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Not sure if this is the correct approach, but I'm building something along the lines of the dungeon example except the wall tiles are set up to be occluders with the occlusion shape the same dimensions as the tile. This works however it does leave the wall tile in shadow which is a strange look as ideally I'd like the light to slowly attenuate to zero across the body of the occluder, rather than instantly. Is this a feature that could be added? Or is there a better way to approach this?
The text was updated successfully, but these errors were encountered:
Not sure if this is the correct approach, but I'm building something along the lines of the dungeon example except the wall tiles are set up to be occluders with the occlusion shape the same dimensions as the tile. This works however it does leave the wall tile in shadow which is a strange look as ideally I'd like the light to slowly attenuate to zero across the body of the occluder, rather than instantly. Is this a feature that could be added? Or is there a better way to approach this?
The text was updated successfully, but these errors were encountered: