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What colours are expected when there's no ambient light?
I agree it does look off, but it might also be the nature of using a light the same colour as the sprite. A white light would provide more even illumination.
What colours are expected when there's no ambient light?
I guess I'm expecting them to not be 100% black, but some shade of a color.
For comparison, I put together a similar scene in Blender, renderer with EEVEE (Blender's rasterised renderer) and without any ambient light (only three point rights):
The row of green circles still look slightly green, even under the blue and red light. Red under blue and blue under red looks almost fully black, but both blue and red under green leaves some hints of the colors.
With ambient brightness 1.0:
With ambient brightness ~0.0:
Example code:
Device details:
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