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Support for bleeding light onto occluders? #30

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keirlawson opened this issue Aug 30, 2024 · 1 comment
Open

Support for bleeding light onto occluders? #30

keirlawson opened this issue Aug 30, 2024 · 1 comment

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@keirlawson
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Not sure if this is the correct approach, but I'm building something along the lines of the dungeon example except the wall tiles are set up to be occluders with the occlusion shape the same dimensions as the tile. This works however it does leave the wall tile in shadow which is a strange look as ideally I'd like the light to slowly attenuate to zero across the body of the occluder, rather than instantly. Is this a feature that could be added? Or is there a better way to approach this?

@jgayfer
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jgayfer commented Sep 2, 2024

Or is there a better way to approach this?

Nothing available currently to achieve this, but I know what you mean.

Would be neat to have a better answer to this, as it's a cool effect.

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