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v1.0.2.md

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v1.0.2

{% hint style="danger" %} Due to the number of files changed, the developer highly recommends that you perform a full reinstall of the script to ensure everything works smoothly! {% endhint %}

Fixes

  • Fix issue where preview (ghost) vehicle would duplicate - huge thanks to @Osas
  • Fix xenonHeadlights price NaN bug
  • Fix QBCore SetJobDuty
  • Fix vehShared can't index a nil value error
  • Fix qb-skillbar firing callback immediately
  • Electric vehicles now actually have electric vehicle servicing parts

Sound

xSound has been completely removed as a dependency, and the script now uses the native sound engine. If you installed xsound for this script, you can remove it.

Locales

I found even more missing locales... sorry! Again, you will need to do a diff check if you have modified locales. There weren't too many added!

{% hint style="info" %} Config

No config changes! {% endhint %}

Changed Files

  • audiodirectory/jg_mechanic.awc
  • audiodirectory/jg_mechanic.awc.xml
  • audiodirectory/jg_mechanic/hydraulic_left.wav
  • audiodirectory/jg_mechanic/repair_left.wav
  • client/cl-carlift.lua
  • client/cl-minigames.lua
  • client/cl-mods.lua
  • client/cl-tablet.lua
  • data/audioexample_sounds.dat54.rel.xml
  • data/carcols_gen9.meta
  • data/carmodcols_gen9.meta
  • data/jg_mechanic_sounds.dat54.rel
  • framework/cl-functions.lua
  • framework/sv-functions.lua
  • fxmanifest.lua
  • web (entire folder)
  • locales (translations modified)

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