wounds.countdown-of-unit-production = Enemy will escalate production in [red]3 minutes.
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rotten-wounds.countdown-of-unit-production.two = Enemy escalating production in [red]2 minutes.
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rotten-wounds.reinforcements = Reinforcements will start arriving in [orange]5 minutes.
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rotten-wounds.attack-core = Utilize air units to take down the less defended core, from then [red]finish the enemy...
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[white]Enemy will escalate their production and are on high alert, get defenses as soon as possible.
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pelvis.core-detection-countdown = [accent] Core detectable in {0}
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pelvis.enemy-reinforcement = [accent] Additional enemy reinforcement active in {0}
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pelvis.enemy-reinforcement-two = [accent] Additional enemy reinforcement active in {0}
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pelvis.enemy-reinforcement-three = [accent] Additional enemy reinforcement active in {0}
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pelvis.enemy-reinforcement-four = [accent] Additional enemy reinforcement active in {0}
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femur.something-is-rising = [red]Something is rising.

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