dungeon solitaire
\ No newline at end of file
+dungeon solitaire
\ No newline at end of file
diff --git a/static/js/main.3bfdb865.chunk.js b/static/js/main.768e55cd.chunk.js
similarity index 94%
rename from static/js/main.3bfdb865.chunk.js
rename to static/js/main.768e55cd.chunk.js
index a2288fb..5311adc 100644
--- a/static/js/main.3bfdb865.chunk.js
+++ b/static/js/main.768e55cd.chunk.js
@@ -1,2 +1,2 @@
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{ useState, useEffect } from 'react';\nimport Store from './Store';\nimport Tutorial from './Tutorial';\n\nlet enter;\nlet pause;\nlet goldAfterEnemy;\nlet healthAfterEnemy;\nlet cardCounter = 0;\n// the fisher-yates shuffle algorithm\nconst shuffle = (arr) => {\n let currentIndex = arr.length,\n randomIndex;\n // while there remain elements to shuffle\n while (currentIndex !== 0) {\n // pick a remaining element\n randomIndex = Math.floor(Math.random() * currentIndex);\n currentIndex--;\n // and swap it with the current element\n [arr[currentIndex], arr[randomIndex]] = [\n arr[randomIndex],\n arr[currentIndex],\n ];\n }\n\n enter = [arr.pop(), arr.pop()].map((el) => {\n return { ...el, clicked: true, display: 'block', selected: false };\n });\n return arr;\n};\n\nconst rand = (max) => {\n return Math.ceil(Math.random() * max);\n};\n\nconst sleep = async () => {\n pause = true;\n await new Promise((r) => setTimeout(r, 1500));\n pause = false;\n};\n\nconst Game = ({ difficulty }) => {\n const [health, setHealth] = useState(0);\n const [attack, setAttack] = useState(0);\n const [gold, setGold] = useState(0);\n const [counter, setCounter] = useState(0);\n const [currentCard, setCurrentCard] = useState(null);\n const [commentary, setCommentary] = useState('roll for initial health');\n const [enemyHealth, setEnemyHealth] = useState(0);\n const [storeOpen, setStoreOpen] = useState(false);\n const [tutorialOpen, setTutorialOpen] = useState(false);\n const [cards, setCards] = useState(\n shuffle([\n {\n pow: 2,\n value: '2',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 3,\n value: '3',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 4,\n value: '4',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 5,\n value: '5',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 6,\n value: '6',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 7,\n value: '7',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 8,\n value: '8',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 9,\n value: '9',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 10,\n value: '10',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 11,\n value: 'jack',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 12,\n value: 'queen',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 13,\n value: 'king',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 14,\n value: 'ace',\n suit: 'spades',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 2,\n value: '2',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 3,\n value: '3',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 4,\n value: '4',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 5,\n value: '5',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 6,\n value: '6',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 7,\n value: '7',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 8,\n value: '8',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 9,\n value: '9',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 10,\n value: '10',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 11,\n value: 'jack',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 12,\n value: 'queen',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 13,\n value: 'king',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 14,\n value: 'ace',\n suit: 'clubs',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 2,\n value: '2',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 3,\n value: '3',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 4,\n value: '4',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 5,\n value: '5',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 6,\n value: '6',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 7,\n value: '7',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 8,\n value: '8',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 9,\n value: '9',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 10,\n value: '10',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 11,\n value: 'jack',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 12,\n value: 'queen',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 13,\n value: 'king',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 14,\n value: 'ace',\n suit: 'hearts',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 2,\n value: '2',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 3,\n value: '3',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 4,\n value: '4',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 5,\n value: '5',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 6,\n value: '6',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 7,\n value: '7',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 8,\n value: '8',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 9,\n value: '9',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 10,\n value: '10',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 11,\n value: 'jack',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 12,\n value: 'queen',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 13,\n value: 'king',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n {\n pow: 14,\n value: 'ace',\n suit: 'diamonds',\n clicked: false,\n visibility: 'visible',\n },\n ]),\n );\n const [entranceCards, setEntranceCards] = useState(enter);\n const [win, setWin] = useState(false);\n\n const onCardClick = (card) => {\n // flip over card\n if (!card.clicked && !currentCard) {\n // border check\n const i = cards.indexOf(card);\n if (\n (cards[i + 1] && cards[i + 1].visibility === 'hidden') ||\n (cards[i - 1] && cards[i - 1].visibility === 'hidden') ||\n (cards[i + 10] && cards[i + 10].visibility === 'hidden') ||\n (cards[Math.abs(i - 10)] &&\n cards[Math.abs(i - 10)].visibility === 'hidden') ||\n cardCounter === 0\n ) {\n let copyOfCards = [...cards];\n let cardToChange = cards[cards.indexOf(card)];\n cardToChange.clicked = true;\n cards[cards.indexOf(card)] = cardToChange;\n setCards(copyOfCards);\n setCurrentCard(card);\n\n // set up enemy health at card flip\n if (card.suit === 'spades' || card.suit === 'clubs') {\n setEnemyHealth(card.pow);\n }\n\n const action =\n card.suit === 'hearts'\n ? 'for health'\n : card.suit === 'diamonds'\n ? 'for gold'\n : 'to attack';\n setCommentary(`the ${card.value} of ${card.suit}. roll ${action}.`);\n cardCounter++;\n } else {\n console.log(`can't pick that one`);\n }\n }\n };\n\n const onEntranceCardClick = (card) => {\n if (!card.selected) {\n let copyOfCards = [...entranceCards];\n let cardToChange = entranceCards[entranceCards.indexOf(card)];\n cardToChange.selected = true;\n entranceCards[entranceCards.indexOf(card)] = cardToChange;\n setEntranceCards(copyOfCards.filter((card) => card.selected));\n setCurrentCard(card);\n\n // set up enemy health at card flip\n if (card.suit === 'spades' || card.suit === 'clubs') {\n setEnemyHealth(card.pow);\n }\n\n const action =\n card.suit === 'hearts'\n ? 'for health'\n : card.suit === 'diamonds'\n ? 'for gold'\n : 'to attack';\n setCommentary(\n `you selected the ${card.value} of ${card.suit}. roll ${action}.`,\n );\n }\n };\n\n const afterEnemyPickup = (type) => {\n // handling enemy drops - follows after enemy defeat - not super dry\n const increase = rand(currentCard.pow);\n type === 'gold' ? setGold(gold + increase) : setHealth(health + increase);\n setCommentary(`your ${type} increased by ${increase}`);\n goldAfterEnemy = false;\n healthAfterEnemy = false;\n\n let cardToChange = entranceCards.length\n ? entranceCards[entranceCards.indexOf(currentCard)]\n : cards[cards.indexOf(currentCard)];\n cardToChange.visibility = 'hidden';\n cards[cards.indexOf(currentCard)] = cardToChange;\n\n setCurrentCard(null);\n setCards([...cards]);\n };\n\n const roll = async () => {\n if (counter === 0) {\n // initial health set\n setHealth(rand(20));\n setCommentary(`roll for initial attack power`);\n } else if (counter === 1) {\n // initial attack set\n setAttack(rand(8));\n setCommentary(`select one of the above cards to begin`);\n } else {\n if (currentCard && !pause) {\n if (goldAfterEnemy) {\n afterEnemyPickup('gold');\n } else if (healthAfterEnemy) {\n afterEnemyPickup('health');\n } else {\n const value = currentCard.pow;\n if (currentCard.suit === 'diamonds') {\n // get gold\n const increase = rand(value);\n setGold(gold + increase);\n setCommentary(`your gold increased by ${increase}`);\n } else if (currentCard.suit === 'hearts') {\n // get health\n const increase = rand(value);\n setHealth(health + increase);\n setCommentary(`your health increased by ${increase}`);\n } else {\n // battle sequence\n const damage = rand(attack);\n setEnemyHealth(enemyHealth - damage < 0 ? 0 : enemyHealth - damage);\n\n if (enemyHealth - damage < 1 || !enemyHealth) {\n // when enemy dies\n setCommentary(`you dealt ${damage} damage.\n\t\t\t\t\t\t\t\tyou defeated the ${currentCard.value} of ${currentCard.suit}.\n\t\t\t\t\t\t\t\troll for ${currentCard.suit === 'clubs' ? 'gold' : 'health'}.`);\n if (currentCard.suit === 'clubs') {\n goldAfterEnemy = true;\n } else {\n healthAfterEnemy = true;\n }\n } else {\n setCommentary(`you dealt ${damage} damage...`);\n await sleep();\n setCommentary(`the enemy is now attacking...`);\n await sleep();\n const enemyDamage = rand(value);\n setHealth(health - enemyDamage < 0 ? 0 : health - enemyDamage);\n\n if (health - enemyDamage < 1) {\n // when player dies\n setCommentary(\n `the enemy dealt ${enemyDamage} damage. you died. refresh to try again.`,\n );\n setEntranceCards([]); // to cover entrance\n setCards([]);\n pause = true; // game end\n } else {\n setCommentary(\n `the enemy dealt ${enemyDamage} damage. attack again.`,\n ); // or roll away?\n }\n }\n }\n\n if (enemyHealth < 1) {\n setCurrentCard(null);\n }\n }\n\n if (currentCard.display && enemyHealth < 1 && health !== 0) {\n // handle entrance card disappearing after 1.5 seconds\n await sleep();\n setCommentary(`entering the dungeon...`);\n await sleep();\n setEntranceCards([]);\n setCommentary(`select any card to begin`);\n } else {\n // handle normal dissappearing of cards\n if (enemyHealth < 1) {\n let copyOfCards = [...cards];\n let cardToChange = cards[cards.indexOf(currentCard)];\n cardToChange.visibility = 'hidden';\n cards[cards.indexOf(currentCard)] = cardToChange;\n setCards(copyOfCards);\n }\n }\n }\n }\n\n setCounter(counter + 1);\n };\n\n const handleStoreOpen = () => {\n setStoreOpen(true);\n };\n\n const handleStoreClose = () => {\n setStoreOpen(false);\n };\n\n const storeFunction = (type, amount, price) => {\n if (type === 'attack') {\n setAttack(attack + amount);\n } else if (type === 'health') {\n setHealth(health + amount);\n }\n setGold(gold - price);\n };\n\n const handleTutorialOpen = () => {\n setTutorialOpen(true);\n };\n\n const handleTutorialClose = () => {\n setTutorialOpen(false);\n };\n\n useEffect(() => {\n if (cards.every((card) => card.visibility === 'hidden')) {\n if (health > 0) {\n setWin(true);\n }\n }\n }, [health, cards]);\n\n return (\n <>\n
\n >\n );\n};\n\nexport default Intro;\n","import { BrowserRouter as Router, Switch, Route } from 'react-router-dom';\nimport Game from './Game';\nimport Intro from './Intro';\nimport './App.css';\n\nconst App = () => {\n return (\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n );\n};\n\nexport default App;\n","import ReactDOM from 'react-dom';\nimport App from './App';\nimport { BrowserRouter } from 'react-router-dom';\nimport './index.css';\n\nReactDOM.render(\n \n \n ,\n document.getElementById('root'),\n);\n"],"sourceRoot":""}
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