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client.js
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client.js
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const socket = io({transports: ['websocket'], upgrade: false});//.connect('http://localhost:8080');
let session = null;
let loggedInUsers;
let playerOne;
let playerTwo;
let myTurn = false;
let gameState;
let finished = false;
let won = false;
let alertCount = 0;
socket.on('logging', (data) => {
$('#updates').append('<li class="updates-item">' + data.message + '</li>');
// let log = document.getElementById('footer');
console.log(`SERVER: ${data.message}`);
// log.scrollTop = log.scrollHeight;
});
$(document).ready(() => {
init();
$('#close-end-game-element').on('click', (e) => {
$('#end-game-element').hide();
});
$("#forfeit-button").on('click', (e) => {
socket.emit('forfeit');
});
$("#logout").on('click', (e) => {
socket.emit('logout', {
session: session
});
session = null;
});
$('#login-form').submit((event) => {
event.preventDefault();
let $inputs = $('#login-form :input');
let values = {};
$inputs.each(function() {
values[this.name] = $(this).val();
});
socket.emit('auth', {
username: values.username,
password: values.password
});
});
socket.on('update ranking', (data) => {
$('#profile-ranking').html(`Ranking: ${data.ranking}`);
});
socket.on('reset ui', () => {
init();
});
socket.on('win', (data) => {
updateEndGameElement(data);
showAlert('WIN', 'Congratulations, you have won!!', 5000);
session.inGame = false;
});
socket.on('lost-both', (data) => {
updateEndGameElement(data);
showAlert('LOST', 'Too bad, you both lost!', 5000);
session.inGame = false;
});
socket.on('lost', (data) => {
updateEndGameElement(data);
showAlert('LOST', 'Too bad, you have lost! Better luck next time.', 5000);
session.inGame = false;
});
socket.on('forfeited', (data) => {
updateEndGameElement(data);
showAlert('FORFEITED', `${session.username} why did you give up? Now you've lost! :(`, 5000);
session.inGame = false;
});
socket.on('user list update', (data) => {
// console.log(data);
loggedInUsers = data.users;
if (loggedInUsers.length == 0) {
return;
}
$userList = $('#users-list');
$userList.html('');
if (session !== null) {
for (let i = 0; i < data.users.length; i++) {
let user = data.users[i];
if (session.userId === user.userId) {
// $userList.append(`<li>${user.username}(${user.ranking})</li>`);
$userList.append(`
<li class="collection-item avatar">
<img src="${user.picture_url}" alt="" class="circle">
<span class="title">@${user.username}</span>
<p class="teal-text">Ranking: ${user.ranking}</p>
</li>
`);
} else {
if (user.inGame) {
$userList.append(`
<li class="collection-item avatar">
<img src="${user.picture_url}" alt="" class="circle">
<span class="title">@${user.username}</span>
<p class="teal-text">Ranking: ${user.ranking}</p>
</li>
`);
} else {
$userList.append(`
<li class="collection-item avatar">
<img src="${user.picture_url}" alt="" class="circle">
<span class="title">@${user.username}</span>
<p class="teal-text">Ranking: ${user.ranking}</p>
<a href="#!" onclick="challengeUser(${user.userId})"
class="secondary-content"><i class="material-icons">play_circle_outline</i></a>
</li>
`);
}
}
}
} else {
for (let i = 0; i < data.users.length; i++) {
let user = data.users[i];
$userList.append(`<li>${user.username}(${user.ranking})</li>`);
}
}
});
socket.on('auth success', (data) => {
$('#login-element').hide();
$('#lobby-element').show();
$('#profile-picture').attr('src', data.session.picture_url);
$('#profile-username').text(`@${data.session.username}`);
$('#profile-description').html(`<p>${data.session.description}</p>`);
$('#profile-ranking').html(`Ranking: ${data.session.ranking}`);
session = data.session;
});
socket.on('auth failure', (data) => {
// console.log(data);
});
socket.on('logout success', (data) => {
logout();
session = null;
});
socket.on('game start', (data) => {
gameStart(data);
});
socket.on('game stop', (data) => {
let reason = data.reason;
gameStop(data);
});
socket.on('game update', (data) => {
updateGameState(data);
})
socket.on('turn', (data) => {
myTurn = data.myTurn;
handleTurnMessage();
});
});
const showAlert = (title, msg, duration = 1000) => {
let el = document.createElement('div');
el.innerHTML = `
<div class="card deep-orange">
<div class="card-content black-text">
<span class="card-title">${title}</span>
<p>${msg}</p>
</div>
</div>
</div>
`;
setTimeout(() => {
// console.log(alertCount);
alertCount--;
// console.log(alertCount);
if (alertCount <= 0) {
$('#alert-box').hide();
}
el.parentNode.removeChild(el);
}, duration);
alertCount++;
$('#alert-box').show();
document.getElementById('alert-box').appendChild(el);
}
const init = () => {
$('#end-game-winner-label').hide();
$('#end-game-losers-label').hide();
$('#end-game-loser-label').hide();
$('#lobby-element').hide();
$('#game-element').hide();
$('#end-game-element').hide();
$('#debug-element').hide();
$('#alert-box').hide();
$('#login-element').show();
$( 'form' ).on('submit', (e) => {
e.preventDefault();
});
};
const logout = () => {
init();
session = null;
};
const updateEndGameElement = (data) => {
$('#game-element').hide();
$('#lobby-element').show();
$('#end-game-element').show();
console.log(data);
let winner = data.winner;
let loser = data.loser;
let losers = data.losers;
let game = data.game;
session.inGame = false;
let attempts = data.game.attempts;
let word = data.game.word;
let endState = data.game.endState;
let playedLetters = data.game.playedLetters;
let incorrectLetters = data.game.attempts;
let correctLetters = data.game.correctLetters;
let notUsedLetters = data.game.notUsedLetters;
let wordIsGuessed = data.game.wordIsGuessed;
let outputString = data.game.outputString;
let forfeited = data.game.forfeited;
$('#end-attempts').text(attempts);
$('#end-word').text(word);
// $('#end-played-letters').text(playedLetters);
// $('#end-correct-letters').text(correctLetters);
// $('#end-incorrect-letters').text(incorrectLetters);
// $('#end-word-is-guessed').text();
// $('#end-forfeited').text('');
if (endState === 'forfeited') {
if (session.username === winner.username) {
$('#end-game-state').text('Your opponent forfeited');
} else {
$('#end-game-state').text('You forfeited');
}
}
$winner = $('#end-game-winner');
$winner.hide();
$loser = $('#end-game-loser');
$loser.hide();
$losers = $('#end-game-losers');
$losers.hide();
$('#end-game-winner-label').hide();
$('#end-game-losers-label').hide();
$('#end-game-loser-label').hide();
if (winner != null) {
$winner.show();
$('#end-game-winner-label').show();
$winner.html(`@${winner.username}`)
} else {
$winner.html('');
$winner.hide();
}
if (loser != null) {
$('#end-game-loser-label').show();
$loser.show();
$loser.html(`@${loser.username}`)
} else {
$loser.html('');
$loser.hide();
}
if (losers.length > 0) {
$('#end-game-losers-label').show();
$losers.html('');
$losers.show();
for (let i = 0; i < losers.length; i++) {
$losers.append(`<div class="col">@${losers[i].username}</div>`);
}
} else {
$losers.html('');
$losers.hide();
}
};
const gameStop = (data) => {
updateEndGameElement(data);
let winner = data.winner;
let loser = data.loser;
session.inGame = false;
$('.challengeUserBtn').show();
$('#game-element').hide();
$('#i-know-the-word').attr('value', '');
if (winner.userId === session.userId) {
if (data.reason == 'forfeit') {
showAlert('FORFEITED', `<strong>@${winner.username}</strong> has won because your opponent <strong>@${loser.username}</strong> has forfeited the game.`, 5000);
}
}
if (loser.userId === session.userId) {
if (data.reason == 'forfeit') {
showAlert('FORFEITED', `<strong>@${winner.username}</strong> has won because you forfeited the game.`, 5000);
}
}
};
const gameStart = (data) => {
myTurn = false;
gameState = data.gameState;
$('#game-element').show();
$('#lobby-element').hide();
$('#end-game-element').hide();
$('.challengeUserBtn').hide();
$('.showPlayerName').text(session.username);
session.inGame = true;
$userList = $('#playersInGame');
$userList.html('');
$userList.append(`<li>Player One: ${data.gameState.playerOne.username}</li>`);
$userList.append(`<li>Player Two: ${data.gameState.playerTwo.username}</li>`);
playerOne = data.gameState.playerOne;
playerTwo = data.gameState.playerTwo;
$('#playerOneName').text(playerOne.username);
$('#playerTwoName').text(playerTwo.username);
if (playerOne.username === session.username) {
myTurn = true;
}
updateGameState(data.gameState);
handleTurnMessage();
};
const updateGameState = (gameState) => {
let letters = gameState.letters;
let lettersCorrect = gameState.lettersCorrect;
let notUsedLetters = gameState.notUsedLetters;
let playedLetters = gameState.playedLetters.sort();
let guessAttempts = gameState.guessAttempts;
let word = gameState.word;
let outputString = gameState.outputString;
console.log(gameState)
renderButtons(gameState.notUsedLetters);
console.log(`the word is: ${word}`);
$('#guesses').text(guessAttempts);
$('#guessesImage').attr('src', `resources/bars-${guessAttempts}.jpg`)
// usedLetters
$usedLetters = $('#usedLetters');
$usedLetters.html(playedLetters.join(' - '));
$('#word').text(outputString);
$('.alphabet-button').click((e) => {
if (myTurn) {
let $target = $(e.target);
socket.emit('check letter', {
player: session,
letter: $target.text()
});
myTurn = false;
}
});
};
const renderButtons = (alphabet) => {
$alphabetButtons = $('#alphabet-buttons');
$alphabetButtons.html('');
for (let i = 0; i < alphabet.length; i++) {
$alphabetButtons.append(`
<button class="btn btn-primary btn-xs alphabet-button"
value="${alphabet[i]}">${alphabet[i]}</button>`);
}
}
const challengeUser = (id) => {
socket.emit('challenge user', {
challenger: session.userId,
challenged: id
});
}
const handleTurnMessage = () => {
if (myTurn) {
$('#game-input').show();
$('#game-opponents-turn').hide();
} else {
$('#game-input').hide();
$('#game-opponents-turn').show();
}
}
const guessTheWord = () => {
if (myTurn) {
let theWord = $('#i-know-the-word').val();
socket.emit('i know the word', {
word: theWord
});
}
}