{% hint style="danger" %} Due to the number of files changed, the developer highly recommends that you perform a full reinstall of the script to ensure everything works smoothly! {% endhint %}
- Fix issue where preview (ghost) vehicle would duplicate - huge thanks to @Osas
- Fix xenonHeadlights price
NaN
bug - Fix QBCore
SetJobDuty
- Fix
vehShared can't index a nil value
error - Fix qb-skillbar firing callback immediately
- Electric vehicles now actually have electric vehicle servicing parts
xSound has been completely removed as a dependency, and the script now uses the native sound engine. If you installed xsound for this script, you can remove it.
I found even more missing locales... sorry! Again, you will need to do a diff check if you have modified locales. There weren't too many added!
{% hint style="info" %} Config
No config changes! {% endhint %}
- audiodirectory/jg_mechanic.awc
- audiodirectory/jg_mechanic.awc.xml
- audiodirectory/jg_mechanic/hydraulic_left.wav
- audiodirectory/jg_mechanic/repair_left.wav
- client/cl-carlift.lua
- client/cl-minigames.lua
- client/cl-mods.lua
- client/cl-tablet.lua
- data/audioexample_sounds.dat54.rel.xml
- data/carcols_gen9.meta
- data/carmodcols_gen9.meta
- data/jg_mechanic_sounds.dat54.rel
- framework/cl-functions.lua
- framework/sv-functions.lua
- fxmanifest.lua
- web (entire folder)
- locales (translations modified)
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