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| 1 | +<?xml version="1.0" encoding="utf-8" ?> |
| 2 | + |
| 3 | +<!-- ThinkTree by Jecrell and Swenzi --> |
| 4 | + |
| 5 | +<Defs> |
| 6 | + |
| 7 | + <ThinkTreeDef> |
| 8 | + <defName>CompVehicle_Simple</defName> |
| 9 | + <thinkRoot Class="ThinkNode_Priority"> |
| 10 | + <subNodes> |
| 11 | + <li Class="ThinkNode_Subtree"> |
| 12 | + <treeDef>Downed</treeDef> |
| 13 | + </li> |
| 14 | + <li Class="ThinkNode_Subtree"> |
| 15 | + <treeDef>LordDuty</treeDef> |
| 16 | + </li> |
| 17 | + <li Class="ThinkNode_Tagger"> |
| 18 | + <tagToGive>Idle</tagToGive> |
| 19 | + </li> |
| 20 | + <li Class="ThinkNode_QueuedJob" /> |
| 21 | + |
| 22 | + <!-- Vehicle can take direct orders when drafted --> |
| 23 | + <li Class="ThinkNode_ConditionalOfPlayerFaction"> |
| 24 | + <subNodes> |
| 25 | + <li Class="ThinkNode_Tagger"> |
| 26 | + <tagToGive>DraftedOrder</tagToGive> |
| 27 | + <subNodes> |
| 28 | + <li Class="JobGiver_Orders" /> |
| 29 | + </subNodes> |
| 30 | + </li> |
| 31 | + </subNodes> |
| 32 | + </li> |
| 33 | + |
| 34 | + <!-- Vehicle joins auto joinable caravan --> |
| 35 | + <li Class="ThinkNode_Subtree"> |
| 36 | + <treeDef>JoinAutoJoinableCaravan</treeDef> |
| 37 | + </li> |
| 38 | + |
| 39 | + <!--Mod determined, some mods may not want their vehicle to haul--> |
| 40 | + |
| 41 | + <li Class="ThinkNode_Tagger"> |
| 42 | + <tagToGive>Fieldwork</tagToGive> |
| 43 | + <subNodes> |
| 44 | + <li Class="JobGiver_Haul" /> |
| 45 | + </subNodes> |
| 46 | + </li> |
| 47 | + |
| 48 | + <!--Vehicle Unloads its own inventory, logical so long as someone is inside--> |
| 49 | + <li Class="CompVehicle.ThinkNode_ConditionalCanManipulate"> |
| 50 | + <subNodes> |
| 51 | + <li Class="ThinkNode_Tagger"> |
| 52 | + <tagToGive>UnloadingOwnInventory</tagToGive> |
| 53 | + <subNodes> |
| 54 | + <li Class="JobGiver_UnloadYourInventory" /> |
| 55 | + </subNodes> |
| 56 | + </li> |
| 57 | + </subNodes> |
| 58 | + </li> |
| 59 | + |
| 60 | + <!-- Lets you set vehicle "parking spots," places for vehicles to stay. --> |
| 61 | + <li Class="ThinkNode_ConditionalForcedGoto"> |
| 62 | + <subNodes> |
| 63 | + <li Class="ThinkNode_Tagger"> |
| 64 | + <tagToGive>Misc</tagToGive> |
| 65 | + <subNodes> |
| 66 | + <li Class="JobGiver_ForcedGoto" /> |
| 67 | + </subNodes> |
| 68 | + </li> |
| 69 | + </subNodes> |
| 70 | + </li> |
| 71 | + <li Class="JobGiver_SeekAllowedArea" /> |
| 72 | + |
| 73 | + <!-- Neutral Vehicles shouldn't be in the player map, get them out'--> |
| 74 | + <li Class="ThinkNode_ConditionalNonPlayerNonHostileFaction"> |
| 75 | + <subNodes> |
| 76 | + <li Class="ThinkNode_Tagger"> |
| 77 | + <tagToGive>Misc</tagToGive> |
| 78 | + <subNodes> |
| 79 | + <li Class="JobGiver_ExitMapBest"> |
| 80 | + <defaultLocomotion>Walk</defaultLocomotion> |
| 81 | + </li> |
| 82 | + </subNodes> |
| 83 | + </li> |
| 84 | + </subNodes> |
| 85 | + </li> |
| 86 | + |
| 87 | + |
| 88 | + <li Class="ThinkNode_Subtree"> |
| 89 | + <treeDef>LordDuty</treeDef> |
| 90 | + </li> |
| 91 | + |
| 92 | + |
| 93 | + <li Class="ThinkNode_Tagger"> |
| 94 | + <tagToGive>Idle</tagToGive> |
| 95 | + <subNodes> |
| 96 | + <li Class="JobGiver_Idle" /> |
| 97 | + </subNodes> |
| 98 | + </li> |
| 99 | + |
| 100 | + <li Class="JobGiver_IdleError"/> |
| 101 | + </subNodes> |
| 102 | + </thinkRoot> |
| 103 | + </ThinkTreeDef> |
| 104 | + |
| 105 | + |
| 106 | + <ThinkTreeDef> |
| 107 | + <defName>CompVehicle_SimpleConstant</defName> |
| 108 | + <thinkRoot Class="ThinkNode_Priority"> |
| 109 | + <subNodes> |
| 110 | + <li Class="ThinkNode_ConditionalCanDoConstantThinkTreeJobNow"> |
| 111 | + <subNodes> |
| 112 | + |
| 113 | + <!-- Hostility response --> |
| 114 | + <li Class="JobGiver_ConfigurableHostilityResponse" /> |
| 115 | + |
| 116 | + <!-- Lord directives --> |
| 117 | + <li Class="ThinkNode_Subtree"> |
| 118 | + <treeDef>LordDutyConstant</treeDef> |
| 119 | + </li> |
| 120 | + </subNodes> |
| 121 | + </li> |
| 122 | + </subNodes> |
| 123 | + </thinkRoot> |
| 124 | + </ThinkTreeDef> |
| 125 | + |
| 126 | +</Defs> |
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