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Watermeloen.project.gmx.html
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\spr_player</sprite>
<sprite>sprites\spr_door</sprite>
<sprite>sprites\spr_wall</sprite>
<sprites name="Player">
<sprite>sprites\spr_player_left</sprite>
<sprite>sprites\spr_player_right</sprite>
<sprite>sprites\spr_player_down</sprite>
<sprite>sprites\spr_player_up</sprite>
<sprite>sprites\spr_player_shadow</sprite>
<sprite>sprites\spr_player_attack_right</sprite>
<sprite>sprites\spr_player_attack_left</sprite>
<sprite>sprites\spr_player_attack_down</sprite>
<sprite>sprites\spr_player_attack_up</sprite>
</sprites>
<sprite>sprites\spr_enemy_slime</sprite>
<sprite>sprites\spr_damage</sprite>
<sprite>sprites\spr_expr</sprite>
<sprite>sprites\spr_health</sprite>
<sprite>sprites\spr_loot</sprite>
<sprite>sprites\spr_sign</sprite>
<sprite>sprites\spr_dialog</sprite>
</sprites>
<backgrounds name="background">
<background>background\bg_grass</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<scripts name="Helper scripts">
<script>scripts\scr_chance.gml</script>
<script>scripts\scr_get_input.gml</script>
<script>scripts\scr_get_face.gml</script>
</scripts>
<scripts name="Player states">
<script>scripts\scr_move_state.gml</script>
<script>scripts\scr_dash_state.gml</script>
<script>scripts\scr_attack_state.gml</script>
</scripts>
<scripts name="Enemy states">
<scripts name="Enemy helper scripts">
<script>scripts\scr_enemy_chose_next_state.gml</script>
<script>scripts\scr_check_for_player.gml</script>
</scripts>
<script>scripts\scr_enemy_idle_state.gml</script>
<script>scripts\scr_enemy_stall_state.gml</script>
<script>scripts\scr_enemy_wander_state.gml</script>
<script>scripts\scr_enemy_chase_state.gml</script>
</scripts>
<script>scripts\scr_string_copy_words.gml</script>
<script>scripts\scr_save_game.gml</script>
<script>scripts\scr_load_game.gml</script>
</scripts>
<objects name="objects">
<object>objects\obj_lifeform_parent</object>
<object>objects\obj_player</object>
<object>objects\obj_enemy_slime</object>
<object>objects\obj_wall</object>
<object>objects\obj_view</object>
<object>objects\obj_damage</object>
<object>objects\obj_player_stats</object>
<object>objects\obj_dash_effect</object>
<object>objects\obj_expr</object>
<object>objects\obj_health</object>
<object>objects\obj_door</object>
<object>objects\obj_speaker</object>
<object>objects\obj_dialog</object>
<object>objects\obj_sign</object>
<object>objects\obj_input</object>
<object>objects\obj_pause_menu</object>
<object>objects\obj_projectile</object>
</objects>
<rooms name="rooms">
<room>rooms\rm_one</room>
<room>rooms\rm_two</room>
<room>rooms\rm_pause</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>