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cooperation_diversity_reputation_turtle.nlogo
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cooperation_diversity_reputation_turtle.nlogo
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;;
;; turtles atributes
;;
turtles-own [
contribution ;; player's contribution: 1 - contributor, green, 0 - free-rider, black
income ;; income from the last round
neighborhood ;; group of players used for playng the game
]
;; cooperators fraction in last 1000 steps
globals [
cooperators1k
]
;;
;; setup the world
;;
to setup
clear-all
set cooperators1k []
setup-world
setup-turtles
reset-ticks
end
;;
;; main subroutine
;;
to go
;; play the public goods game for all turtles
ask turtles [
play-pgg
]
;; udate the strategy using the cumulative income from the round
ask turtles [
;; calculate new strategy
imitate-strategy
;; update visual representation
update-colors
;; reset the income for the next round
set income 0
]
;; update the list with cooperators-fraction
update-cooperators1k
;; finish the round
tick
end
;;
;; world initialization
;;
to setup-world
;; make the world with custom size
resize-world 0 (world-size - 1) 0 (world-size - 1)
;; heuristic scaling of the patch size
set-patch-size floor ( 64 / (sqrt world-size) )
ask patches [
;; make all patches white
set pcolor white
;; add one turtle to each patch
sprout 1
]
end
;;
;; setup routine
;; contains selection of the initial strategies
;;
to setup-turtles
ask turtles [
;; choose which neighborhood to use
(ifelse neighborhood-type = "von Neumann" [
set neighborhood neighbors4
] neighborhood-type = "Moore" [
set neighborhood neighbors
] neighborhood-type = "random von Neumann" [
set neighborhood n-of (1 + random 4 ) neighbors4
] neighborhood-type = "random Moore" [
set neighborhood n-of (1 + random 8 ) neighbors
] neighborhood-type = "random von Neumann or Moore" [
ifelse random 1 = 0 [
set neighborhood n-of (1 + random 8 ) neighbors
][
set neighborhood n-of (1 + random 4 ) neighbors4
]
] neighborhood-type = "von Neumann or Moore" [
ifelse random 1 = 0 [
set neighborhood neighbors
][
set neighborhood neighbors4
]
])
;; initialize the income
set income 0
;; randomly assign initial strategies
ifelse random-float 1.0 < 0.5 [
set contribution 1 ;; cooperator
] [
set contribution 0 ;; no contribution, free-rider
]
update-colors
]
end
;;
;; helper function to update visual aspects of turtles
;;
to update-colors
ifelse contribution = 1 [
set color green
][
set color black
]
end
;;
;; evolution routine
;;
to play-pgg
;; calculate the payoff
let game-gain ( synergy-factor * (contribution + sum [ contribution ] of turtles-on neighborhood) / (1 + count turtles-on neighborhood) )
set income income + game-gain - contribution
ask turtles-on neighborhood [
set income income + game-gain - contribution
]
end
to imitate-strategy
;; select one of the neighbors
let my-neighbor one-of turtles-on neighborhood
let my-neighbor-income [ income ] of my-neighbor
;; select new strategy using Fermi-Dirac function
if random-float 1.0 < 1 / (1 + exp ( ( income - my-neighbor-income ) / noise-factor ) ) [
set contribution [ contribution ] of my-neighbor
]
end
;;
;; reporters
;;
to-report cooperators-fraction
report count turtles with [ contribution = 1 ] / count turtles
end
to update-cooperators1k
;; add current vale of cooperators-fraction to the list cooperators1k
set cooperators1k fput cooperators-fraction cooperators1k
end
to-report mean-cooperators1k
ifelse ticks >= 1000 [
report mean n-of 1000 cooperators1k
][
report 0
]
end
@#$#@#$#@
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0
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S
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1
CHOOSER
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neighborhood-type
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0
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Go
repeat 2000 [ go ]
NIL
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G
NIL
NIL
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PLOT
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Cooperation factor
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0.0
1.0
true
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"" ""
PENS
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"pen-1" 1.0 0 -7500403 true "" "plot mean-cooperators1k"
SLIDER
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synergy-factor
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NIL
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noise-factor
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NIL
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@#$#@#$#@
## WHAT IS IT?
Public Goods Game with some modifications.
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
Interaction diversity - different number of neighbours to interact with and to learn from.
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
Lihui Shang, Sihao Sun, Jun Ai, and Zhan Su. Cooperation enhanced by the interaction diversity for the spatial public goods game on regular lattices. Physica A: Statistical Mechanics and its Applications, 593:126999 DOI:10.1016/j.physa.2022.126999
@#$#@#$#@
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@#$#@#$#@
NetLogo 6.3.0
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
<experiments>
<experiment name="cooperators-stationary-synergy-200" repetitions="100" runMetricsEveryStep="false">
<setup>setup</setup>
<go>go</go>
<timeLimit steps="5000"/>
<metric>mean-cooperators1k</metric>
<enumeratedValueSet variable="noise-factor">
<value value="0.5"/>
</enumeratedValueSet>
<steppedValueSet variable="synergy-factor" first="2" step="0.1" last="5.5"/>
<enumeratedValueSet variable="neighborhood-type">
<value value=""von Neumann""/>
<value value=""Moore""/>
<value value=""random von Neumann""/>
<value value=""random Moore""/>
<value value=""random von Neumann or Moore""/>
</enumeratedValueSet>
<enumeratedValueSet variable="world-size">
<value value="200"/>
</enumeratedValueSet>
</experiment>
</experiments>
@#$#@#$#@
@#$#@#$#@
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