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would it be possible to add a component that excludes the entity it's on from being affected by lights?
The text was updated successfully, but these errors were encountered:
Not possible currently, but I agree it's definitely needed.
Either some type of sprite specific light mask, or a way to use the z-index to order lights and sprites.
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would it be possible to add a component that excludes the entity it's on from being affected by lights?
The text was updated successfully, but these errors were encountered: