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engine.cfg
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engine.cfg
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[application]
name="Dolphin Island 2"
main_scene="res://scenes/main.xscn"
icon="res://icon.png"
[application.Windows Desktop]
icon="res://icon.png"
[autoload]
SoundManager="res://scenes/sound_manager.xscn"
Controller="res://scenes/controller.gd"
Progress="res://scenes/progress.gd"
[display]
width=320
height=180
resizable=true
stretch_mode="viewport"
stretch_aspect="keep"
[image_loader]
filter=false
gen_mipmaps=false
[input]
ui_left=[key(Left), jbutton(0, 14), key(A)]
ui_right=[key(Right), jbutton(0, 15), key(D)]
ui_up=[key(Up), jbutton(0, 12), key(W)]
ui_down=[key(Down), jbutton(0, 13), key(S)]
attack=[key(X), key(J), jbutton(0, 2), key(Control), jbutton(0, 1)]
jump=[key(Z), key(K), jbutton(0, 0), key(Space)]
fullscreen=[key(F12)]
exit=[key(Escape)]
mute=[key(M)]
pause=[key(P), jbutton(0, 11), jbutton(0, 10), jbutton(0, 3)]