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It looks like we're receiving an SDL mouse move event for every pixel the mouse travels. We're then triggering the mouse move event in the engine for each of these SDL events.
This may cause performance issues since we're handling more events that we need to. It would be better if we could bundle these events together somehow
The text was updated successfully, but these errors were encountered:
It looks like we're receiving an SDL mouse move event for every pixel the mouse travels. We're then triggering the mouse move event in the engine for each of these SDL events.
This may cause performance issues since we're handling more events that we need to. It would be better if we could bundle these events together somehow
The text was updated successfully, but these errors were encountered: