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implement a n-dimension mesh skeleting algorithm #127

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jimy-byerley opened this issue Jan 1, 2025 · 0 comments
Open

implement a n-dimension mesh skeleting algorithm #127

jimy-byerley opened this issue Jan 1, 2025 · 0 comments
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enhancement New feature or request

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@jimy-byerley
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skeletting a mesh helps in

  • finding the closest edge to any arbitrary point in a surface or volume
  • getting high quality triangulations
  • generating or placing structures or holes between functional surfaces

It seems to be possible to compute such skelete for closed meshes in $$O(n \log(n))$$ where n is the number of simplices with a divide-and-conquer algorithm. Maybe this could be extended to non closed and non convex meshes

@jimy-byerley jimy-byerley added the enhancement New feature or request label Jan 1, 2025
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