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Just like boolean operations between two meshes, these two would intersect faces and keep the most outer or inner possible envelope. But instead of working with a pair of input enveloppes, they would work with a unique non-envelope mesh and return an envelope for it
The main issue is how to compute efficiently the intersection of a ngon by several concurrent triangles
we may proceed this way:
reuse the intersection searching and computing algorithms
progressively compute edge intersections of all triangles by all others, always updating the triangles buffer and index (costly)
reuse the envelope extraction by propagation, but starting from most inward or most outward triangle
The text was updated successfully, but these errors were encountered:
Just like boolean operations between two meshes, these two would intersect faces and keep the most outer or inner possible envelope. But instead of working with a pair of input enveloppes, they would work with a unique non-envelope mesh and return an envelope for it
The main issue is how to compute efficiently the intersection of a ngon by several concurrent triangles
we may proceed this way:
The text was updated successfully, but these errors were encountered: