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Age of Sail

Basic idea

You run a trading company in the 1600s you start with some funds and you buy ships, items and sail between ports selling it.

Planned features

  • Player driven trading market
  • NPC driven shops
  • Multiple ship types
  • Food/provisions
  • Risk
  • Insurance market
  • Gossip system
  • Agents to represent the players company
  • Stock market
  • Pirates
  • Supply and demand
  • Contracts
  • Country relationships
  • Ship customisation
  • Elements of chance
  • Crew customisation
  • Salvage
  • Taxes and customs
  • Limited port berths

Timespan

The game will last one real weeks per season and new features should release each season.

Each day lasts 80 seconds. This might get longer in the future as might the game time length.

This means that a potential journey from London to Port Royal (~8 weeks) would take ~1h14m.

Initial features

The first few versions will be a bit simple to allow for setting up later features.

To start with every port will have routes to every other port with a simple cost of time. The markets will also be simple fixed buy and sell pricing.

The starting features will be, a single boat type, and the ability to buy more. The ability to buy and sell from NPC traders in ports. The ability to buy and and sell to other players via each ports marketboard. And the ability to store products in warehouses upto a limit.