diff --git a/CHANGELOG.md b/CHANGELOG.md index c6e4578..f7976ac 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,12 @@ # Changelog -## [0.1.0] - 2021-04-26 +## [0.1.1] - 2022-05-02 + - Pngcam backend reimplemented in Go for more performance and easier packaging + - Toolpath segments are sorted so that they run in a more optimal order + - Travel moves between toolpath segments can go across part geometry when + this is faster than a lift up to the safe Z height, a rapid, and a drop back down + +## [0.1.0] - 2022-04-26 - Package GD and Perl in the AppImage so that pngcam works on more systems - Check for illegal inputs (zero, negative) and either warn or reject them - Various UI glitch fixes and improvements @@ -13,17 +19,17 @@ - Make step forward an option instead of copying it from step over - 24-bit depth on heightmaps instead of 8-bit -## [0.0.3] - 2021-04-17 +## [0.0.3] - 2022-04-17 - UI glitch fixes - Settings window - Option for origin location - Tooltips - Cycle time estimation -## [0.0.2] - 2021-04-13 +## [0.0.2] - 2022-04-13 - Open/Save project files - UI glitch fixes - Bundle CAM::Format::STL and libgd with pngcam to fix the undocumented dependency -## [0.0.1] - 2021-04-13 +## [0.0.1] - 2022-04-13 - Initial version diff --git a/README.md b/README.md index ac9df61..37cde0a 100644 --- a/README.md +++ b/README.md @@ -37,9 +37,9 @@ paths are something close to what Meshmill rendered. 1. Download a release from the [Releases](https://github.com/jes/meshmill/releases) page. -2. `chmod +x meshmill-0.1.0.AppImage` +2. `chmod +x meshmill-0.1.1.AppImage` -3. `./meshmill-0.1.0.AppImage` +3. `./meshmill-0.1.1.AppImage` 4. Load your STL file in the "MODEL" tab. diff --git a/bin/pngcam-go b/bin/pngcam-go index d167da3..00d8f51 100755 Binary files a/bin/pngcam-go and b/bin/pngcam-go differ diff --git a/package.json b/package.json index 4f1c57a..985c6ad 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "meshmill", - "version": "0.1.0", + "version": "0.1.1", "description": "Open source 3D CAM software", "main": "main.js", "scripts": {