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it is possible that View.resizeEvent is called with a size with a null coordinate (especially when using layouts). When so, View.init fails to reinitialize framebuffers because is openGL doesn't allocate empty buffers
maybe it is better to ignore empty sizes ?
it is possible that
View.resizeEvent
is called with a size with a null coordinate (especially when using layouts). When so,View.init
fails to reinitialize framebuffers because is openGL doesn't allocate empty buffersmaybe it is better to ignore empty sizes ?
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