diff --git a/src/render/extract.rs b/src/render/extract.rs index 8e3896e..c27a4d9 100644 --- a/src/render/extract.rs +++ b/src/render/extract.rs @@ -78,7 +78,7 @@ pub fn extract_light_occluders( } // BufferVec won't write to the GPU if there aren't any point lights. - // For now we can spawn an empty point light to get around this. + // For now we can spawn an empty occluder to get around this. commands.spawn(ExtractedLightOccluder2d::default()); }