From ea834d73f15ef3958caf19705b29134ea7727c69 Mon Sep 17 00:00:00 2001 From: James Gayfer <10660608+jgayfer@users.noreply.github.com> Date: Sun, 28 Jul 2024 14:40:07 -0700 Subject: [PATCH] Bump patch version --- CHANGELOG.md | 2 ++ Cargo.toml | 2 +- README.md | 4 ++-- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 147d701..dc6c641 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] +## [0.2.2] - 2024-07-18 + ### Fixed - Point lights not despawning (#19). diff --git a/Cargo.toml b/Cargo.toml index 24f8359..2466469 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -1,6 +1,6 @@ [package] name = "bevy_light_2d" -version = "0.2.1" +version = "0.2.2" edition = "2021" categories = ["game-engines", "graphics", "rendering"] description = "General purpose 2d lighting for the Bevy game engine." diff --git a/README.md b/README.md index 4b289eb..ac7b951 100644 --- a/README.md +++ b/README.md @@ -15,8 +15,8 @@ Designed to be simple to use, yet expressive enough to fit a variety of needs. ## Features - Component driven design -- Configurable [point lights](https://docs.rs/bevy_light_2d/0.2.1/bevy_light_2d/light/struct.PointLight2d.html) -- Camera specific [ambient light](https://docs.rs/bevy_light_2d/0.2.1/bevy_light_2d/light/struct.AmbientLight2d.html) +- Configurable [point lights](https://docs.rs/bevy_light_2d/0.2.2/bevy_light_2d/light/struct.PointLight2d.html) +- Camera specific [ambient light](https://docs.rs/bevy_light_2d/0.2.2/bevy_light_2d/light/struct.AmbientLight2d.html) - Single camera rendering ## Usage